Commit Graph

561 Commits

Author SHA1 Message Date
Emmett Gaines
20c8540b02 Fixes pods not reaching centcom (#39526) 2018-08-03 13:47:14 -04:00
Emmett Gaines
e248d342b8 Removes the shuttle timid var (#39445)
Now that shuttles are all loaded via template we no longer have a need for the
timid var on shuttles.

Well not all shuttles, it seems I forgot to template the backup shuttle so it
wouldn't have been working until now. This got fixed here as well.
2018-08-01 21:19:16 -07:00
WJohn
c67a698c7e Meta whiteship redesign (#39438)
Redesigned the white ship for metastation, this one's a salvage/cargo vessel!
The salvage pod is currently missing, however, as it doesn't work right now.
I'll add it further down the line. This ship is also filled with a few syndies
protecting it, one of them is ranged, the others are unarmed melee.
2018-07-29 22:37:59 -07:00
81Denton
b4f7747e64 Readds knockdown on docking 2018-07-28 08:05:31 +02:00
Denton
9d0d05b61f Prevents arrivals shuttles from tossing players/items 2018-07-27 16:16:30 +02:00
ninjanomnom
a7f6e72978 Fixes cargo shuttle ids 2018-07-26 17:46:16 -04:00
AnturK
f54fef19a1 Hijack shuttle tweaks. (#39314)
* Hijack tweaks.

* Makes this a flag yes/no/neutral

* Also ninja
2018-07-26 13:47:37 -04:00
Emmett Gaines
3ffd45eaf5 Allows duplicates of shuttle templates (#39219)
* Allows duplicates of shuttle templates

* Trigger shuttle linkage from template load
2018-07-26 22:46:35 +12:00
WJohn
a5e5474c10 Unbinds the white ship from the station's evil grasp. (#39184) 2018-07-19 22:27:34 -04:00
Tad Hardesty
8636f3eefb Fix Shuttle Manipulator admin verb (#39119) 2018-07-15 03:28:56 +03:00
Jordan Brown
dd383873e3 Merge pull request #39055 from ninjanomnom/shuttle-rotation-fixes
Fixes porta_turret and decal shuttle rotations
2018-07-11 15:11:54 -04:00
AnturK
ad32e99e8a Fixes navigation computers. (#39035) 2018-07-11 01:56:59 -04:00
ninjanomnom
e274ff1b18 Fixes porta_turret and decal shuttle rotations
Also removes a related unused signal
2018-07-10 18:30:23 -04:00
Jordan Brown
96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
Cruix
275aa2bfa2 AI detection multitools can show camera static and AI eyes (#38255)
The old color-change functionality of the multitool remains unchanged. The hud is toggled with an action button, because multitools already have an attack_self() that does something. When toggled on, you get the hud as long as the multitool is in any slot on your body.

The only way I could find to reliably show exactly where an AI is looking was to place an image on every turf they are looking at. Because AI eyes move around a lot and I do not want them placing images all over the place when they do not have to, if there is nobody in the world currently using an ai detection multitool, they will not update the images until someone is.

Only AI eyes and multicamera zones currently appear. Advanced camera consoles do not appear on the hud, and no longer trigger the proximity color change. Also fixed multitools not appearing in-hands if their icon state changed.
2018-07-08 17:19:55 +12:00
ninjanomnom
059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
81Denton
06b338518b Disables knockdown/throw on supply shuttle docking (#38932) 2018-07-06 12:37:08 -04:00
vuonojenmustaturska
02986a79f9 Transfer air along with turfs when shuttles move (#38901) 2018-07-04 17:37:39 -07:00
Jordan Brown
c6fd2c0852 Merge pull request #38866 from AnturK/whiteshipconsole
Adds feedback to unlinked navigation consoles.
2018-07-03 16:11:13 -04:00
Jordan Brown
d631a0ded0 Merge branch 'pr-38513'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-07-03 13:54:36 -04:00
Jordan Brown
869ac6a59b :triggered: 2018-07-03 13:27:35 -04:00
Jordan Brown
2de335c7c8 Removes rogue space 2018-07-03 13:27:04 -04:00
AnturK
6f721b6205 bluh 2018-07-02 13:53:00 +02:00
AnturK
c32b3b1209 Adds feedback to unlinked shuttle navigation consoles. 2018-07-02 13:52:42 +02:00
ShizCalev
1df6ea1d2a Fixes arrivals shuttle damage message runtime (#38779) 2018-06-30 01:37:20 -07:00
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
Tad Hardesty
9fbb368b28 Fix being unable to export mechs 2018-06-24 16:16:51 -07:00
ninjanomnom
12d492210d Remove trailing return 2018-06-20 02:55:13 -04:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
ninjanomnom
d6f516844e No throwing in template loading 2018-06-19 18:41:46 -04:00
ninjanomnom
c46dda0e4e Shuttle throwing applies to all objects as opposed to just mobs 2018-06-19 18:13:57 -04:00
Jordan Brown
7c84d4f464 Makes a thing use its macro (#38556) 2018-06-18 17:16:57 -07:00
Jordan Brown
cf7e8aa9ec Qdels queries, adds sleep safety checks, DBcore checks for leaks (#38363)
* Qdels all queries, adds sleep handling

* DB Core messages admins about undeleted queries

* Compile fixes. Adds missing set waitfor

* Remove world/New shennanigans. Add DBQuery/BlockingExecute()

* Less spammy notifications to admins about undeleted queries

* Increase dbcore fire time to 1 minute

* Upgrade undeleted query warning

* Better place of death

* Fix build

* Remove BlockingExecute, see BSQL PR for why

* Yep, missed that one.

* Psyche, that's the WRONG QUERY!!
2018-06-18 22:48:35 +03:00
Jordan Brown
16a0814601 Merge pull request #38527 from AutomaticFrenzy/patch/ripples
Fix ripples appearing too broadly and disappearing too soon
2018-06-17 12:11:33 -04:00
Tad Hardesty
75dd6d7158 Improve readability of ripple check 2018-06-17 01:24:03 -07:00
Tad Hardesty
05107047dc Merge pull request #38098 from kevinz000/transit_space_refactor
Transit space refactor
2018-06-16 12:40:37 -07:00
Tad Hardesty
d4415e5387 Fix ripples appearing too broadly and disappearing too soon 2018-06-16 02:58:28 -07:00
Tad Hardesty
695f2a3af5 [s] Prevent unbreakable ladders from being moved by shuttles (#38477)
* Prevent unbreakable ladders from being moved by shuttles

* Disconnect ladders before and reconnect them after shuttle move
2018-06-15 22:43:42 -04:00
ninjanomnom
d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
kevinz000
7996baca4c Clear transit changes 2018-06-11 19:13:38 -07:00
kevinz000
7bf86ed53f Refactors transit requests to turf_reservations. 2018-06-04 16:30:15 -07:00
Jordan Brown
6d0179f57b Merge pull request #38116 from AutomaticFrenzy/patch/anchored
Refactor machinery to default to being anchored
2018-06-01 12:27:38 -04:00
Jordan Brown
f64bc3a872 Merge pull request #38179 from AutomaticFrenzy/patch/pubby-aux
Fix Pubby auxiliary mining base
2018-06-01 10:48:12 -04:00
vuonojenmustaturska
c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
vuonojenmustaturska
9c04ff81a0 Removes drone overlays and the associated code (#38175)
* Remove drone overlays

4* animated multidir overlays per mob is a bit much

* to the orbit with you too
2018-05-31 14:17:32 -05:00
ShizCalev
c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Tad Hardesty
d06d725340 Fix Pubby auxiliary mining base 2018-05-30 18:28:36 -07:00
Tad Hardesty
2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
Tad Hardesty
4afd6fd2a0 Refactor machinery/anchored to default to TRUE
Deletes /obj/machinery/thruster.

Changes the density of the following abstract types:
- /obj/machinery/modular_computer
- /obj/machinery/mineral
- /obj/machinery/field
- /obj/machinery/particle_accelerator
- /obj/machinery/abductor
- /obj/machinery/telecomms
2018-05-27 19:23:25 -07:00
Tad Hardesty
e896abfb76 Fix the escape pod safes always being unlocked 2018-05-27 03:02:12 -07:00