Swag McYolosteinen
49968d033d
Merge pull request #11675 from MrStonedOne/patch-36
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Fixes text gurbling in coms console and shuttle call's priority announcement
2015-09-13 17:31:51 +02:00
Swag McYolosteinen
05195d98b2
Merge pull request #11693 from Jordie0608/ofcoursemoreregexisgoodwhatareyoutalkingabout
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Fixes loading jobs from .txt
2015-09-13 17:24:54 +02:00
Jordie
2e731a6603
Merge pull request #11726 from Aranclanos/warningmob
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removing the null in mob list warning
2015-09-13 21:56:38 +10:00
Aranclanos
4477dbe4f7
Removes the warning of a null inside of the mob list, it was alerting for false positives.
2015-09-12 00:20:07 -03:00
Jordie0608
7d457a2d66
regex improvement
2015-09-11 21:00:25 +10:00
bear1ake
f697ae90f5
removes a bunch of .0
2015-09-10 20:57:30 +09:00
Jordie0608
fef14ea9bf
updates jobs.txt, separates total and spawn_pos
2015-09-10 21:17:33 +10:00
Jordie0608
33c5f83971
fixes loading jobs from ext with bygex
2015-09-10 20:03:35 +10:00
Kyle Spier-Swenson
a8e1fce32d
Update shuttles.dm
2015-09-09 08:33:40 -07:00
Aranclanos
9d8391d846
Merge pull request #11619 from optimumtact/patch-8
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remove commented out code
2015-09-08 00:06:07 -03:00
Remie Richards
f0d0a4bf2d
Merge pull request #11528 from Aranclanos/undergoingevacuations
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Undergoing evacuations latejoin message fix
2015-09-07 13:54:54 +01:00
Orange Borg
c05dc7ef93
remove commented out code
2015-09-07 17:14:42 +12:00
AnturK
6df9d4975a
Adds abductor event
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Adds event gamemode white/blacklist
Moves and renames some helper procs
Some QoL for baton
2015-09-05 20:08:30 +02:00
duncathan
bea187ef8d
compiles the game properly
2015-09-04 22:21:58 -06:00
duncathan
4fc54c238c
fixes components not gc'ing; minor tweaks to QDEL_HINT_FINDREFERENCE
2015-09-04 22:09:01 -06:00
Aranclanos
7daee1797b
Fixes the latejoin message about the evacuation shuttle showing on incorrect times.
2015-09-01 15:38:56 -03:00
Razharas
bfbe4e997e
Merge pull request #11505 from duncathan/returnQDEL_HINT_LETMEDIE
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Makes all Destroy() procs return properly
2015-09-01 15:54:18 +03:00
Razharas
305cbb644c
Merge pull request #11288 from Robustin/AnnouncementsFix
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Fixes Announcements Garbling
2015-09-01 10:29:58 +03:00
Razharas
7f14f8fedb
Merge pull request #11410 from bgobandit/manifestpets
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Animals are now listed properly on cargo manifests.
2015-09-01 09:59:13 +03:00
duncathan
6d020e9fe1
slightly modifies find_references() and QDEL_HINT_FINDREFERENCE; adds testing() feedback message for when an object's Destroy() doesn't return a proper hint
2015-08-31 00:44:12 -06:00
duncathan
51c09f16bf
makes all Destroy()'s return properly
2015-08-31 00:21:01 -06:00
duncathan
2cc7226ea8
adds ways to check references while qdel'ing; removes redundant compile option
2015-08-29 03:27:55 -06:00
duncathan
4409db7f0b
makes the game compile if TESTING is defined in compile options
2015-08-29 00:19:25 -06:00
bgobandit
676f63051b
THANKS REMIEBAMA
2015-08-26 17:35:08 -04:00
bgobandit
e68ebf7377
Animals are now listed properly on cargo manifests.
2015-08-26 17:12:15 -04:00
Cheridan
531b19b5e9
Merge pull request #11263 from Aranclanos/processremove
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Replaces the Cut() usage in the processing lists from the different c…
2015-08-19 22:49:30 -05:00
Robustin
61b7c347a1
Fixes Announcements Garbling
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Maybe... Doubtfully... But I wanted to give it a try since I'm tired of my glorious pronouncements garbled in &39
If I actually fixed it then I should get a medal for best coding by someone who can't code. My logic was that WHISPER works just fine with apostrophes and ampersands but shuttle call reasons, announcements, etc. would get that garbled text when using apostrophes and ampersands.
With whispers trim is on the "inside", with stripped_input that is used for these announcements trim is on the "outside". It makes intuitive sense to me that whoever wrote that stripped_input comment might have gotten things flipped since if trim is on the inside, and it allows single symbols to pass through, then there's nothing to filter html_encode from spewing that garbage out.
If this isn't the correct fix then at least I should be close enough that someone can point me in the right direction.
2015-08-19 15:43:01 -04:00
Swag McYolosteinen
825b5794c7
Merge pull request #11239 from Firecage/del2qdel
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del() to qdel()
2015-08-19 11:50:24 +02:00
Jordie
fb1e5ea601
Merge pull request #11155 from Niknakflak/Restart_votes_Restriction
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Makes restart votes not restart the server if admins are online
2015-08-19 19:07:38 +10:00
Remie Richards
3891e67d8d
Merge pull request #11162 from Core0verload/rnd-implants
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RnD update
2015-08-18 20:20:12 +01:00
Aranclanos
6b8ab6641a
Replaces the Cut() usage in the processing lists from the different controllers for a Remove()
2015-08-18 06:52:57 -03:00
Firecage
005f032108
Changes a qdel back to del
2015-08-17 11:37:21 +02:00
Firecage
bf13763e3b
Merge branch 'master' of https://github.com/tgstation/-tg-station.git into del2qdel
2015-08-16 23:34:03 +02:00
Firecage
dfae1e0b53
Changes a lot of del() to qdel()
2015-08-16 23:33:22 +02:00
phil235
bc6ffdcf31
Merge pull request #11194 from Aranclanos/wabbajack
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The staff of change projectile will qdel the mob instead of manually …
2015-08-15 22:28:27 +02:00
Aranclanos
ca98ac5151
The staff of change projectile will qdel the mob instead of manually deleting it.
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Added a warning for when the mob controller removes a null from the mob list.
2015-08-13 21:40:00 -03:00
c0
df4d5cfe0d
RnD update
2015-08-12 15:18:13 +03:00
Kyle Spier-Swenson
f176789a0b
improvements to vote restart when admins are on
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It will only count admins who can actually restart the server.
It will stop searching for admins once it finds one.
It will let the users and admins know that the restart vote will not automatically restart the server because of the active admins.
2015-08-11 22:03:21 -07:00
Orange Borg
65b6eae001
Improve the check for active admins
2015-08-12 16:33:05 +12:00
NikNakFlak
3216b07759
Makes restarts not restart the server if admins are online
2015-08-11 21:05:30 -07:00
KorPhaeron
4538106eeb
Fixed
2015-08-06 23:08:11 -05:00
KorPhaeron
48b18740d3
Wrong define
2015-08-05 16:57:20 -05:00
KorPhaeron
be9e0e499f
Early Pod Launch
2015-08-05 16:45:13 -05:00
Ikarrus
5b1e7ce777
Minor Tweak - Ads delay to gang victory printout
2015-07-31 21:38:57 -06:00
Jordie
9d41569b0c
Merge pull request #10918 from Ikarrus/gangending
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Adds Ending Cinematic for Gang Dominations
2015-07-30 20:49:39 +10:00
Aranclanos
706ff7500e
Merge pull request #10864 from MrStonedOne/firelockatmosfix
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Atmos fixes and tweaks.
2015-07-29 13:55:57 -03:00
Ikarrus
4aedc97e82
Adds Ending Cinematic for Gang Dominations
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It basically flashes the SYSTEM OVERRIDE COMPLETE animation.
2015-07-28 20:21:52 -06:00
MrStonedOne
be886418b4
Minor fixes to air
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It was initializing turfs after atmos machinery but some of those machines expect turfs to be initialized before they initialize.
Also fixes it clearing all active turfs and not just the one in the specified zlevel in turf initialization.
2015-07-27 16:10:11 -07:00
MrStonedOne
dde57d8267
Fixes objs that block air breaking atmos when spawned in a non-blocking state
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This included any door that started open (firedoors being the main example)
Fixes #10828
2015-07-25 23:16:23 -07:00
MrStonedOne
4e971a7e57
Moves build_network to air's initialize, Removes initialize() from atmos machinery
2015-07-25 23:08:02 -07:00