Commit Graph

1379 Commits

Author SHA1 Message Date
Swag McYolosteinen
49968d033d Merge pull request #11675 from MrStonedOne/patch-36
Fixes text gurbling in coms console and shuttle call's priority announcement
2015-09-13 17:31:51 +02:00
Swag McYolosteinen
05195d98b2 Merge pull request #11693 from Jordie0608/ofcoursemoreregexisgoodwhatareyoutalkingabout
Fixes loading jobs from .txt
2015-09-13 17:24:54 +02:00
Jordie
2e731a6603 Merge pull request #11726 from Aranclanos/warningmob
removing the null in mob list warning
2015-09-13 21:56:38 +10:00
Aranclanos
4477dbe4f7 Removes the warning of a null inside of the mob list, it was alerting for false positives. 2015-09-12 00:20:07 -03:00
Jordie0608
7d457a2d66 regex improvement 2015-09-11 21:00:25 +10:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Jordie0608
fef14ea9bf updates jobs.txt, separates total and spawn_pos 2015-09-10 21:17:33 +10:00
Jordie0608
33c5f83971 fixes loading jobs from ext with bygex 2015-09-10 20:03:35 +10:00
Kyle Spier-Swenson
a8e1fce32d Update shuttles.dm 2015-09-09 08:33:40 -07:00
Aranclanos
9d8391d846 Merge pull request #11619 from optimumtact/patch-8
remove commented out code
2015-09-08 00:06:07 -03:00
Remie Richards
f0d0a4bf2d Merge pull request #11528 from Aranclanos/undergoingevacuations
Undergoing evacuations latejoin message fix
2015-09-07 13:54:54 +01:00
Orange Borg
c05dc7ef93 remove commented out code 2015-09-07 17:14:42 +12:00
AnturK
6df9d4975a Adds abductor event
Adds event gamemode white/blacklist
Moves and renames some helper procs
Some QoL for baton
2015-09-05 20:08:30 +02:00
duncathan
bea187ef8d compiles the game properly 2015-09-04 22:21:58 -06:00
duncathan
4fc54c238c fixes components not gc'ing; minor tweaks to QDEL_HINT_FINDREFERENCE 2015-09-04 22:09:01 -06:00
Aranclanos
7daee1797b Fixes the latejoin message about the evacuation shuttle showing on incorrect times. 2015-09-01 15:38:56 -03:00
Razharas
bfbe4e997e Merge pull request #11505 from duncathan/returnQDEL_HINT_LETMEDIE
Makes all Destroy() procs return properly
2015-09-01 15:54:18 +03:00
Razharas
305cbb644c Merge pull request #11288 from Robustin/AnnouncementsFix
Fixes Announcements Garbling
2015-09-01 10:29:58 +03:00
Razharas
7f14f8fedb Merge pull request #11410 from bgobandit/manifestpets
Animals are now listed properly on cargo manifests.
2015-09-01 09:59:13 +03:00
duncathan
6d020e9fe1 slightly modifies find_references() and QDEL_HINT_FINDREFERENCE; adds testing() feedback message for when an object's Destroy() doesn't return a proper hint 2015-08-31 00:44:12 -06:00
duncathan
51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
duncathan
2cc7226ea8 adds ways to check references while qdel'ing; removes redundant compile option 2015-08-29 03:27:55 -06:00
duncathan
4409db7f0b makes the game compile if TESTING is defined in compile options 2015-08-29 00:19:25 -06:00
bgobandit
676f63051b THANKS REMIEBAMA 2015-08-26 17:35:08 -04:00
bgobandit
e68ebf7377 Animals are now listed properly on cargo manifests. 2015-08-26 17:12:15 -04:00
Cheridan
531b19b5e9 Merge pull request #11263 from Aranclanos/processremove
Replaces the Cut() usage in the processing lists from the different c…
2015-08-19 22:49:30 -05:00
Robustin
61b7c347a1 Fixes Announcements Garbling
Maybe... Doubtfully... But I wanted to give it a try since I'm tired of my glorious pronouncements garbled in &39

If I actually fixed it then I should get a medal for best coding by someone who can't code. My logic was that WHISPER works just fine with apostrophes and ampersands but shuttle call reasons, announcements, etc. would get that garbled text when using apostrophes and ampersands.

With whispers trim is on the "inside", with stripped_input that is used for these announcements trim is on the "outside". It makes intuitive sense to me that whoever wrote that stripped_input comment might have gotten things flipped since if trim is on the inside, and it allows single symbols to pass through, then there's nothing to filter html_encode from spewing that garbage out.

If this isn't the correct fix then at least I should be close enough that someone can point me in the right direction.
2015-08-19 15:43:01 -04:00
Swag McYolosteinen
825b5794c7 Merge pull request #11239 from Firecage/del2qdel
del() to qdel()
2015-08-19 11:50:24 +02:00
Jordie
fb1e5ea601 Merge pull request #11155 from Niknakflak/Restart_votes_Restriction
Makes restart votes not restart the server if admins are online
2015-08-19 19:07:38 +10:00
Remie Richards
3891e67d8d Merge pull request #11162 from Core0verload/rnd-implants
RnD update
2015-08-18 20:20:12 +01:00
Aranclanos
6b8ab6641a Replaces the Cut() usage in the processing lists from the different controllers for a Remove() 2015-08-18 06:52:57 -03:00
Firecage
005f032108 Changes a qdel back to del 2015-08-17 11:37:21 +02:00
Firecage
bf13763e3b Merge branch 'master' of https://github.com/tgstation/-tg-station.git into del2qdel 2015-08-16 23:34:03 +02:00
Firecage
dfae1e0b53 Changes a lot of del() to qdel() 2015-08-16 23:33:22 +02:00
phil235
bc6ffdcf31 Merge pull request #11194 from Aranclanos/wabbajack
The staff of change projectile will qdel the mob instead of manually …
2015-08-15 22:28:27 +02:00
Aranclanos
ca98ac5151 The staff of change projectile will qdel the mob instead of manually deleting it.
Added a warning for when the mob controller removes a null from the mob list.
2015-08-13 21:40:00 -03:00
c0
df4d5cfe0d RnD update 2015-08-12 15:18:13 +03:00
Kyle Spier-Swenson
f176789a0b improvements to vote restart when admins are on
It will only count admins who can actually restart the server.

It will stop searching for admins once it finds one.

It will let the users and admins know that the restart vote will not automatically restart the server because of the active admins.
2015-08-11 22:03:21 -07:00
Orange Borg
65b6eae001 Improve the check for active admins 2015-08-12 16:33:05 +12:00
NikNakFlak
3216b07759 Makes restarts not restart the server if admins are online 2015-08-11 21:05:30 -07:00
KorPhaeron
4538106eeb Fixed 2015-08-06 23:08:11 -05:00
KorPhaeron
48b18740d3 Wrong define 2015-08-05 16:57:20 -05:00
KorPhaeron
be9e0e499f Early Pod Launch 2015-08-05 16:45:13 -05:00
Ikarrus
5b1e7ce777 Minor Tweak - Ads delay to gang victory printout 2015-07-31 21:38:57 -06:00
Jordie
9d41569b0c Merge pull request #10918 from Ikarrus/gangending
Adds Ending Cinematic for Gang Dominations
2015-07-30 20:49:39 +10:00
Aranclanos
706ff7500e Merge pull request #10864 from MrStonedOne/firelockatmosfix
Atmos fixes and tweaks.
2015-07-29 13:55:57 -03:00
Ikarrus
4aedc97e82 Adds Ending Cinematic for Gang Dominations
It basically flashes the SYSTEM OVERRIDE COMPLETE animation.
2015-07-28 20:21:52 -06:00
MrStonedOne
be886418b4 Minor fixes to air
It was initializing turfs after atmos machinery but some of those machines expect turfs to be initialized before they initialize.

Also fixes it clearing all active turfs and not just the one in the specified zlevel in turf initialization.
2015-07-27 16:10:11 -07:00
MrStonedOne
dde57d8267 Fixes objs that block air breaking atmos when spawned in a non-blocking state
This included any door that started open (firedoors being the main example)
Fixes #10828
2015-07-25 23:16:23 -07:00
MrStonedOne
4e971a7e57 Moves build_network to air's initialize, Removes initialize() from atmos machinery 2015-07-25 23:08:02 -07:00