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Fixes crematoriums sometimes getting broken when opening
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@@ -242,8 +242,8 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
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A.forceMove(src.connected.loc)
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src.connected.icon_state = "cremat"
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else
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//src.connected = null
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qdel(src.connected)
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src.connected = null //CHOMPEdit - Fix morgues breaking for a while with something solid in front of door.
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src.add_fingerprint(user)
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update()
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