Files
Bubberstation/code/datums/components
SkyratBot 12ba73b7e2 [MIRROR] fix message spam for manual pipe crafting [MDB IGNORE] (#9637)
* fix message spam for atmos construction (#62796)

About The Pull Request

partial fix to #62783
the check was never meant to have feedback messages added in it because it runs every UI tick. Added the message as additional requirement text.
GBP no update please
Why It's Good For The Game

fix
Changelog

cl
fix: fix message spam for manual pipe crafting
/cl

* fix message spam for manual pipe crafting

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-11-23 04:09:45 +00:00
..
2021-09-25 04:17:06 +01:00
2021-09-30 19:54:11 -04:00
2020-09-07 03:52:59 +02:00
2021-09-19 22:24:40 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm