Fixes fire spread runtime spam

apparently had been fixed on virgo over a year ago but completely ignored by the mirrorbot
This commit is contained in:
Verkister
2022-10-18 17:33:12 +03:00
committed by GitHub
parent 7849e13ae4
commit 8de703734e

View File

@@ -170,7 +170,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
continue
//Spread the fire.
if(prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && my_tile.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, my_tile, 0,0))
if(prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && my_tile.CanPass(src, enemy_tile, 0,0) && enemy_tile.CanPass(src, my_tile, 0,0))
enemy_tile.create_fire(firelevel)
else