Commit Graph

108 Commits

Author SHA1 Message Date
SkyratBot
98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00
SkyratBot
63a0ca874c [MIRROR] Refactors machine_stat and is_processing() to process on demand (#515)
* Refactors machine_stat and is_processing() to process on demand (#53150)

* Refactors machine_stat and is_processing() to process on demand

* Fixes master (#53193)

* fixes master, damn it me/mothblocks

* fuck again

* ANOTHER ONE

* Fixes master

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-08-26 01:21:26 +02:00
SkyratBot
8932e4cdbe [MIRROR] Fixes tesla coil hell contraptions (#333)
* Fixes tesla coil hell contraptions (#52889)

Removes the ability for tesla coils to generate power with more then 85% efficiency.
Cleans up the remainder of my zap_act refactor, making the proc better fit its usecase and removing some unneeded code.
Adds a check in the tesla coil zap() proc that makes sure we're not trying to use power that's not there.
Removes some seemingly complex math from said proc, replaces it with a static 20% draw * the efficiency.

* Fixes tesla coil hell contraptions

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-08-13 22:38:29 +02:00
Aleksej Komarov
0cf00a2645 tgui 4.0 (#52085)
* tgui 4.0 hyper squash

* Upgrade dependencies
2020-07-16 20:13:04 +02:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
vuonojenmustaturska
5e1f57de77 Speeds up area power usage handling, and apc process(). Cleans up related code (#51002)
About The Pull Request

/area/proc/usage() attempts to give list-like access to a bunch of vars. Why not make it a list instead and avoid all the proc calls? Might be room for followup here, to do something to powered(), use_power() etc.

Some legacy machinery was ignoring the default machinery use_power pulling from the machine's power channel by default

Total power usage was unused, APCs ignored it in favor of calculating it themselves :)

I also renamed the defines because they were in the danger zone of being very common words.
Changelog

cl Naksu
code: optimized area power usage calculations.
/cl
2020-05-11 11:33:56 +12:00
actioninja
b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
blessedmulligan
54dc879f19 Cyborg spin throwing now depends on intent (#48891)
Trying this again. When *spin-ing as a cyborg, the way mobs are thrown off you depends on your intent. On help intent, they will be thrown a shorter distance from you and will never be damaged or stunned (they will still be knocked down). On harm intent, they will be thrown the current distance and will be damaged and stunned if they hit a wall or another person.

WHAT THIS ACTUALLY CHANGES:
Currently, whether or not *spin-ing will actually hurt/stun someone depends on whether or not the *spin-ing borg is emagged. This PR also reduces the range of the help intent throw, but since the knockdown happens whether or not the thrown mob hits something this is in most circumstances a cosmetic change. So, in summary, if you are a non-emagged borg in help intent the only thing this changes is you will chuck people a slightly shorter distance.
Why It's Good For The Game

This isn't exactly the most important change, but a borg should be able to control their behavior. Having damage/stun from throwing determined solely by emag-ness seems more like a hacky kludge than a legitimate design choice. Also, having the behavior of borg-throwing determined in the code for carbons is messy.
Changelog

🆑
add: The behavior of cyborg's *spin emote now changes with intent; on harm intent, it will throw its passenger farther and damage and stun them if they hit a wall or another person.
/🆑
2020-02-01 20:30:57 +13:00
Rohesie
7bef84f009 Mass-replacement of stat to machine_stat (#48758)
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
2020-01-24 12:37:17 +13:00
MrPerson
26093e5ac2 Further update_icon splitup (#48784)
* Further update_icon splitup

After this there'll be just under 100 old update_icon() calls that need fixing.

* Thanks Travis
2020-01-22 10:18:05 -05:00
AnturK
9b662fc216 Fresh runtimes. (#48697)
* fixes vox nitrogen nonsense

* Gravgen runtime

* waterbottle throw impact runtime

* capitalize runtime

* dragon locker runtime

* xenobio cam runtime

* bad define fixup
2020-01-12 00:57:39 -05:00
LemonInTheDark
f4f8a686df Makes grounding rods consistent, changes the supermatters bolts a great deal. (#48472)
* Goof I will find you and I will berate you

holy hell

Calm and peaceful ahhhhh

I swear goofs pc failing was the biggest tragedy in gaming

Fixes some flags

More touchups

Now to squash

Goofs PC failing was the biggest tragady in GAMING

* Fixing some misspellings before the bee gets me

* GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

* Full vehicle support

* Changes some flags around, "fixes" some bugs, makes being shocked less insane

* Makes spliting more reasonable, unfucks some shitty tesla code I copypasta'd into the sm, godspeed shitcode,
none noticed you.

* Removes my tesla_ignore_1 fix, another pr is up that should solve things, so we're just leaving it in for now,
gonna have to deal with merge conflicts when it gets merged, but that won't be too bad

* tfw

* Nothing to see here folks

* I'm a boomer
2020-01-10 23:25:11 +11:00
Arkatos1
11f0240268 [READY] tgui-next: Bank Machine & UI tweaks (Gravity Generator, Equipment reclaimer) (#48154)
* Basic procs and framework

* progress, reclaimer change

* Bank machine tgui-next, tweaked grav gen and equipment reclaimer

* Cleanup and finish

* Alignment

* Travis restart

* Last return

* Travis check
2019-12-21 21:20:39 +01:00
Arkatos1
1d6c2d7c19 tgui-next: Gravity Generator (#48082)
* Basic ui procs

* Basic tgui-next

* tgui-next gravity generator

* Review fixes

* Code cleanup

* rebuild
2019-12-04 14:58:22 -08:00
TheChosenEvilOne
8605ae2142 Multi-Z improvements part 2 (#47097)
* MultiZ Improvements

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* RCD works on openspace now.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* I knew something like this would happen with rebasing.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Copy-Paste is gone!

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2019-10-17 11:02:40 +02:00
spookydonut
68c8b71ae9 Changes power_change() to respect parent calls for toggling NOPOWER (#46486)
About The Pull Request

Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game

code quality, eventually signal stuff. and signal stuff
2019-09-16 17:49:00 +12:00
spookydonut
860985f193 Changes obj_break on machines to use parent calls (#46485)
The way stat |= BROKEN was done was a mess, this makes everywhere use obj_break with proper parent calls and adds a signal for when a machine enters the broken state.
Why It's Good For The Game

Better code quality, more signals.
2019-09-16 16:45:24 +12:00
Rob Bailey
2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
Tad Hardesty
197a311fd9 Fix some proc overrides missing their parent's kwargs 2019-03-11 21:15:26 -07:00
ShizCalev
2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
kevinz000
9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
ShizCalev
3abd2b6d27 Cleans up logging 2018-06-09 15:51:58 -04:00
AnturK
8140d95758 High Gravity - First Draft (#38043)
* High Gravity - First Draft

* Replaces has_gravity defines for areas.

* Default gravity ztrait

* Adds some gravity effect and skips damage at gravity = 2

* Paralysis icon

* Antigravity grenades for some abuse

* Makes the damage treshold a define and makes alert description more accurate.

* Bluh
2018-06-08 15:48:07 +03:00
Jordan Brown
6d0179f57b Merge pull request #38116 from AutomaticFrenzy/patch/anchored
Refactor machinery to default to being anchored
2018-06-01 12:27:38 -04:00
ShizCalev
c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Tad Hardesty
2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
kevinz000
8023d94b20 tesla_act refactors and balancing (#37369)
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.

experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.

tesla_zap vars are now a single bitfield.
2018-05-23 13:40:03 +12:00
vuonojenmustaturska
0e2ee4f5b6 Couple of fixes for situations involving mechas and the clock cult gamemode (#37218)
* couple of mech fixes

* safety

* gateway, gravity gen

* Restores oingo-boingo punch-nuke
2018-04-18 16:32:35 +02:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
ACCount
c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
ShizCalev
f7fe600540 Cleans up vars with defines 2018-02-09 00:20:41 -05:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
ninjanomnom
7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
vuonojenmustaturska
39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
ShizCalev
c3981ff578 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
 (reverted from commit ea523084c2)
2017-11-13 14:20:34 -05:00
Qustinnus
ea523084c2 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
2017-11-13 22:10:43 +13:00
Emmett Gaines
825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
Emmett Gaines
9d17e9c102 Fixes camera mobs becoming contaminated and other tweaks (#31731) 2017-10-14 19:39:51 -03:00
Emmett Gaines
456cd10d94 Radiation rework and subsystem (#30909)
* radiation rework and subsystem

* moves a few things to initialize and adds radiation insulation

* adds a radiation contamination mechanic and makes requested changes

I'm terrified by the possibilities from this

* radiated objects give off light

and hopefuly contamination is balanced

* fixes runtimes and an mc crash kek

removed the lighting part of contaminated objects
attempted some more balancing

* Collectors output power in process() gradualy

And some more balancing tweaks

* Excludes a bunch of things from becoming radioactive

* Ready for testmerge balancing

* Inverse square law was swapped

* testmerge balancing

fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation

* disabling the radiation subsystem won't build up rad wave datums forever

* rewrites how mobs handle radiation

upgrades geiger counter functionality
and more balance tweaks

* cleans up stuff and removes debug message

* Slight contamination buff

* Major rad wave performance boost

Also improves rad insulation
Buffs contamination, again

* Fixes insulation runtime

More balance and performance tweaks

* fixes rad collectors not receiving power

* The final balance commit

Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds

* Monkey business

* Geiger counter sounds

* cleanup and move components to their own initialize

* Some code cleanup

And forgotten changes

* Cleans up some trailing returns

* Mapping changes
2017-10-13 10:22:00 -04:00
ninjanomnom
436bffbb77 move shuttleRotate into the shuttle module 2017-10-04 02:54:13 -04:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Fox-McCloud
29f1779885 Improves several Sound Loops' Performance 2017-07-30 12:23:37 -04:00
shizcalev
8ebf6b6a43 cleaned up paper 2017-07-26 05:35:05 -04:00
ShizCalev
59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
oranges
ae3740d84b use_power var now uses a define to reflect it not being a bool
NO_POWER_USE
IDLE_POWER_USE
ACTIVE_POWER_USE

holopads now correctly set use_power and the active_power_usage
2017-06-29 23:50:16 +00:00
Lzimann
3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
Leo
7d91e3143d Changes investigate logs to use a define (#27503) 2017-05-23 15:45:09 +12:00
Cyberboss
9721a38b13 Fixes gravity generator admin spam 2017-05-18 10:44:43 -04:00
Mr Potato Shaman
f2d2b874d1 Typo Fix 2017-05-13 22:51:26 -05:00
Leo
3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00