Files
Bubberstation/code/datums/components
SkyratBot 0134b67a7c [MIRROR] Fixes pellet cloud wounding where I just broke it [MDB IGNORE] (#14052)
* Fixes pellet cloud wounding where I just broke it (#67424)

I was stupid in #67331 (9431c92f70) and forgot an initial() around an un-instantiated projectile var call. This puts it in so wounding checks don't runtime. I have actually tested that this works

Pellet clouds work properly

* Fixes pellet cloud wounding where I just broke it

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-06-02 13:46:09 +01:00
..
2022-04-01 01:15:20 +01:00
2022-04-01 01:15:20 +01:00
2022-05-09 15:05:42 +01:00
2022-05-08 03:59:40 +01:00
2022-04-06 19:26:58 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm