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Automatic changelog compile [ci skip]
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-->
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<div class="commit sansserif">
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<h2 class="date">17 December 2020</h2>
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<h3 class="author">150 hours of testing updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">projectiles can hit all clicked things above the hit threshold layer (see: windows) when you directly click on it, even if they usually pass through</li>
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<li class="bugfix">mechs are no longer immune to projectiles because **gee whiz, it turns out there's objects that are not items but are also not structures and machinery in the game!**</li>
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<li class="bugfix">spiderwebs block projectiles again</li>
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<li class="bugfix">beepsky and other non-dense mobs (vs laying down mobs) are no longer bullet sponges</li>
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<li class="bugfix">blobs no longer have lasers pass through them, except for the core, which then soaks up the lasers. fair and balanced, right?</li>
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</ul>
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<h3 class="author">Arkatos updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Adaptive Paint now uses a radial menu for choosing its color variants.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cleaving saws will no longer lose their sharpened damage boost when deactivated, and can no longer be sharpened infinitely</li>
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</ul>
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<h2 class="date">16 December 2020</h2>
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<h3 class="author">Ghilker updated:</h3>
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<ul class="changes bgimages16">
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@@ -1871,54 +1889,6 @@
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<ul class="changes bgimages16">
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<li class="bugfix">ageusia works</li>
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</ul>
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<h2 class="date">15 October 2020</h2>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the Nanotrasen Internal Requisition Network (NIRN) modular computer app, for heads of staff to download.</li>
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<li class="rscadd">Use NIRN to order departmentally-related cargo crates using your department's budget funds, without all the hassle!</li>
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</ul>
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<h3 class="author">Dennok updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">tweaked some shuttle code</li>
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<li class="bugfix">fixed lavaland podding</li>
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</ul>
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<h3 class="author">EdgeLordExe updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixes heretic mass deletion during transmutation bug.</li>
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</ul>
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<h3 class="author">IndieanaJones updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Abductor spawns in Dynamic actually function now</li>
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</ul>
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<h3 class="author">Jared-Fogle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cyborgs can now interact with the communications console just like the AI.</li>
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<li class="bugfix">Silicons are no longer given the option to recall. It didn't work in the first place, but now it gives a clear message.</li>
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<li class="bugfix">The allied sectors list now properly goes down, rather than horizontal.</li>
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</ul>
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<h3 class="author">Krysonism updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed silver from the chemical dispenser and synthesizer.</li>
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</ul>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds an emergency shuttle console to the BYO Shuttle.</li>
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<li class="bugfix">Fixes bolt action guns having a mysterious additional bullet chambered upon initialization.</li>
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</ul>
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<h3 class="author">raffclar updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Monkeys will once again show missing limbs</li>
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</ul>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Shuttle hijacking has been completely reworked.</li>
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<li class="rscadd">To hijack the shuttle, you must Alt-Click the emergency shuttle console (the one you emag) to begin the hijack process after a timed delay. You must be hijack capable to do this.</li>
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<li class="rscadd">Each successful hack attempt (with a time based on antag role and whether or not you have the hijack objective) will push the hijack stage one step, up to 5.</li>
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<li class="rscadd">After five successful hack attempts, the shuttle will be redirected.</li>
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<li class="rscadd">The antagonists who can hijack include: traitor, blood brothers, wizard, nuke ops, highlanders, wizards, changelings and heretics.</li>
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<li class="tweak">Preserves the old hijack as the new 'Elimination' objective. Nobody but highlanders have this, and their version accounts for only their solo hijacking.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -45265,3 +45265,20 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: fix supermatter gasmix filled with 0 gases
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New Zealand:
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- rscadd: Added Waitangi Day and ANZAC day holidays
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2020-12-17:
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150 hours of testing:
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- bugfix: 'projectiles can hit all clicked things above the hit threshold layer
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(see: windows) when you directly click on it, even if they usually pass through'
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- bugfix: mechs are no longer immune to projectiles because **gee whiz, it turns
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out there's objects that are not items but are also not structures and machinery
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in the game!**
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- bugfix: spiderwebs block projectiles again
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- bugfix: beepsky and other non-dense mobs (vs laying down mobs) are no longer bullet
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sponges
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- bugfix: blobs no longer have lasers pass through them, except for the core, which
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then soaks up the lasers. fair and balanced, right?
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Arkatos:
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- tweak: Adaptive Paint now uses a radial menu for choosing its color variants.
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Ryll/Shaps:
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- bugfix: Cleaving saws will no longer lose their sharpened damage boost when deactivated,
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and can no longer be sharpened infinitely
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@@ -1,4 +0,0 @@
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author: "Arkatos"
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delete-after: True
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changes:
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- tweak: "Adaptive Paint now uses a radial menu for choosing its color variants."
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@@ -1,8 +0,0 @@
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author: "150 hours of testing"
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delete-after: True
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changes:
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- bugfix: "projectiles can hit all clicked things above the hit threshold layer (see: windows) when you directly click on it, even if they usually pass through"
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- bugfix: "mechs are no longer immune to projectiles because **gee whiz, it turns out there's objects that are not items but are also not structures and machinery in the game!**"
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- bugfix: "spiderwebs block projectiles again"
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- bugfix: "beepsky and other non-dense mobs (vs laying down mobs) are no longer bullet sponges"
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- bugfix: "blobs no longer have lasers pass through them, except for the core, which then soaks up the lasers. fair and balanced, right?"
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@@ -1,4 +0,0 @@
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author: "Ryll/Shaps"
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delete-after: True
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changes:
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- bugfix: "Cleaving saws will no longer lose their sharpened damage boost when deactivated, and can no longer be sharpened infinitely"
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