Commit Graph

479 Commits

Author SHA1 Message Date
bgobandit
aac0dd4d22 Adds origin tech values to a lot of items. 2015-09-14 14:27:01 -04:00
c0
77787688ec fix 2015-09-13 23:47:03 +03:00
c0
75f2c92ebc Adds materials to ore 2015-09-13 23:37:13 +03:00
Fox-McCloud
9b668de7bb Merge remote-tracking branch 'upstream/master' into Impropermaterials 2015-09-13 08:58:40 -04:00
Jordie
15e50de0fe Merge pull request #11694 from bear1ake/point-zero
Remove a bunch of useless .0 in vars
2015-09-13 21:47:09 +10:00
Jordie
6c8bb6f518 Merge pull request #11632 from bgobandit/dirtymininglies
Fixes asteroid turfs showing up as "mineral deposit."
2015-09-13 21:45:56 +10:00
bear1ake
c52c4a5346 Merge remote-tracking branch 'tgstation/master' into point-zero
Conflicts:
	code/modules/research/protolathe.dm
2015-09-12 21:07:40 +09:00
Fox-McCloud
89fa65c127 Fixes Consistency Issue with Materials 2015-09-12 03:51:33 -04:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
bgobandit
b3b9941432 Merge branch 'master' of https://github.com/tgstation/-tg-station into matsblastusa
Conflicts:
	code/modules/assembly/flash.dm
2015-09-09 14:04:41 -04:00
Razharas
161156cffc Merge pull request #11585 from bgobandit/legitposters
Poster changes!
2015-09-09 02:38:56 +03:00
xxalpha
5adb732a66 Changed asteroid plating singularity pull to do nothing.
Changed singularity act on asteroid plating to do nothing.:
2015-09-08 15:59:35 +01:00
bgobandit
c74796b317 Fixes asteroid turfs showing up as "mineral deposit." 2015-09-07 10:12:39 -04:00
bgobandit
c5984f4359 Merge branch 'master' of https://github.com/tgstation/-tg-station into legitposters
Conflicts:
	_maps/map_files/MetaStation/MetaStation.v41G.dmm
2015-09-06 13:27:51 -04:00
bgobandit
261494e659 Made some changes and repathing for posters. 2015-09-04 18:30:58 -04:00
c0
df7386a4ec Assemblies update 2015-09-04 11:22:37 +03:00
bgobandit
d23f2cb622 mats for toolboxes, glasses and flashes; adjusts coin amounts up slightly 2015-08-31 12:14:34 -04:00
bgobandit
084965803a Circuit boards now give glass, not gold. Adds materials to AI modules and coins. 2015-08-31 09:37:44 -04:00
xxalpha
3f29a9866c Merge remote-tracking branch 'upstream/master' into qdelFixes
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-08-31 08:52:30 +01:00
xxalpha
b9db8ce854 A few qdel fixes. 2015-08-27 13:15:41 +01:00
xxalpha
19947d4fa0 Added qdel(wires) to a bunch of objects Destroy proc.
Return ..()
2015-08-27 11:10:58 +01:00
Cheridan
d7eca4f327 Merge pull request #11340 from phil235/CoinFlipThrowFix
Fixes the do_after progress bar appearing on a coin when flipping+throwing it
2015-08-27 01:00:01 -05:00
Cheridan
3278a3926b Merge pull request #11358 from phil235/XenoFeatures1
Facehugger inhands, xeno tweaks, and monkey bugfixes
2015-08-26 07:52:31 -05:00
phil235
cb1cd5b1e7 Monkey and aliens now all use carbon/examine().
Fixes monkeys being able to strip and uncuff people while handcuffed themselves.
Add an inhand sprite for facehuggers (taken from Xhuis) (but they don't appear for large queens, it'd look ugly).
Xenos now regenerate plasma on alien weed even when injured but at half the normal rate.
Moved queen/large/update_icons() to humanoid/update_icons.dm
2015-08-24 17:07:09 +02:00
c0
9cfb246e4f Removes dirt from walking on tiles 2015-08-24 11:33:52 +03:00
phil235
90f54ba95c Fixes the do_after progress bar appearing on a coin when flipping+throwing it. 2015-08-23 19:34:09 +02:00
Remie Richards
271b7344f5 Merge pull request #11045 from KorPhaeron/survivalpod
Survivalpod
2015-08-18 20:50:18 +01:00
KorPhaeron
fece9cf524 I forgot how my own code worked 2015-08-16 10:49:51 -05:00
KorPhaeron
dcee74e952 Fixed the src.loc stuff 2015-08-15 21:41:19 -05:00
Cheridan
5979ffdec7 Logging Syntax Improvement 2015-08-13 12:14:14 -05:00
c0
691f6fb66d Surgery & Organs Rework: Phase 2 2015-08-06 09:56:54 +03:00
KorPhaeron
109cbe7280 Survival Pod 2015-08-05 16:18:14 -05:00
Jordie
9bc07812e1 Merge pull request #10967 from astralenigma/digfix
Digging gets the same progress bar as minning.
2015-08-05 14:35:39 +10:00
Jordie
d5a88d3f98 Merge pull request #10957 from Core0verload/surgery-organs-implants
Implants, Surgery and Organs rework: Phase 1
2015-08-04 21:45:02 +10:00
Rui Neves Carvalho
91e3ee3658 Everybody hates my code. 2015-08-02 16:42:07 +01:00
Rui Neves Carvalho
738b72702b Phil hates semi-colons and parenthesis and has supreme god bug fixer he requires sacrifices. 2015-08-01 20:32:46 +01:00
Rui Neves Carvalho
d686ad3a69 Corrected the copypasta by Phil's wise specifications. 2015-08-01 18:02:32 +01:00
Rui Neves Carvalho
4c0d685d6f Revert "Added L"
This reverts commit d0c0760653.
2015-08-01 17:42:19 +01:00
Rui Neves Carvalho
d0c0760653 Added L 2015-08-01 17:41:57 +01:00
Rui Neves Carvalho
f0ebee0467 Digging gets the same progress bar as minning.
Fixes #10854
2015-08-01 08:18:33 +01:00
c0
04f7b3f2de Surgery, Implants and Organs rework: Phase 1 2015-07-31 22:18:31 +03:00
phil235
357c595176 Changes the targeting code for hostile animals to be a bit more efficient. AIStatus and stance vars are now only one var. The idle stance is fused with the AI_SLEEP status. hostile/life() now only calls ListTargets() once per cycle (we save a list of targets then use that instead of calling the proc again).
Alien animals no longer plant egg/weed when player controlled (even if disconnected).
Created the the proc handle_automated_action() for simple_animals , currently only used by giant spiders and alien animals.

Player controlled hostile animals no longer starts targetting things again when the player disconnects.
2015-07-30 22:26:07 +02:00
AnturK
198758e52d Feedback 2015-07-26 20:11:03 +02:00
AnturK
fa35ae91d7 Allows aliens to mine 2015-07-26 20:01:52 +02:00
phil235
34db8dd695 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mecha.dm
2015-07-16 13:50:01 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
phil235
359a270de6 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechRefactoring
Conflicts:
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
2015-07-14 01:20:37 +02:00
MrStonedOne
a262f9aac7 Attack logging tweaks
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.

Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.

All attack logging *should* happen AFTER damage is applied now.

Removed the confusing attack entry for when a changeling stings another changeling.

Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
phil235
ea1780ce97 - Mech equipment was using its unique processing method, with specific timing for each equipment, but now it uses obj processing, I
changed the values so the equipment effect stays the same. Remove global_iterator datum.
- fiddled with equip_ready procs of mech tools.
- removed mecha/proc/do_after and /enter_after() procs.
- Renamed mech sleeper occupant var to "patient" to avoid confusion with the occupant of the mech.
- all non instant tool (drill) now show a progbar when drilling etc..
- action cooldown now use do_after_cooldown() (that itself uses do_after) and start_cooldown (for instantaneous actions).
- Removed mecha_equipment's destroy proc, it's now all in Destroy(). No confusion.
- modified mecha_equipment/proc/can_attach() to not check istype(mecha) b/c it can't not be. (so the child only have one istype check.
- Removed diamonddrill/can_attach() , all done at drill level.
- armor booster now only for combat mech, instead of all except honkmech.
- Removed dynhitby, dynbulletdamage, dynattackby, dynusepower(), dyngetcharge(), dynabsorbdamage()
- I split the tools.dm file into smaller ones: work tools, mining tools, other tools.
- I split mecha.dm into mecha.dm, mecha_topic.dm and mecha_defense.dm
- refactored mech weapon ballistic/launcher, new proj_init proc, more OOP.
- Moving consumes energy! Lights consumes energy. Fixes #9425.
- Fixed #7354 xeno not bursting if host is inside a mech.
- Added action buttons to mech. Moved toggle lights, internal tank, eject, view stats from verbs to action buttons, these can now only

be done via these buttons (removed them from the big stats window).
- Removed port connect verbs b/C it's automated now.
- regular hud is no longer hidden when inside a mech (doesn't matter b/c you can't interact with most stuff in it while in a mecha). Fixes issue 10387
- can't walk when shooting projectiles. Makes walking on your projectile a bit harder. Helps against issue 10315 (but doesn't fix it).
- also made into action buttons: the special abilities of certain combat mechs.
- Added thrown alerts for mech charge and integrity.
- Fixes teleporting occupant out not properly removing it from the mech. Fixes issue 10330
- fixes ballistic mech weapons spinning when launched. proc/throw_at() now has a spin argument instead of using var/allow_spin that was added to all atoms just for that.
- added a update_action_buttons() to ai/life() to handle ai mech.
2015-07-07 19:40:32 +02:00
Razharas
6fad4d1df8 Merge pull request #10271 from Cheridan/red_faction
Removes Access Restriction on Mining Shuttle Console
2015-07-05 00:21:58 +03:00