kevinz000
125209cfd4
stuffs ( #20633 )
2016-09-26 14:55:12 +13:00
phil235
9124c65198
Adds some visual effects when ammo casings are fired and when projectiles hit things.
2016-09-14 02:57:47 +02:00
KorPhaeron
100275b85f
Kinetic Accelerator Overhaul
2016-08-13 18:06:28 -05:00
KorPhaeron
9ee67f942a
Projectile Dismemberment and Wizard spellblade ( #19783 )
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* Spellblade
* Plasma cutters and onback sprites
* Cleans up dismemberment projectile code
* Runtime fix
2016-08-11 15:43:29 +12:00
MMMiracles
69c676617b
Making Space Great Again (implying it ever was): Part Uno ( #19085 )
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Adds space ruins. Balance not included.
Simple mob ghosts actually work now.
Puzzle1 ruin removed due to issues with projectiles.
2016-07-05 00:02:42 +12:00
kevinz000
d3f25c53f3
Gravgun Tweaks ( #18504 )
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R&D lathe cost slightly upped
Added new "chaos" mode which randomly tosses shit around ("""randomly""")
NEW INHAND SPRITES ARE IN
FIXED THE BUG THAT LEAD TO INFINITE RECURSION AND CRASHED MC
2016-06-14 12:25:56 +12:00
phil235
3b8af6f5ff
Fixes grille/New() not calling ..()
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Blood drips icons are now in blood.dmi instead of drip.dmi (which only had the 5 drip sprites).
Moved projectiles, guns, casings and ammo boxes to be in the right files. Please don't put your gun with its projectile, ammo casing and ammo box all the same file.
I split growing.dmi into 5 smaller files so we don't get close to the 512 icon limit again. Each seed has a var to indicate which icon file to use when planted.
Fixes code for heavy pulse laser projectile to be less awful.
2016-06-11 23:18:26 +02:00
kevinz000
e8ddb7a4d7
why the fuck
2016-06-04 02:44:25 -07:00
kevinz000
8b79a21698
why
2016-06-04 02:39:38 -07:00
kevinz000
607c4be5f9
hjope this works
2016-06-04 02:38:07 -07:00
kevinz000
4b2077fd6b
fortheloveofallthatisholyworkplease
2016-06-04 02:30:38 -07:00
oranges
24056f9df3
Merge pull request #18146 from pudl/angela
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Fixes smg magazines icon
2016-06-03 09:10:04 +12:00
pudl
74a5ff30ad
Another one bites the dust
2016-06-01 20:04:46 -05:00
oranges
5cbce38a55
Removes peacekeeper bola snare
2016-05-31 23:21:18 +00:00
oranges
d3bcd231f8
Merge pull request #17998 from phil235/ShotgunSawoffFix
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Fixes sawn off shotguns not showing the right sprite.
2016-05-30 10:55:42 +12:00
Lularian
8aa135f470
fixes some of the crap maybe
2016-05-28 11:08:46 -05:00
phil235
111259dae4
Fixes sawn off shotguns not showing the right sprite.
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Moves some code around.
2016-05-28 17:45:42 +02:00
Jack Edge
bc113b6aa2
Refactors NOREACT flag; minor cig refactor
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The reagents datum now has its own flags, which currently includes
REAGENT_NOREACT, which functions in the same way. Shouldn't be touched
directly, use set_reacting(bool) to modify it, as modification also adds
or removes the reagents datum from the SSobj.processing list.
Also refactors cigs a little, adds a Destroy(), uses the open_flame()
proc for the hotspot exposure.
2016-05-26 10:12:59 +01:00
oranges
4dd328a9fa
Merge pull request #17355 from kevinz000/KeepersOfThePeace
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Peacekeeper Borgs
2016-05-23 12:32:06 +12:00
Lularian
d8af0ac003
pixel projectiles dream
2016-05-16 21:26:20 -05:00
kevinz000
95ca999d44
FixesGrammer+otherstuff
2016-05-13 23:31:38 -07:00
kevinz000
de0d6b3172
woopsies
2016-05-13 21:51:56 -07:00
kevinz000
7895f0be9f
Nerfs
2016-05-13 21:42:04 -07:00
Iamgoofball
65fb5163bd
Removes revolver speed loading delay ( #17595 )
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Desucake said to do this.
2016-05-13 12:57:27 -05:00
Cruix
d97b15ef8d
Fixed some foam dart bugs ( #17563 )
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* Fixed foam darts being reset when fired
Added the ability to remove pens from foam darts
Foam darts with pens inside them are no longer destroyed on being fired
* Fixed foam dart duplication bug
* Added destroy procs to projectiles and foam darts.
2016-05-13 13:27:19 +02:00
paprika
a45ea3293f
Merge branch 'master' of https://github.com/tgstation/-tg-station into PixelProjectiles
2016-05-11 19:18:50 -07:00
Jordie
a406abfaa7
new sprites for tesla gun ( #17509 )
2016-05-09 11:40:32 -05:00
paprika
28a8387b17
initial commit
2016-05-07 14:39:17 -07:00
kevinz000
4c1f7632d2
Some fixes
2016-05-03 00:05:17 -07:00
kevinz000
67456fb6a1
Peacekeeper Borgs!
2016-05-02 23:34:06 -07:00
Robustin
44ff69c799
Honk Bullet ( #16788 )
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Adds honk bullet and staff.
2016-04-16 12:39:04 +02:00
Cheridan
cf7885addd
Merge pull request #16402 from Core0verload/revert-15671-Newtaser
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Revert "Introduces the new taser"
2016-03-28 18:44:34 -05:00
Cheridan
eeeff80e5f
Merge pull request #16366 from Xhuis/the_forbidden_art_of_fixing_issues
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Fix bundle
2016-03-26 21:06:00 -05:00
Core0verload
fe253ec0b9
Revert "Introduces the new taser. "
2016-03-26 23:01:18 +03:00
Xhuis
cc62b89baf
Fix bundle
2016-03-26 15:15:31 -04:00
CPTANT
b9090ffef2
Merged with master.
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Solved armor bypass.
2016-03-22 16:07:38 +01:00
duncathan salt
fa62cefaac
Merge pull request #15958 from Impisi/ImprovisedShellChanges
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Improvised Shell Rework Attempt 2
2016-03-12 15:16:08 -06:00
Impisi
6670b9993a
unfucks everything. Well, at least I think so. Oh and the overloaded shot now fires four pellets instead of six. Feels a little limp dicked for the cost and prep but I'm getting paranoid over its power potential. Lets see how people use this before making balance changes.
2016-03-07 04:40:54 -08:00
Tkdrg
7f79c983c3
Nerfs the detective's revolver
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It now takes three full seconds to reload.
2016-02-28 20:38:32 -03:00
Cheridan
d51a1907f8
Merge pull request #15750 from Steelpoint/M90
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C20r Buff | M90 Removal
2016-02-27 00:22:01 -06:00
Steelpoint
628be2f67d
C20rChange
2016-02-25 15:54:37 +08:00
tkdrg
3ad21db02f
Merge pull request #15647 from Boredone/master
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Fixs Breach Slugs Magazines
2016-02-21 22:16:34 -03:00
CPTANT
588757890a
Introduces the new taser. 2 shot with several stat changes.
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Adds light lasers to hybrid tasers.
2016-02-21 22:48:02 +01:00
Boredone
40005aca32
Hope I didn't mess up here as I didn't branch off earlier changes.
2016-02-20 15:34:01 -07:00
CPTANT
086dd558f3
Merge branch 'master' of https://github.com/tgstation/-tg-station into laserfire
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# Conflicts:
# code/game/gamemodes/malfunction/Malf_Modules.dm
2016-02-16 03:23:55 +01:00
Thunder12345
1861e65bdd
Stechkin buff
2016-02-13 20:11:58 +00:00
Thunder12345
7b6c6b3356
Added 7.62x38mmR ammo box with 14 rounds
2016-02-13 20:11:58 +00:00
Thunder12345
b5c79e3781
Adds military russian
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Adds camouflage fatiges, functionally identical to turtlenecks
Adds buckshot loaded pump shotgun variant
Adds sprites for the new russian
2016-02-13 20:05:51 +00:00
Thunder12345
b9fcf72e12
Added 9mm stechkin APS, 12 round magazine, 3 round burst fire or semi auto.
2016-02-13 20:05:51 +00:00
Thunder12345
f4f227412f
Added nagant revolver, and its new ammo type
2016-02-13 20:05:51 +00:00