* adds rideable goliaths
* stamding on the emdge
* plems work
* this should be it
* FUCK YOU TRAVIS
* primal friendly
* ok athath buddy
* mmm grayons
* sprite gang
* placeholder sprite, works till someone makes a new one maybe haha
* lets do this
* An object tames a monstrous beast somehow. More news at 5.
* Initial commit, wood datum mat. Works on my machine.
* Wait this makes baseball bats worthless nevermind
* Review changes, uses the define now, just don't know how bitflags work well enough for that other bit
* Adds the material dependance check
* FINE
About The Pull Request
Round 2.
image
Adds a new tech to be unlocked within the B.E.P.I.S.'s major techs, called "Specialized Engineering". Within that tech are 2 new items, Heat Resistant Rods, and the Tinker's Gloves, as well as a new minor tech, the Survival Pen.
Heat Resistant Rods:
Have you ever wanted to expand Lavaland Base? Build a lava fortress worthy of your magnificence? Well, now you can! Using Heat Resistant Rods, you can make a catwalk to cross lava tiles, as well as build atop lava, without messy methods like using the RCD!
Tinker's Gloves:
This just in engineers, insulated gloves have new competition in town! The Tinker's gloves are complicated, overdesigned gloves that, while not very shockproof, allow for faster wall girder construction. No longer will you need to die of old age walling off an area when you're out of RCD ammo! Warning: This product contains no likeness to clockwork gauntlets used by the extinct cult of Rat'Var, and any such similarity is by no means intentional.
Survival Pen:
Have you ever been stuck on lavaland, trapped by your survival pod with just a few chairs, some titanium walls, and walls of ash closing in on you? Well THANK GOD you have your Rockbreaker brand Survival Pen! Allows for basic mining operations, and is portable like a standard pen!
BUT WAIT!
A watcher blocks your path. Thankfully, your expensive, diamond encrusted pen isn't just good for being the world's slowest pickaxe, it's ALSO coated in the one thing watchers crave: DIAMONDS. Toss the pen to draw the watcher's attention elsewhere.
Why It's Good For The Game
Starts to fill our B.E.P.I.S. Major Reward Techs, as intended, and fills a niche that doesn't get much play nowadays: Building on Lavaland. This was something I've had in the back of my mind since we did the first tests of the Disaster gamemode a few months ago, so each item here was made with the intention of improving the mining base should the station become un-livable. Lava-Proof Rods are beneficial in that you'll be able to cross and build over lava by the mid-end of the shift. RCDs still work as usual, but this way you won't have to worry about getting specialized engineering equipment as a member of cargo or science. The tinker's gloves are basically a variant of the nitrile gloves, but they grant a speed bonus to adding plating to metal girders, so that some kind of functional alternative to giving every engineer insulated gloves.
Survival Pens are quite honestly very niche, but getting dumb pens with extra functionality is a tradition of trade shows all over the world, so it feels right at home as a minor reward.
Also, does a tiny change to the doe sprites, just to look a little bit less old.
Changelog
cl
add: A new Technology has been implemented as a major reward in the B.E.P.I.S., Specialized Engineering, to appeal to engineering utility and new construction horizons.
tweak: Watchers will now actively consume diamond ore left lying around, alongside the new survival pens.
/cl
* No more double mats
* this isn't even a stack. I have been bambozeeled.
* Turns out the src. was important
* Alright this should work better.
* Alright this does work.
* Adds new donk pockets and new donk pockets boxes icons and code!
* Accidentlty didn't add the pastries, oops!
* Adds the new donk pockets to the maint loot table, a donk pocket crate, and fixes a small typo under boxes which caused the honk pocket box to not appear.
* Final commit before PR, fixed a few bugs.
* Fixed a spelling error, and removed Gondola-Pockets from the maint loot table.
* Adds a new donk pocket loot spawner object, and updatesmaps to include it in the kitchen.
* Proper mapmerge, hopefully.
* Removed step_x and step_y, hopefully travis will be happy now.
* Switches out the new donk pocket icons for less noisy ones.
* Removes unnecessary lines of code.
* Adds craftable donk pocket boxes.
* Hopefully makes travis happy by fixing metastation errors.
* More metastation error fixes.
* Changes omnizine of warm honk-pocket to 1.
* Add path variable donktype, removed copy pasted populatecontents() lines of code.
* Fully working with removal of the copy pasted populatecontents() in favor of a path variable.
* Gets rid of component initialize where it does nothing
* Fixed some data loss with food icons.
* birdboat now chokes on plastic
* update maps
* Update goose.dm
* cleanup and fixes
* more improvements, goose will eat any item with plastic now
* limit goose to only eating 10 food per turf
* End this nightmare
* more sanity
* Die in your own vomit you broken goose
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
* Initial PR, Cups, Utensils, Signs, Chairs
* Endline fixes for travis, adds plastic utensils to the initial node
* Makes bar invisible, addtimer added, fixes potential dmi/dm conflict
* Fixes Merge conflict take 2
* Wraps the chair snapping proc in invoke_async
* Cleans up Async Call a smidge
* Adds plastic floors, floor tiles.
* Plastic tile version 2, Bluer, looks like a single sheet
* Plastic floors take 3, makes plastic floors weaker under heat than most other floortypes
* Fixes the ONE PIXEL, adds datum mat to turf for later use.
* Rebases floors, uses new file structure.
* Platic isn't a word
* Base
* epic
* bandaid begone
* Documentation
* Bugmash
* Replaces bruise packs and ointment in on maps.
* Fixes for testmerge
* new line
* Dirty web
* Nasty webedit
* med suture is now a chemical recipe, adds cellulose reagent
* Fixes cult space bases (again)
* h
* Fixes duplicate definition
* Lets cultists draw runes at the Lavaland cult altar ruin
* Adds CULT_PERMITTED_1 flag to check if cultists can summon/buld structures here
* h
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
* Adds caps to plastic bottles
* Non-crafted water bottles now spawned closed
* Added warning message for closed bottles, fixed minor bug
* meme
* Makes the warning only show up when doing valid actions with the bottle
* Clumsy people now have a chance to lose the cap
* Fix small bottle's cap when fallen over, bottles now turn upright when opened on the floor
* Add a minor positive moodlet on bottle flip
* Adds a relic lavaland water bottle that always lands upright
* Moves container fill overlay to reagent_containers, changes glass/beaker/waterbottle to glass/waterbottle
* Make actions with closed cap early return
* Minor code cleanup
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close#46299
Ports carpets from TauCetiStation
Original PR: TauCetiStation/TauCetiClassic#2989
Adds tables to match the carpets
Carpets Good. Tables Good.
Changelog
cl
imageadd: 8 new carpets and fancy tables
add: exotic carpet crate
/cl
* a
* GRILL GANG
* sipp
* sip
* seep
* grug
* FSAIUGANOHNHOE
* bru
* a
* finish him
* compilies ^w^
* WOOO
* holy crap
* woo
* a
* h
* woo
* woo
* woo
* awoo
* aa
* aw shet
* heck you floyd
* at ath
* awo
* we like compiling code
* awo
* coal mat
* awoo
* aasdga
* a
* nice
* awoo
* awwoooooooooooooooooooooooo
* awoo
* spaceport bars
* grill gang
* aw
* awooo
* yee
* aw
* flod
* awoo
* awoo
* yesyesyyes
* a
* awoo
* holy sht
* h
* awoo
* awo
* aaaaaaaaa
* awoooooooooo
* awoo
* aw man
* honk
* well boys we did it
* oh mama mia
* ok cobby flushed
* awoo
* removes fun
* yeep
* i just said something
* vruh obama
* ye
* awoo
* awooooooo
* Makes plastitanium windows children of reinforced windows.
* Unanchored variety isn't fully tooled in now.
* Path moved to plasma/reinforced/plastitanium
* Fixes a blunder about neglecting a mapping path change.
adamantine and mythril are now datum mats (mythril still admin only), adamantine has 1.5 strength buff to whatever is made out of it, mythril adds rpg loot elements to whatever is made out of it
you can now put plastic, adamantine and mythril in the autolathe and coin mint
you can now put titanium in coin mint
switches a bunch of stuff in cargo exports, including mythril and plastic being worth cash money
coin code has been changed to datum mats, the custom sprites have been lost except for antag token
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
About The Pull Request
Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls
This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE
I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game
Code usability
About The Pull Request
Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game
This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.