Commit Graph

218 Commits

Author SHA1 Message Date
VistaPOWA
74f2edcb56 Makes the borg spawner and the contract a subtype of antag_spawner 2014-01-05 21:32:43 +01:00
VistaPOWA
2dcde243f3 Made the teleporter refundable
Also fixes a missing return
2014-01-05 17:29:34 +01:00
VistaPOWA
68afbbcc18 move along people, nothing to see here 2014-01-05 03:35:17 +01:00
VistaPOWA
fd34cea8ef fixes the merging failure
hopefully that's it
2014-01-05 03:32:10 +01:00
VistaPOWA
443d6e2d9e [MAP] Adds Syndicate Borgs
Nuclear Operatives can now order a Syndicate Borg for 20TC. After
spawned, a candidate from ghosts is chosen to control it.
It has a 25k cell and the following modules:
-Emag
-Esword
-Ebow
-Laser Rifle
-Jetpack

All weapons use 100 charge per shot.

2 borg rechargers have been added to the Syndicate Shuttle for the
Syndieborgs to use.
Changelog will be added in a separate commit.
2014-01-05 03:13:40 +01:00
Giacom
09da906881 Merge pull request #2187 from Tenebrosity/newradiofrequencycolours
Adds new radio frequency colours
2014-01-02 10:41:09 -08:00
Tenebrosity
b3d37e1d0a Makes deathsquad frequency (144.1) a different colour again, this time grey to differentiate it from science's plum. 2013-12-31 16:50:17 +13:00
Cheridan
bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Tenebrosity
e4b251a488 Adds different radio frequency colours for engineering, security, medical, service and supply. 2013-12-30 20:09:35 +13:00
Aranclanos
f00c80bd43 Merge pull request #2104 from Giacom/gulag_therevenge
[MAP] The Gulag: The Revenge: Part 2.5
2013-12-21 15:05:57 -08:00
Aranclanos
e7579e2aa8 Merge pull request #1986 from Perakp/janitorCartFix
Fixes janiborg interaction with janicarts
2013-12-21 15:01:37 -08:00
Giacom
9d24a900ae Merge pull request #2066 from Perakp/slipFix4
No slipping when lying down
2013-12-21 13:54:39 -08:00
Perakp
c40af6ae40 Update icons after item is placed in cart. 2013-12-21 09:50:15 +02:00
Perakp
65e0931d55 Merge branch 'master' into janitorCartFix
Conflicts:
	code/game/objects/items/weapons/storage/storage.dm
2013-12-21 09:40:06 +02:00
Giacomand
47545f439e * Added ore boxes to the gulag, and added a conveyor belt which goes outside and has a loading machine, which will take the ore from the orebox.
* Added sprites for the stacking machine going in the reverse direction, just set the dir to 1 instead of 2.
 * Added prison intercoms which will not broadcast until someone hacks it. Added these intercoms in the gulag, the perma brig and the brig cells.
 * When a prisoner has received enough points for freedom, if they try to move the shuttle, or open the middle door, while someone is on it they will get an error message. This way there is no way for a free'd prisoner to release their fellow prisoners once they have reached their point target. The shuttle will depart right away when you call the shuttle from the stacking console, to stop prisoners from getting on while it departs.
2013-12-20 22:09:06 +00:00
Perakp
2f70aaadb3 Removes magic numbers and an useless check
- it shouldn’t runtime.
2013-12-18 22:31:07 +02:00
Razharas
bce9e5d826 Fixes chameleon projector 2013-12-19 00:01:59 +04:00
Perakp
68ff764463 Subtypes of janiborg tools
- The other way of fixing it. I’m not sure why this is better.
- Removed condescending messages to cyborgs.
2013-12-18 20:44:24 +02:00
Perakp
b54cab665a No slipping when lying down
- No slipping when lying down
- Doesn’t change slipping mechanics otherwise.
2013-12-18 15:03:03 +02:00
Razharas
358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
Aranclanos
de11cd2934 for extra prettiness, the (x,y,z) coordinates on the game logs of transfer valves no longer have spaces between them. 2013-12-08 16:10:58 -03:00
Aranclanos
cd9778c7db Fixes the code not compiling. I blame myself. And everyone else. 2013-12-08 16:08:37 -03:00
Aranclanos
498ba1acd4 Merge pull request #1964 from Limeliz/href-fixes-round-3
Href fixes round 3
2013-12-08 07:10:15 -08:00
Emil
72e16e4482 Removing href-tags from log_game in transfer_valve.dm
Not sure I'm doing this the best way, but I couldn't come up with a cleaner way. Suggestions are welcome!
2013-12-03 16:54:38 +01:00
Aranclanos
fc94341bce Removed the impossible NOBLOODY flag, replaced it with a simple proc. rejects_blood() 2013-11-28 05:45:49 -03:00
Giacomand
852e5deb44 Merge branch 'master' of https://github.com/tgstation/-tg-station into camera_bug_sprite
Resolved Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2013-11-26 21:33:07 +00:00
Giacomand
3e3e193c79 Camera bug sprites from Rob 2013-11-23 17:10:43 +00:00
Kyrah Abattoir
225a906eda code/game/objects/items/* (root) lowercase pass
code/game/objects/items/devices/* lowercase pass
2013-11-20 19:15:00 +01:00
Giacomand
6b68a7245d * AIs can no longer intercept messages randomly. Instead they can use the Message Monitor by getting their cyborg to get the keypass.
* The Captain's PDA no longer starts off, instead their PDA is detonation proof.
2013-11-15 14:17:53 +00:00
Giacom
bafd52f8da Merge pull request #1650 from AndroidSFV/fix230
Resolves #230
2013-10-28 05:40:37 -07:00
Giacom
eac041f23f Merge pull request #1614 from JJRcop/mmi-extract
Adds the ability to safely deconstruct cyborgs
2013-10-26 11:28:24 -07:00
AndroidSFV
160e981a1a Fixes #230. Problem was with formatting of the output. 2013-10-25 11:53:52 -05:00
supersayu
799c7ad2ce Replaces atom/HasEntered() with the builtin atom/movable/Crossed()
Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed).  Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated.

This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
2013-10-23 16:20:20 -04:00
JJRcop
002496038c Cyborg construction now stores endoskeleton for deconstruction to use
When you construct a cyborg now, the endoskeleton is stored in the mob, where before it was deleted.
Cyborg deconstruction now checks if there is a stored endoskeleton. If there is, it deconstructs it. If there isn't, it spawns new parts like before.
Also, there is now a burn_out proc for flashes, since the feature was previously copypasta.
2013-10-22 16:18:16 -04:00
Robson Richards
1c70008d0c Changes Limbs into Obj's
Reworked all the paths for it
Reworked all the procs for it
2013-10-11 19:11:55 +01:00
MrPerson
38fe6d7a02 Merge pull request #1542 from Giacomand/remove_radio_icon
Removed the radio icon from radio chat.
2013-10-10 15:31:07 -07:00
Giacomand
838b1167ba * Removed the radio icon from radio chat. 2013-10-09 20:14:14 +01:00
Mloc-Argent
9de132a0a3 Small fixes and a new atom flag.
* Fixes the ( shaped cyan wire
* Fixes a luminosity bug with glowshrooms.
* Changes a ridiculous internal loop in intercoms to use the MC.
* Makes intercoms not be bloodied by bloody hands.
* Adds a "NOBLOODY" flag for atoms that don't want to be bloodied.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:15:55 +01:00
KazeEspada
da5ff1aca6 Merge branch 'master' of https://github.com/tgstation/-tg-station into computers 2013-09-24 14:07:51 -07:00
Cheridan
87ed1a2e1f Merge pull request #1417 from fleure/janitor
Janitor PDA now locates the cart, removes old bucket locator
2013-09-23 21:17:41 -07:00
Malkevin
8f08a2e13f Updated the proc to allow it function on objects other than the target.
Changed PDAs to use the proc
2013-09-24 00:27:43 +01:00
KazeEspada
38d7374bc2 Makes circuits into type paths. Dna modifiers had a bad string that showed up when converted into a type path. Power monitors are now actually computers. Makes smashing computers red. 2013-09-21 14:41:50 -07:00
Fleure
760589cd35 Janitor PDA now locates the cart, removes old bucket locator 2013-09-21 01:21:13 +01:00
supersayu
a993ce62db Bugfixen and minor changes. Fixes #136.
Adjusts the click code to not use client/Click().  The code is largely unchanged, except that it allows the compiler default behaviour of calling atom/Click(), and then forwards the call to mob/ClickOn().  I had some reports that melee combat mixed with movement was behaving oddly, and I believe it may be due to the use of client/Click; the byond documentation says that redefining client/Click() causes additional overhead, and it isn't strictly necessary.

Alters the way double clicks are handled, in an attempt to better handle clickspam, as often occurs during pitched combat.  This may also be responsible for the above, but I don't know.

Inserts proximity (aka flag) checks in all afterattack() procs.  The old assumption was that unless an item used the USEDELAY flag, afterattack() was only called when adjacent, but this is no longer true.  This led to beakers, soap, crayons, etc, all being usable at all ranges.

Removes the NODELAY flag, which was unused.  Removes all existing uses of the USEDELAY flag so that it can be readded to things that need extra delay.

Removes the hand_* procs, previously used by restrained actions.  Instead, the mob helper mob/RestrainedClickOn() has abosrbed basically all the functionality they were used for, which is really only monkeys with jungle fever.

Adds a special case of the Adjacency() proc for doors.  This fixes #136, airlocks being unreachable due to border fire doors.  However, this only takes us back to the unpleasant position where you have to open-hand the door, switch to a crowbar, and pry open the firedoor; it still needs a better fix.
2013-09-17 18:19:14 -04:00
Cheridan
899a53787a Removes an unused var defined for every obj. 2013-09-03 09:38:30 -05:00
Aranclanos
9f1803aae4 Merge pull request #1270 from caelaislinn/terbs_weekly_fun
Terbs weekly fun #2: Laser pointers
2013-09-01 17:55:49 -07:00
Cael_Aislinn
35f5fbf17e adds laser pointer, makes RD + lawyer + librarian spawn with one, makes laser pointer a steal objective
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-09-01 13:42:28 +10:00
Fleure
cb7b0f9be1 Added empty line between "Update PDA Info" and time 2013-08-30 20:35:16 +01:00
VistaPOWA
94d5e5ecba Fixes attached voice analysers not listening
The voice analyser will listen to the keyword now even when not secured
(enabling it to be directly used on grenade casings and tank transfer
valves).

Adds missing related proc to tank transfer valve.
2013-08-28 01:53:26 +02:00
Cael Aislinn
7071343b81 Merge pull request #1191 from Cheridan/PDA
PDA Painter Machine
2013-08-26 07:58:37 -07:00