Fixes heart underwear sprite being too big.
Fixes being able to push a janicart through plastic flaps.
Fixes ERT medic closet starting with a combat defib with no cell. Empty combat defib can now get a cell inserted.
Fixes inconsistency in nukeop pinpointer upon activation, it now says standard pinpointer message plus the current mode (shuttle or disk).
Fixes alien humanoid custom pixel shift being reset by life(). Refactors how pixel reinitialisation (when standing or lying or during animations) is done. Adding get_standard_pixel_y_offset() proc (and same for x), removing lying_pixel_y_offset var from all mobs, adding custom_pixel_x_offset (and y) so Wjohnston can play with his aliens.
Fixes surviving suicide
Fixes suicide damage overlays.
Fixes ninja regen "clothes warm" spam message. (moving rad armor check outside of apply_effect)
Fixes ninja smoke bomb count.
Fixes dead shaved corgi
Fixes lipozine still being in code.
Fixes flattening boxes requiring them to have their window opened.
Fixes armor softening message from disarm attack.
Fixes player being forced to play spiders without choosing.
Adds a fourth mob size "MOB_SIZE_TINY" to differentiate corgi size and mouse size. (used in bear trap code)
Rewrites beartrap/Crossed() to have less istype checks.
Adds a flying var to simple animals (used in bear trap code)
Makes pulling update in living/life.dm() to fix pulling not stopping when you're incapacitated.
Replaced numbered states with the GIRDER_stuff.
Fixed some grammar stuff.
Made reinforced girder deconstruction give the plasteel back when deconstructed.
Changes the glasses of what? to use an overlay with reagents color.
Adding a ricepack to the kitchen cabinet and the food crate.
Adding more bowl to the dinnerware vending machine.
Adding pumpkinjuice, blumpkingjuice, cherryshake, bluecherryshake pumpkin latte, drunken blumpkin reagents.
Current situation:
Wrench to girder (unsecured) -> secure girder
Wrench to girder (secured) -> disassemble girder
Crowbar to girder (secured) -> unsecure girder
This PR changes it to:
Wrench to girder (unsecured) -> secure girder (same as before)
Wrench to girder (secured) -> unsecure girder
Welder to girder (unsecured) -> disassemble girder
This is more consistent with nearly every other frame in the game, which have to be first unsecured with a wrench and then disassembled with a welder.
Repathing meat slab, meatsteaks and cutlets into meat/slab, meat/steak, meat/rawcutlet, meat/cutlet. Fixes issue with food naming when containing meat stuff, especially human meat.
Bowl filled with reagent now gets a nice half transparent overlay with the reagents colors (like beaker)
Mousedroping a snack that's on a table now opens the tablecrafting window.
Fixes not being to store items in plain bread, plain cake and cheesewheel.
Fixes alien nest buckling pixel offset.
Removes resist unbuckling 'success' message so there's not two unbuckling messages.
Fixes objects with buckling not unbuckling its buckled mob when the mob is gibbed (Fixes alien nest overlay not disappearing when larva burst and gib its host).