IV stand span classes

This commit is contained in:
mwerezak
2015-05-26 23:07:21 -04:00
parent e510f6625f
commit 31b2ce9cf7

View File

@@ -137,7 +137,7 @@
set src in view(1)
if(!istype(usr, /mob/living))
usr << "\red You can't do that."
usr << "<span class='warning'>You can't do that.</span>"
return
if(usr.stat)
@@ -154,13 +154,13 @@
if(beaker)
if(beaker.reagents && beaker.reagents.reagent_list.len)
usr << "\blue Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid."
usr << "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>"
else
usr << "\blue Attached is an empty [beaker]."
usr << "<span class='notice'>Attached is an empty [beaker].</span>"
else
usr << "\blue No chemicals are attached."
usr << "<span class='notice'>No chemicals are attached.</span>"
usr << "\blue [attached ? attached : "No one"] is attached."
usr << "<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
/obj/machinery/iv_drip/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(height && istype(mover) && mover.checkpass(PASSTABLE)) //allow bullets, beams, thrown objects, mice, drones, and the like through.