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https://github.com/Bubberstation/Bubberstation.git
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a9925b2d39
## About The Pull Request Just improves the new material unit test, making it more copy-paste friendly when dealing with large amounts of things to change. It now also calculates the appropriate sheet material value for you too so you quite literally just have to copy paste the line and you're done, no more having to do math yourself. <img width="2104" height="155" alt="image" src="https://github.com/user-attachments/assets/b605e423-0418-46b7-b40c-c65fac920af9" /> ## Why It's Good For The Game Developer qol. ## Changelog Nothing player-facing --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
117 lines
5.4 KiB
Plaintext
117 lines
5.4 KiB
Plaintext
// If an item has the processable item, it can be processed into another item with a specific tool. This adds generic behaviour for those actions to make it easier to set-up generically.
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/datum/element/processable
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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///The type of atom this creates when the processing recipe is used.
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var/atom/result_atom_type
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///The tool behaviour for this processing recipe
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var/tool_behaviour
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///Time to process the atom
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var/time_to_process
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///Amount of the resulting actor this will create
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var/amount_created
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///Whether or not the atom being processed has to be on a table or tray to process it
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var/table_required
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///Verb used in processing food (such as slice, flatten), defaults to process
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var/screentip_verb
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///Sound to play when the do_after begins
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var/sound_to_play
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/datum/element/processable/Attach(datum/target, tool_behaviour, result_atom_type, amount_created = 3, time_to_process = 2 SECONDS, table_required = FALSE, screentip_verb = "Process", sound_to_play = null)
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. = ..()
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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src.tool_behaviour = tool_behaviour
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src.amount_created = amount_created
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src.time_to_process = time_to_process
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src.result_atom_type = result_atom_type
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src.table_required = table_required
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src.screentip_verb = screentip_verb
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src.sound_to_play = sound_to_play
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var/atom/atom_target = target
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atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
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RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, PROC_REF(on_requesting_context_from_item))
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(tool_behaviour), PROC_REF(try_process))
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RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(OnExamine))
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if(!PERFORM_ALL_TESTS(focus_only/check_materials_when_processed) || !atom_target.custom_materials)
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return
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var/atom/movable/prototype = new
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prototype.set_custom_materials(atom_target.custom_materials, 1 / amount_created)
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var/atom/movable/result = new result_atom_type
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if(!prototype.compare_materials(result))
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var/warning = "custom_materials of [result.type] when processed compared to just spawned don't match"
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var/what_it_should_be = prototype.transcribe_materials_list()
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//compose a text string containing the syntax and paths to use for editing the custom_materials var
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if(result.custom_materials)
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what_it_should_be += " (you can round values a bit)"
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stack_trace("[warning]. should be: custom_materials = [what_it_should_be] (you can round values a bit).")
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qdel(prototype)
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qdel(result)
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/datum/element/processable/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ATOM_TOOL_ACT(tool_behaviour), COMSIG_ATOM_EXAMINE, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM))
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/datum/element/processable/proc/try_process(datum/source, mob/living/user, obj/item/I, list/mutable_recipes)
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SIGNAL_HANDLER
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if(table_required)
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var/obj/item/found_item = source
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var/found_location = found_item.loc
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var/found_turf = isturf(found_location)
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var/found_table = locate(/obj/structure/table) in found_location
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var/found_tray = locate(/obj/item/storage/bag/tray) in found_location || locate(/obj/item/plate/oven_tray) in found_location
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if(!found_turf && !istype(found_location, /obj/item/storage/bag/tray) || found_turf && !(found_table || found_tray))
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to_chat(user, span_notice("You cannot make [initial(result_atom_type.name)] here! You need a table or at least a tray."))
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return
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mutable_recipes += list(list(TOOL_PROCESSING_RESULT = result_atom_type, TOOL_PROCESSING_AMOUNT = amount_created, TOOL_PROCESSING_TIME = time_to_process, TOOL_PROCESSING_SOUND = sound_to_play))
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///So people know what the frick they're doing without reading from a wiki page (I mean they will inevitably but i'm trying to help, ok?)
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/datum/element/processable/proc/OnExamine(atom/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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var/result_name = initial(result_atom_type.name)
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var/result_gender = initial(result_atom_type.gender)
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var/tool_desc = tool_behaviour_name(tool_behaviour)
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// I admit, this is a lot of lines for very minor changes in the strings
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// but at least it's readable?
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if(amount_created > 1)
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if(result_gender == PLURAL)
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examine_list += span_notice("It can be turned into [amount_created] [result_name] with [span_bold(tool_desc)]!")
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else
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examine_list += span_notice("It can be turned into [amount_created] [result_name][plural_s(result_name)] with [span_bold(tool_desc)]!")
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else
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if(result_gender == PLURAL)
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examine_list += span_notice("It can be turned into some [result_name] with [span_bold(tool_desc)]!")
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else
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examine_list += span_notice("It can be turned into \a [result_name] with [span_bold(tool_desc)]!")
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/**
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* Adds context sensitivy directly to the processable file for screentips
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* Arguments:
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* * source - refers to item that will display its screentip
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* * context - refers to, in this case, an item that can be proccessed into another item via add element proccessable
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* * held_item - refers to tool used by add element proccessable to process one item into another item
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* * user - refers to user who will see the screentip when the proper context and tool are there
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*/
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/datum/element/processable/proc/on_requesting_context_from_item(datum/source, list/context, obj/item/held_item, mob/user)
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SIGNAL_HANDLER
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if (isnull(held_item))
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return NONE
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if (held_item.tool_behaviour != tool_behaviour)
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return NONE
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context[SCREENTIP_CONTEXT_LMB] = "[screentip_verb] into [initial(result_atom_type.name)]"
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return CONTEXTUAL_SCREENTIP_SET
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