* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
rscadd: Circuit ntnet components buffed. Added a new low level ntnet component that can send custom data instead of just the two plaintext and one passkey format, which things will use by default. Ntnet now uses a list for their data instead of three variables. they also have lowered complexity for the now weakened normal network component, and has lower cooldowns.
* Standardizes access checks
* Makes SS Networks init before SS Atoms to prevent NTNet interfaces from initializing before them
* Adds passkey support to NTNet packets
* Adds NTNet support to airlocks, makes door remote use NTNet
* Access levels given by jobs are now shuffled
* Access code improvements
* Adds IC card readers
* Fixes a delay issue with opening/closing airlocks with NTNet or signalers
* code review memes
* Renames plaintext_passkey to encrypted_passkey
* death by thousand nitpicks