Commit Graph

166 Commits

Author SHA1 Message Date
Iamgoofball
a3aa69701a [READY] Basically, Instant Explosions 2: The Search For More Money: Eternal: A Tail Of Two Kitties: 33 1/3 (#50594)
About The Pull Request

Extools maptick stuff is in the game. Stolen from BeeStation/BeeStation-Hornet#1119, improves performance. Requires ex-tools on the server, though.

Explosions have been refactored to do the actual exploding in a subsystem.

Credit to goon.

Here's some videos!

Why It's Good For The Game
Basically instant max-caps now.
We can now give more of a tick over to the sending of map updates

Changelog

cl Goonstation Coders, Beestation, Extools devs
refactor: Explosions have been heavily optimized.
/cl
2020-04-30 10:27:53 +12:00
actioninja
b5dfd8880d id to component name 2020-04-19 19:36:35 +03:00
Rohesie
7bef84f009 Mass-replacement of stat to machine_stat (#48758)
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
2020-01-24 12:37:17 +13:00
MrPerson
26093e5ac2 Further update_icon splitup (#48784)
* Further update_icon splitup

After this there'll be just under 100 old update_icon() calls that need fixing.

* Thanks Travis
2020-01-22 10:18:05 -05:00
Arkatos1
c902d64f30 Button linkage fix (#48022) 2019-11-29 09:02:24 +01:00
skoglol
a113833452 Fixes holodeck (#47564) 2019-11-05 01:22:40 -08:00
spessbandit
a243a26945 [s]Restoring the safeties on the holodeck actually works. (#47272)
* Restoring the safeties on the holodeck actually works.

* adds feedback message for safety restoration
2019-10-22 04:38:52 -07:00
81Denton
f5bd6a381d Merge pull request #47052 from kingofkosmos/misc_span_fixes1
Misc span fixes
2019-10-20 18:46:54 +02:00
Emmett Gaines
8982f509b5 Refactors screen object update_icon to call parent (#47094)
* Refactors screen object update_icon to call parent

And makes update_icon an /atom proc

* Cleans up some missed null checks

The student teaches the master
2019-10-17 18:21:50 -07:00
kingofkosmos
259626a8b4 Removes excess spaces in messages. 2019-10-13 14:36:43 +03:00
Rob Bailey
e1683f674f Merge pull request #46978 from willox/duplicate-variable-stuff
removed a bunch of duplicate member variable definitions and entirely duplicated types
2019-10-12 03:44:15 -07:00
nemvar
c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
William Wallace
6d3211d7d3 merge duplicate /turf/open/floor/holofloor/asteroid definitions 2019-10-08 22:18:38 +01:00
kingofkosmos
71644568b5 Personal interaction messages to simple animals (#46744)
* Adds attacktext2 and friendly2 messages for personal "you" messages in combat.

* Adds response_help2, response_disarm2 and response_harm2 -messages for interacting with simple animals. Also removes unnecessary, already inherited, ones.

* Small extra: Adds personal messages for gun firing.

* Adds personal messages to grabs and fixes shoe stealing messages.

* Fixes open someone else's internals valve pronoun.

* Replaces response_help --> response_help_continuous, response_help2 --> response_help_simple etc. Also adds autodoc to simple_animal.dm variables.
2019-10-07 21:18:42 +02:00
nemvar
a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00
Qustinnus
df4726ce4c NO MORE (#46313) 2019-09-04 12:21:07 -04:00
Rob Bailey
2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
kingofkosmos
df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
Rob Bailey
26b04ede42 Obliterates item_color: new washing machine functionality edition (#45961)
About The Pull Request

Completely removes item_color and the clusterfuck of bad programming it caused.

In places where item_color was used for entirely unique purposes it was split off and renamed to a new var on that typepath only, or refactored so it wasn't needed

In places where item_color was used as a dye color, it was converted to the new dye_color var

In places where item_color was used as the worn overlay it was removed and instead now icon_state is always used as the clothing overlay.

A new mob_overlay_icon var was added for manually setting where the mob overlay icon path is for specific items.

Moved some mob overlay files relating to clothing to their own directory as well for organization purposes.

Totally refactors washing machines, instead of the horrible abortion that was iterating through the typepath it now uses a registry of dye results.

Some bonus functionality to come out of this:
the washing machine now supports arbitrary dye colors.
Why It's Good For The Game

It's been 4 years since the "this should be deprecated soonish" comment was added, and this var is a shitpile of confusion if you just trace the usage of it.
Changelog

cl
add: Washing machines now support arbitrary dye color
add: Washing machines now dye nearly every item.
refactor: lots of backend changes to clothing overlays, report any issues
/cl
2019-08-26 20:38:11 +12:00
skoglol
8e6276d450 Adds UI dimension vars to machinery (#45959)
* Adds dimension var to machinery.

* cleaner

* newlines

* Cleanup
2019-08-22 00:33:10 -07:00
nemvar
b6c87bac6c Fixes holodeck swords. (#45246) 2019-07-19 00:10:07 -07:00
Tad Hardesty
0f0604575f Add return type annotations to some procs 2019-06-25 23:03:38 -07:00
AnturK
1a18086a3b Fixes this properly. 2019-06-18 22:46:16 +02:00
AnturK
c2bc6164c7 Fixes holodeck href exploit. 2019-06-18 22:21:00 +02:00
AnturK
d81ff09046 Atmos adjacency subsystem revival (#43447)
This improves init times and makes explosions and other shit that modifies a bunch of turfs faster by saving a proccall and potentially not doing the same work more than once.

cl Naksu
code: Turf adjacency list updates are now handled by a subsystem queue
/cl
2019-04-24 21:21:25 +12:00
ShizCalev
f2cea780aa Move map errors to their own log file (#43376)
In interest of getting things fixed without having to constantly crawl
through game.log to find map issues, moved them to their own log file.
2019-03-30 13:54:55 -07:00
Denton
877d3cea69 Fixes heat sources not igniting things 2018-12-02 19:06:20 +01:00
81Denton
7d8872389b Use defines for turf atmos (#41751)
initial_gas_mix for turfs were all over the place instead of using defines. I
didn't change turfs that only show up in a single place, like the Snowdin
plasma river turf.

KITCHEN_COLDROOM_ATMOS isn't used yet; if this gets merged I'll use it to turn
kitchen cold rooms into proper.... cold rooms
2018-12-01 15:24:22 -08:00
81Denton
8ee97bfdbe Tweaks holodeck warning msg (#41555) 2018-11-18 12:50:44 -05:00
ShizCalev
490702aaa0 Fixes some contents of some holodeck things not always getting the HOLOGRAM flag (#41487) 2018-11-16 06:39:18 -05:00
4dplanner
c84a92f4ce Passes thrownthing to hitby (#41411)
* Passes thrownthing to hitby

* Items now also pass thrownthing

* No longer uses default arguments

Also fixes bananium shield

* Adds more arguments to hitby calls

* Standardises throw_impact

* Clears up some loose ends

* Adds back wacky comment

* Reinstates can_push=FALSE on bananium shield
2018-11-15 10:25:04 +01:00
kevinz000
3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
ShizCalev
a1c2eb3bf1 Fix dirty vars and broken floor tiles (#40313)
Fixed vareditted bonfires not properly igniting at round start.
Fixed vareditted pianos switching to minimoogs at round start.
Fixed some vareddited flashlights not turning on properly at round start.
Fixed all missing floor icons
Fixed bookcases at the Wild West away mission not being properly populated.
Fixes missing icon in DM for syndie playing cards.
Added support to change the burning icon of bonfires (right now there's the
normal on_fire and warm states, warm being more of a burning embers sort of
deal.)
2018-09-24 22:48:41 -07:00
Tad Hardesty
aff11eaaa8 Give multiple copies of shuttles their own area instances (#39890) 2018-08-27 06:04:48 -04:00
nicbn
62b8c63c9a Port Oracle's dirt sprites (#39699) 2018-08-17 14:57:52 -07:00
Emmett Gaines
34a3d2da4d Refactors component signals registration (#38798)
Datums know what signals are being listened for and components can now be registered to listen for signals on more than one object.
2018-07-05 00:56:39 +03:00
Jordan Brown
5d01dd2dab Gives shamebrero penguin a chance to appear in the holodeck (#38492) 2018-06-16 23:36:23 -04:00
Tad Hardesty
257e4b1642 Turf grammar omnibus (#38375)
* Fix plurality and propriety on turfs

Some turfs are marked tentatively plural in order to avoid an incorrect
choice of "a" or "an".

* Add an article var to handle unusual a/an

* An additional pass on turf names

* Decapitalize server, mainframe, killroom floors
2018-06-13 05:42:29 -04:00
deathride58
c5a0e14acb Tones down values for a lot of different hotspot_expose calls (#38232)
* Tones down values for a lot of different hotspot_expose calls

* Update LINDA_fire.dm (#38217)

* Automatic changelog compile, [ci skip]

* Slight changes to camera network code (#38223)

* Removes a useless var and corrects two cameras to use the automatic naming system to reduce dv usage.

* Damn github didnt notice this was here....

* Fixes datediff not returning (#38215)

* Fixes pocket items being deleted when monkeyizing (#38220)

* Automatic changelog generation for PR #38220 [ci skip]

* readds atmos heating from hotspot_expose(), as requested by naksu

* Tones down hotspot_expose values for sparks moving and destroying

* tones down item heat by a lot. no more burning your face off after smoking a cigarette
2018-06-08 15:53:10 +03:00
Tad Hardesty
2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
vuonojenmustaturska
1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
vuonojenmustaturska
fd4c753a04 replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
* kill BANG_PROTECT_2

* let's put this back in

* dirty

* kill OMNITONGUE_2

This is a write-only variable, probably leftover from some refactor years ago

* kill flags_2
2018-05-02 14:13:41 -04:00
ShizCalev
ac2967fa66 Moved to vars 2018-04-30 01:20:37 -04:00
ShizCalev
0bcdc963c1 Resolved var name conflict for bounce_away() 2018-04-29 09:59:13 -04:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
ShizCalev
5c8751a4c7 Converts some floor tool interactions to tool_acts 2018-02-13 17:09:50 -05:00
vuonojenmustaturska
6406896df1 Replaces a bunch of obj vars (and emagged on machinery/items) with obj_flags (#34078)
* It works, but is it worth it?

* bitfield helpers take 1

* Would this work?

* remove dangling debug code

* rebase & fixes

* vv bitfield stuff, reading

* DNM oceans of shitcode DNM

* honk

* honk2

* plonk

* rebase & fix
2018-01-22 20:19:46 +01:00
ShizCalev
81afde8700 Fixes irreparable plating (#34472) 2018-01-18 21:12:46 -05:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
ShizCalev
8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00