Substantially decreases the nutrition needed or otherwise held by slimes without altering their hunger too drastically. This results in: Roughly 3x Monkey Efficiency (A single monkey can cause one slime to become an adult, split, then become an adult again), Faster slime growth and splitting (especially when the server is lagging and the slimes take MINUTES to eat a single monkey), and a more accessible xenobiology for midgame/lategame interaction. Tested this in-game, and by god does it feel so much better. ## About The Pull Request Recently got back into xenobiology and quickly learned why i stopped. As fun and (often) powerful as xenobiology can be, it's almost never seen because xenobiology TAKES WAY TO FUCKING LONG TO ACHIEVE WHAT YOU WANT. For example, in my most recent round i wanted the following: Green Slimes (For lumi species), Bluespace Slimes (For stabilized bluespace extract, and bluespace extract for the lumi specie), and a stabilized purple extract. Wanna know how long that took? A little over an hour! How's anyone supposed to use xenobiology until late into the round when the shuttle is likely about to be called? This is unfortunately due to two noteable factors: RNG and Lag. Sometimes the RNG just won't give you what you want and it'll take 30 minutes to get one slime color, sometimes 5 minutes. (Looking at YOU, virology.) Sometimes it's thirty minutes in on a 70 pop, and the server is chugging so badly that the slime AI slows to a crawl and it takes 10 minutes for a single slime to become an adult. ## Why It's Good For The Game Altering the nutrition actually makes Xenobiology MUCH faster now that slimes hardly have to eat a monkey to death, unlatch, latch onto another monkey, eat it till it dies, THEN split. The RNG if it's unfavorable to the player can actually be reasonably bruteforced by mass slime+monkey action, and the less actions required on the slime AI's part to make progress will be surely appreciated when the server begins chugging. Additionally, this makes xenobiology relatively viable atleast for midround interaction, as farming up some slime cores doesn't practically require roundstart investment to get anywhere at all. Finally, most maps have one-or-two monkey cube boxes to start, which isn't a whole lot and the first thing i do as an experienced xenobiologist is grind up grays and inject my own blood to effectively triple my monkey cubes. Saving me time and likely any new xenobiologists a LOT of wiki reading on 'how to xenobio effectively'. ## Changelog 🆑 balance: Thanks to incredible strides in selective slime breeding, slimes require substantially less nutrients to grow into adults, and split into children. /🆑
/tg/station codebase
| Website | Link |
|---|---|
| Website | https://www.tgstation13.org |
| Code | https://github.com/tgstation/tgstation |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://codedocs.tgstation13.org/ |
| /tg/station Discord | https://tgstation13.org/phpBB/viewforum.php?f=60 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is the codebase for the /tg/station flavoured fork of SpaceStation 13.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
DOWNLOADING
Compilation
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
