cl
imageadd: New icon for plastic flaps that actually looks airtight.
code: Update to plastic flaps code to use tool procs rather than attackby and removed two pointless states.
/cl
Gives plastic flaps an airtight look to fit their new property. Removes two defines that were just a functional copy of anchored. Replaces calls to attackby() with screwdriver_act() and wirecutter_act().
* Qdels all queries, adds sleep handling
* DB Core messages admins about undeleted queries
* Compile fixes. Adds missing set waitfor
* Remove world/New shennanigans. Add DBQuery/BlockingExecute()
* Less spammy notifications to admins about undeleted queries
* Increase dbcore fire time to 1 minute
* Upgrade undeleted query warning
* Better place of death
* Fix build
* Remove BlockingExecute, see BSQL PR for why
* Yep, missed that one.
* Psyche, that's the WRONG QUERY!!
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
* Tones down values for a lot of different hotspot_expose calls
* Update LINDA_fire.dm (#38217)
* Automatic changelog compile, [ci skip]
* Slight changes to camera network code (#38223)
* Removes a useless var and corrects two cameras to use the automatic naming system to reduce dv usage.
* Damn github didnt notice this was here....
* Fixes datediff not returning (#38215)
* Fixes pocket items being deleted when monkeyizing (#38220)
* Automatic changelog generation for PR #38220 [ci skip]
* readds atmos heating from hotspot_expose(), as requested by naksu
* Tones down hotspot_expose values for sparks moving and destroying
* tones down item heat by a lot. no more burning your face off after smoking a cigarette
* wa la
* oop forgot an icon
* buildmode compatibility
* ok
* makes centcompod default
* CentCom pods fall faster and are capatilized right
* yike
* yike2
* FASTER
* white space and default icon state
* spacemaniac thanks
Deletes /obj/machinery/thruster.
Changes the density of the following abstract types:
- /obj/machinery/modular_computer
- /obj/machinery/mineral
- /obj/machinery/field
- /obj/machinery/particle_accelerator
- /obj/machinery/abductor
- /obj/machinery/telecomms
* giant dad set
* twop underway
* initial
* initial
* no special armors :((((
* bye twop
* no more special armors
* f
* more removals
* fixes
* normieizing the armors pt1
* ok, finally
* I'M DONE I DID IT
* removals
* this will not compile but next commit in two commits it will
* this will not compile but next commit it will
* it compiles 20 dollars says it compiles
* i am so sorry
* fixes everything, >:(
* *coughs up hairball*
* cobby's suggestion
* pbool'f fhttrfgvba
* OOOOOOOOH YEAAAAAAAH BABY
* quieter
* AH OKAY THERE
(THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN) [New sprite!]
* file
the boy
asdh
beacon overlays
first pass complete bring out the drinks boys
fixes!
fixes!
whups fix name
speed
makes coffin a crate to prevent runtimes
sprite fuckup:the musical
whups more fixes
why tf was screengen modified???
TO THE FILE
devices
changes things
p[omf pomf
uhg
alright fuk it
issue fix pt 1
in which i make merge conflicts my bitch
by fixing devices.dmi and tgui.js
oh shit
forgot about the items repath
hm
nah
merge conflict a
then all ya gotta do is whip
* shiv review me code reeeeeeeeeeeeeeee
* rebase conflict
* anturk
* asdf
* wooooeeeeeeh makin bacon
* dont forget about lil old me
* id like to give a shoutout, to my man spacemaniac. on the soul plane. rip in peice, my bugs. rip in peice
* spacy man what is ur spacy plan
* 1st
* 2nd
* organization also a thing
* so i figured out why defines didnt work sometimes across files. this fixes the last issue rn
* forgot to cop the commit
* fuck how am i so stupid
* adds comments and agrees with spacemaniac
* asdfghjk
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.
experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.
tesla_zap vars are now a single bitfield.
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like
This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.