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Pillow now consumes stamina in both unwielded and wielded states (#83444)
## About The Pull Request There was some issue about players being kept in stamcrit via stamina damage refreshing the timer. @Watermelon914 has confirmed that refresh mechanic is ok but only with stamina weapon with limited charges, pillow does not have charges in its unwielded state so I have added some. Now there is a limited amount of hits you can make before being stam crit yourself. Self damage for wielded state have also been increased to create a trade off between dealing more damage and how much self damage you take. ## Why It's Good For The Game ## Changelog 🆑 balance: Attack with a pillow now consumes 5 stamina regardless of wielded or not. /🆑
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@@ -51,10 +51,10 @@
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if(!iscarbon(target_mob))
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return
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if(bricked || HAS_TRAIT(src, TRAIT_WIELDED))
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user.apply_damage(5, STAMINA) // when hitting with such force we should prolly be getting tired too
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hit_sound = 'sound/items/pillow_hit2.ogg'
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else
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hit_sound = 'sound/items/pillow_hit.ogg'
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user.apply_damage(5, STAMINA) //Had to be done so one person cannot keep multiple people stam critted
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last_fighter = user
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playsound(user, hit_sound, 80) //the basic 50 vol is barely audible
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