Commit Graph

11795 Commits

Author SHA1 Message Date
coiax
ffd160a495 Readds non-persistent contraband filled smugglers satchels (#42228)
* Readds non-persistent contraband filled smugglers satchels

* Ten random satchels are placed each round
2019-01-07 21:16:47 +11:00
coiax
cf0bb75600 Glowing goo glows more; roundstart goo contains radium or uranium (#42235)
* Glowing goo glows more, and always contains radium

🆑 coiax
tweak: Glowing goo now glows a lot more noticably in the dark, and
always contains radium.
/🆑

You can barely see it in the dark, should glow more. Also, the normal
in-game method of creating it is spilling radium on the floor, so all
glowing goo should have radium in it, even the roundstart stuff.

* Roundstart goo now contains either radium or uranium

* Radium is now a subtype of uranium, because nearly-identical behaviour
2019-01-07 21:07:54 +11:00
Militaires
37f6d2fa1d corrects Hippocrates bust description (#42244)
* corrects Hippocrates bust description

* cited >> referred to
2019-01-07 19:26:56 +13:00
coiax
56305454bf Cleans up shower code (#41884)
cl coiax
fix: Monkey cubes now expand in a running shower!
fix: Slimes now die in running showers.
/cl

Showers now apply 200 water reagent via TOUCH every tick to anything under them.
This doesn't actually add reagent to the atoms it touches though.
Showers now use timers rather than spawn for the mist creation.
Mist isn't recreated every time the shower is turned on and off.
All living mobs are burned by hot showers, not just carbons.
This means that slimes are healed by hot showers.
Showers are now in a separate file.
Shower temperatures now use defines.

Fixes #41773.
2019-01-07 19:20:45 +13:00
81Denton
cd3d97c1a6 Reworks spearguns, adds Syndicate bundle, carp clothing adds carp faction (#42102)
* Reworks magspears, adds Syndicate bundle, carp clothing adds carp faction

* 20 magspears

* Replaces bandolier with quiver

* Slightly increases throwforce to OHKO space carps
2019-01-07 19:19:45 +13:00
coiax
074b2f942e Die of fate tweaks and fixes (#42073)
* Die of fate tweaks and fixes

🆑 coiax
fix: Rolling a 6 with a die of fate now reduces your speed as intended.
fix: Rolling an 8 with a die of fate will cause the explosion to be
around the roller, not the die.
tweak: Die of fate effects now make loud visible messages so it's
obvious what has happened.
admin: Dice can now be "totally rigged" with admin edits to
unconditionally always roll a certain value, rather than just some of
the time. A new "cursed die of fate" has been added to demonstrate this
effect.
/🆑

- new proc `do_smoke` that does basic smoke effects, to avoid the same
pattern for making smoke effects.
- Dice rigging has been split into two vars, "rigged" for the severity
of the rigging (not rigged, basically rigged, totally rigged), and
rigged_value for the value it's trying to rig to.

* Stealth die of fates

* Code review II?
2019-01-07 19:17:45 +13:00
subject217
8e887f12a4 Plastitanium walls are no longer evil (#42217)
This description doesn't really make much sense when people use them for flavor
on stations and sometimes to make entire NT shuttles out of. So it's no longer
evil.
2019-01-06 14:12:50 -08:00
oranges
e7393d7d2d Merge pull request #42205 from 81Denton/ghost-sounds
Reduces sound volume for some ghost notifications
2019-01-06 21:40:40 +13:00
Tad Hardesty
3b2c0e27f7 Scope various unscoped locate() calls (#42195)
* Scope locate calls which are immediately checked against a list

* Remove silly use of locate from bible Topic

* Scope various locate calls (needs testing)

* More WIP

* Buff up lightswitches while we're here

* Tidy record browsing code

* Scope a few more locates

These have caused problems in the past (#41917, #39303). Continues #29349.

Also cleans up lightswitch code while I was already touching it.

I recommend a testmerge.
2019-01-06 20:39:27 +13:00
WJohn
3a23c4560b Redesign the Raven Battlecruiser escape shuttle (#42211)
This new shuttle is significantly more usable than the hideous lopsided garbage
we had before. The turrets can actually fire at nuke ops and won't kill ian
anymore. It also has shields you can enable to give you extra protection from
boarders or meteors, and the bridge can thoroughly lock itself down with blast
doors to enter it, and on the windows. These turrets can also be disabled in the
bridge, if you like.

This shuttle now costs 30k, up from 15k, since it's an actually useful shuttle
now. Gotta pay for your security!
2019-01-05 15:02:05 -08:00
Jordan Brown
27138810ad Merge pull request #42197 from coiax/fixes-spontaneous-brain-trauma-runtime
Fixes Spontaneous Brain Trauma runtimes
2019-01-04 10:15:14 -05:00
nicbn
c4213f13ab New() -> Initialize() (#41876) 2019-01-03 18:56:15 -08:00
oranges
8736493c02 Merge pull request #42182 from coiax/fixes-void-popping
Fixes mobs being left in inconsistent state with the Void mutation
2019-01-04 13:15:10 +13:00
Denton
24c71eb7a7 Reduces sound volume for some ghost notifications 2019-01-03 10:49:41 +01:00
Jack Edge
c70aeb8dc9 Fixes Spontaneous Brain Trauma runtimes
🆑 coiax
fix: The Spontaneous Brain Trauma event now has a range of possible severities,
and no longer runtimes.
/🆑

In addition, I changed the description/names of some pills to make them more
accurate, and added some neurine pills, because I needed them for testing.

With thanks to @oranges for spotting the runtime in the first place.
2019-01-02 23:25:33 +00:00
duckay
e69901d6dc chance to get the standard red spacesuit from syndicate space suit boxes (#42147)
* Update uplink_kits.dm

* Update uplink_kits.dm

* Update uplink_kits.dm

* gringo

* dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
2019-01-02 15:54:00 -05:00
subject217
5a52f8a7bf Removes smugglers satchels (#42166)
* Removes smugglers satchels

I love the cutie reading this

* remove smuggler's satchel from code

* removes all smugglers' satchel persistence code

* removes remaining things

storage component for smugglers, the miracle ruin (uses smugglers), the dme
2019-01-02 15:28:26 -05:00
4dplanner
9e962ff5b7 Transparent protection for clothing [READY] (#42075)
* Transparent_protection

* No longer protects captain mask

webedit?

* Use NONE
2019-01-02 15:23:10 -05:00
Qustinnus
62f61a5867 [READY]New durathread content and durathread modifications (#41959)
* durayeet

* Update code/modules/clothing/head/jobs.dm

Co-Authored-By: Qustinnus <Floydje123@hotmail.com>

* Update code/modules/clothing/head/beanie.dm

Co-Authored-By: Qustinnus <Floydje123@hotmail.com>

* Update code/modules/clothing/masks/miscellaneous.dm

Co-Authored-By: Qustinnus <Floydje123@hotmail.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-Authored-By: Qustinnus <Floydje123@hotmail.com>

* yeet

* adds armor

* webedits yeet

* adds crafting stuff and removes normal cloth crafting

* ff

* final fixes

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-Authored-By: Qustinnus <Floydje123@hotmail.com>

* done
2019-01-02 14:31:06 -05:00
Jack Edge
18376b12b1 Fixes mobs being left in inconsistent state with the Void mutation
🆑 coiax
fix: Humans with the Void mutation will no longer be able to enter the void
while inside something else (eg. cloning pod, cryotube) willingly or unwillingly.
/🆑

- I refactored immortality talisman effects to stop all this ugly ass code
reusing, and stop the weird modification of the speech invocation.
- I added DNA injectors for the Void mutation for testing.
2019-01-01 23:27:57 +00:00
Qustinnus
0de28b726a [READY]Humans now have hygiene (DOES NOT AFFECT MOOD GO AWAY MOODPOSTERS) (#41986)
cl Floyd / Qustinnus
tweak: You now have to be naked to get the nice shower moodlet, if you shower with clothes you get a bad moodie
add: Hygiene, you slowly become dirty over time, the more covered in blood you are the faster you will lose hygiene. When you are too dirty you will have a stink overlay. (Hygiene doesn't affect mood currently) It also spawns miasma slowly if you smell like shit.
add: adds NEET and neat traits. NEET's get 20 bucks social welfare extra and like being unhygienic, while neat people dislike being unhygienic and like being hygienic
/cl

This doesn't affect mood so plssss dont strawman in this PR about how I'm forcing you to shower or die or whatever

This PR is mostly visual and will allow for people to judge others for literaly being smelly as hell.

also NEET and neat traits which interact with being smelly. (neat likes hygiene, dislikes lack of it. NEETs like lack of hygiene and get some social welfare (20 bucks))
2019-01-02 01:04:51 +13:00
oranges
a5c5e8b35e Merge pull request #42114 from 81Denton/runtime-tweaks
Runtimestation tweaks
2019-01-02 01:02:00 +13:00
coiax
5d7722dcfb Remove bomb notification sound from deadchat (#42140)
81Denton totally opened a competing PR mere moments before I
finished this one.

Why? It's not important enough to actually make a sound, ghosts can't
interact with the bombs, they just watch it.
2018-12-31 11:45:38 -08:00
MadmanMartian
7108b2919e Adds helpers for finding martial arts types (#42045)
cl
code: Adds helpers for finding if a user has a martial art type
/cl

[why]: requested in coderbus, as somebody is making a new martial art or something.
2018-12-30 00:57:02 +13:00
Denton
1fec2a3d1b Runtimestation tweaks 2018-12-29 00:32:14 +01:00
81Denton
d50c2d7034 Notify ghosts when bombs and C4/X4 get activated (#42081)
This notifies ghosts whenever a bomb gets activated and lets them jump to it.
It's always hilarious watching people try to defuse bombs, or Ricky playing out
hostage situations.
2018-12-27 13:38:42 -08:00
oranges
0768dbdfe8 Merge pull request #41985 from Qustinnus/discomode
[READY]Adds new bar item the "Ethereal Discoball"
2018-12-27 13:32:02 +13:00
Unknown
9a4806a7a5 fix 2018-12-27 00:24:41 +01:00
Jordan Brown
56408bffd1 Fixes kevinz000 2018-12-26 15:40:35 -05:00
Jordan Brown
77034e65ac Merge pull request #41922 from kevinz000/patch-585
Probably hacky as fuck method of blocking CanReach() from reaching into closed bluespace bodybags (cough storage)
2018-12-23 16:00:54 -05:00
Unknown
dcbbfa81f6 reee 2018-12-23 17:49:11 +01:00
Qustinnus
30f22b5f1a yeet 2018-12-23 17:42:40 +01:00
Jordie
c192ece1b3 Merge pull request #41997 from coiax/removes-container-type
Refactors `container_type` into `reagents.flags`
2018-12-23 16:45:10 +11:00
coiax
d8dc319b4d Choice beacon explosion changes (#41998)
* Choice beacon explosion changes

🆑 coiax
del: Choice beacons (such as the one the curator, chaplain and people
with the Musican trait have access to) will no longer have pods that
have minor explosive effects.
add: Emagging a choice beacon will cause the pod to be supplied by the
Syndicate, providing the same items, but with a highly explosive
landing.
/🆑

Choice beacons are supposed to be just methods of spawning in a choice
of items, rather than weapons. I've seen traitors use the choice beacon
as a free way of instantly detonating a syndicate bomb they just
deployed, which is cute, but is probably just too powerful for a free
item.

The mild fire/knockback explosion from a choice beacon currently is
enough to set people on fire, burn up items, and throw items around in
your workplace. The focus should be on the items you get, not on the
destructive effects of their delivery.

* Removes emagging
2018-12-23 16:05:48 +11:00
Dax Dupont
e0519c978f Add a sanity check for expand modules (#41982) 2018-12-22 13:34:55 -08:00
skoglol
43400155ec Some plushie grammar fixes (#42003)
Fixed Bubblegum plushie attack verb, Ratvar and Bubblegum plushie
capitalization.
2018-12-22 13:21:24 -08:00
Garen Crownguard
00a141a50b Beepsky Retaliate Fix (#42007)
* beepsky retaliate fix

* similar bugs

* im stupid
2018-12-20 16:05:35 -05:00
nicbn
e2fed2b142 Radial tooltips are now an option for the proc (#42014) 2018-12-20 12:23:59 -08:00
nicbn
8e3a812bf2 You can now click on objects and mobs below flaps and signs (#41866)
* You can now click on objects and mobs below flaps and signs

* Update admins.txt

* Update code/controllers/subsystem/vis_overlays.dm

Co-Authored-By: nicbn <nicolas.nattis@gmail.com>
2018-12-20 12:34:58 -05:00
Qustinnus
954ba5c76b wtf did i fuck up 2018-12-18 23:40:30 +01:00
MrDoomBringer
8092369539 Update code/game/objects/items/etherealdiscoball.dm
Co-Authored-By: Qustinnus <Floydje123@hotmail.com>
2018-12-18 22:36:56 +01:00
Jack Edge
e647645aea Fixes "rotting old rotting gibs"
🆑 coiax
fix: Old rotting gibs no longer have the name "rotting old rotting gibs".
/🆑

Whoops, missed that.
2018-12-18 19:27:07 +00:00
Jack Edge
054647c382 Refactors container_type into reagents.flags 2018-12-18 13:47:11 +00:00
XDTM
9f74fef3d5 Allows the antimagic component to react to spells, limits holymelon uses (#41739) 2018-12-17 19:09:35 -05:00
XDTM
c05b0eaef9 Turns TRAIT_NOCLONE into TRAIT_BADDNA for consistency (#41819)
cl XDTM
balance: DNA-damaging methods (changeling draining, mainly) no longer prevent alternative revival methods, but can no longer be circumvented by upgrading DNA scanners.
balance: Any source of husking now prevents cloning on unupgraded cloning scanners, instead of only husking caused by changelings.
balance: Husking now fully prevents revival from several non-cloning methods, including defibrillation, surgery, and strange reagent.
/cl

Why? Consistency! Also, the removal of prescanning/autocloning really simplifies this.

Changeling draining effectively prevents cloning until you transfer the brain to an intact body.
2018-12-17 13:05:02 +13:00
moo
73dee37043 Merge pull request #41944 from coiax/no-free-air
Printed oxygen/plasma tanks no longer contain oxygen/plasma
2018-12-16 17:56:27 -05:00
Unknown
a46e1881c4 done 2018-12-16 18:58:36 +01:00
Unknown
7f586323cc discomode 2018-12-16 18:11:47 +01:00
oranges
8404c7d021 Merge pull request #41925 from tortellinitony/glitter-fix
Glitter can be clicked through
2018-12-16 13:07:40 +13:00
moo
88e17d3ff4 Power Tools (#41933)
cl Toolby
balance: Power tools now perform construction slower than the toolarm implant (but still incredibly faster than normal tools)
balance: This is to promote trusting a player rather than safely printing off an item via techfab.
/cl

Reasoning: As said in the Advanced Surgery PR, The act of trusting an individual who could possibly be able to kill you should supercede the mineral cost difference (we do not balance those) and techweb cost difference (sorta balanced those) between powertools and toolarm implant. This will also mean that the CE now has a vested interest in Science/Medical efforts since he can get better tools, while still making powertools a considerably better item than normal tools (30% increase and less storage slots).

Also said in the Advanced Surgery PR, if construction is insufferable with both number-wise we can look at beefing down the numbers (with the implant still being preferred option).
2018-12-16 13:06:26 +13:00