Commit Graph

925 Commits

Author SHA1 Message Date
Bjorn Neergaard
b897fb6d72 Fix NanoUIs flashing, update Tanks, Solars, and Canisters 2015-11-27 15:30:18 -05:00
Bjorn Neergaard
83a2d64b25 Update NanoUI Javascript libraries, SMES UI 2015-11-27 01:13:30 -05:00
Bjorn Neergaard
1a44e3d851 Refactor NanoUI API
Also update NanoUI-using code to the new API.
2015-11-26 07:11:31 -05:00
Bjorn Neergaard
4e5edf396a Update NanoUI
* Update NanoUI to the latest version, ported from Baystation12
* Update the Air Alarm UI
* Make changes to subsystems and some machines to make the new NanoUI
work
2015-11-26 07:11:27 -05:00
Nerd Lord
f458c2cead The blob eats nondense things in all cases.
Probably fixes one or two bugs in the process.
2015-11-20 21:03:43 -05:00
Nerd Lord
3f1a28869f A STRONG INDEPENDENT ELDER GOD THAT DOESN'T NEED NO MACHINES 2015-11-16 17:08:25 -05:00
Nerd Lord
91095f57ce Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:21:41 -05:00
Nerd Lord
757d009e4f Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Razharas
62cd83fa30 Merge pull request #12778 from AnturK/minor_upgrades
Mech Speech Bubbles, POI list for Observe
2015-11-15 09:07:21 +03:00
Tkdrg
021b99badb Logging improvements
Fixes SMES deconstruction logging.
Radiation will no longer message admins unless a living mob is hit.
All rad pulses will still be saved to logs.
Also adds a JMP link to the rad pulse message.

Fixes #12442
Fixes #12609
2015-11-13 18:08:23 -03:00
duncathan salt
67ae63161f Merge pull request #12938 from KorPhaeron/emitters
Allows you to var edit emitter projectiles
2015-11-13 00:16:11 -06:00
KorPhaeron
21c6e50ee3 Custom emitters 2015-11-09 05:45:31 -06:00
Tkdrg
88f64c607e Ghost HUD tweaks
Removes links in tooltips. Makes alerts work as clicks when applicable.

Fixes #12843
Fixes #12844
2015-11-08 22:53:41 -03:00
phil235
e388b968a4 Merge pull request #12897 from KorPhaeron/harvester
Harvesters spawned by nar-sie are no longer culted
2015-11-08 21:45:02 +01:00
KorPhaeron
59e82d8e4b Nar-Sie 2015-11-07 02:45:58 -06:00
YotaXP
2ffc5f055c Fixed bad origin_tech values. 2015-11-05 15:32:25 -05:00
kingofkosmos
e75d24a6c9 Changes checks in altclicks from canusetopic to incapacitated. 2015-11-01 11:24:17 +02:00
AnturK
a7334f95b6 Adds POI List, makes orbit use it. 2015-10-31 20:02:06 +01:00
Razharas
ee555c6a5c Merge pull request #12682 from Incoming5643/demonic_blinking_goose
Fixes icon blinking on level five singularities
2015-10-28 19:31:39 +03:00
Tkdrg
dd20530f0e Adds ghost alerts.
Adds ghost alerts for revival (cloning, MMIs, nar-sie, drones, etc).
2015-10-27 23:07:41 -03:00
Incoming5643
9d32d5b5ce Don't code with the web interface, kids 2015-10-27 19:43:45 -04:00
Incoming5643
2352d34036 Don't code while sleep deprived kids 2015-10-27 11:41:23 -04:00
Incoming
2825d2a6f2 apparently you have to give switch() some personal space 2015-10-27 02:24:34 -04:00
Incoming
11ae42e9cf Fixes icon blinking on level five singularities
What had happened: when stage six was added stage five's survivability took a stealth nerf, because any time the singularity reached enough energy to go six but hadn't eaten a supermatter shard (read: almost ever time) it would be force set to 2000 energy.

The problem: 2000 energy is the verge of stage four, so every time this hard set was hit (and for a hungry singulo this could be every consume check) the energy would be set to 2000. Then, at the same time, the singulo would suffer a little energy loss, momentarily become level four. Then, still all the same breath here, any new items would be eaten, pushing it back into level five.

Thus the singulo blinked.

As far as I can tell this was an unreported issue.
2015-10-27 02:11:25 -04:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Razharas
d1df0bfeff Merge pull request #12485 from xxalpha/ultrarange
Added ultra_range() proc.
2015-10-20 00:17:09 +03:00
xxalpha
e82a216447 Changed various instances of range() and orange() to ultra_range(). 2015-10-19 20:04:14 +01:00
Jordie
3f0c55961f Merge pull request #12434 from freerealestate/master
Fixes #12326: High-capacity power cells on Boxstation having wrong capacity
2015-10-19 14:59:33 +11:00
freerealestate
b88ffb6a8a Replaces var-edited high cap cells on Boxstation with plus sized versions that have slightly modified icons
Renames high cap cell in ninja suit and changes its sprite to reflect its unique capacity
2015-10-17 17:47:59 +13:00
phil235
47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
Remie Richards
ebff3936b7 Merge pull request #12221 from Xhuis/im_here
Restores the Nar-Sie sound to "I'm here"
2015-10-13 23:04:56 +01:00
Razharas
84a5511836 Merge pull request #12283 from KorPhaeron/inworld
Removes a bunch of in world
2015-10-12 12:12:35 +03:00
phil235
9c79257aab Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00
phil235
c95d0e740d Merge pull request #12144 from Shadowlight213/MalfBrain
Makes the Ai braindead message not appear if the AI shunts
2015-10-10 12:21:17 +02:00
KorPhaeron
31836a5deb Removes in world 2015-10-09 22:37:53 -05:00
phil235
c4c447a8dc Fixes hotspot having two New() procs.
Fixes many machines and a few structure not having a cooldown when attacked with an item.
Fixes not being able to eat or be facehugged when wearing riot helmet with visor up.
Fixes not being able to use child of the tool type for craft recipes requiring tools.
Tablecrafting failure message now tells you what caused the failure (missing tool, missing component)
Fixes fuego plasma burrito recipe.
Fixes being able to grab cups from water cooler with telekinesis, putting the cup directly in your hand.
Fixes golem appearing with their old human name for a split second.
Some changes to make code more OOP (take_damage() proc for barricade, shieldgen, etc)
Some tweaks to light tube building code.
2015-10-08 19:50:01 +02:00
Xhuis
532c796e32 Nar-Sie sound restoration 2015-10-07 17:22:47 -04:00
Shadowlight213
6c20ce8451 Makes the AI braindead message not appear if the Ai is currently shunted. 2015-10-04 00:50:30 -07:00
Xhuis
6c2edbec55 Disables gravgen rad pulses showing up in asay/logs 2015-09-30 13:39:10 -04:00
Xhuis
5f99b313cc Radiation changes 2015-09-26 13:33:27 -04:00
xxalpha
22474094ae Merge remote-tracking branch 'upstream/master' into hot_or_not
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-09-24 03:14:04 +01:00
xxalpha
655b1a77c7 Replaced refactored is_hot() to be an atom proc. 2015-09-24 01:12:38 +01:00
Razharas
1105a2b820 Merge pull request #11899 from kingofkosmos/altclickrotatepipe
Alt-click to rotate stuff
2015-09-24 01:59:04 +03:00
kingofkosmos
65c516607f Adds altclick rotation + description to doppler array, transit tubes, windoor assembly, infrared emitter, emitter, particle accelerator, disposal tubes. 2015-09-20 18:54:23 +03:00
Xhuis
1178fbe079 Major cult changes
The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.

It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.

Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.

Miscellaneous tweaks:

    Blood boil runes now explode when used
    Convert runes can now work solo, but take time
    Armor runes now only provide the basic armor set
    Tomes now do a static 15 burn damage and play a sound
    If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
2015-09-16 10:04:49 +12:00
Razharas
73db85100c Merge pull request #11769 from phil235/FixMutations
Some dna fixes
2015-09-15 22:31:59 +03:00
phil235
428a28a440 Fixes monkeyize/humanize removing the mob's viruses when they should be kept.
Fixes NOCLONE and CLUMSY being in both disabilities and mutations. they're now only disabilities.
Fixes minttoxin not gibbing people with the fat disabilities.
Fixes some runtimes, replacing usr by user in some places.
Fixes mutation overlays being removed when updating overlays.
Remove the now unused mob/var/list/mutations and human/var/blood_type
Fixed some formatting in preferences.dm
2015-09-13 22:52:38 +02:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Remie Richards
8b899636b2 Merge pull request #11604 from duncathan/itwaslessthan300000runtimessofranklyIammorethanokwiththis
Fixes a BUNCH of atmos shit
2015-09-07 13:49:01 +01:00
Razharas
580e889e7d Merge pull request #11590 from joonoro/turbinefix
Fix turbine
2015-09-07 00:08:30 +03:00