PsiOmega
f25e8a7a67
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/stacks/tiles/plasteel.dm
code/game/objects/items/stacks/tiles/tile_types.dm
code/modules/materials/materials.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/pai/pai.dm
code/modules/surgery/implant.dm
code/setup.dm
2015-06-26 20:28:47 +02:00
PsiOmegaDelta
8fef02501c
Merge pull request #9936 from mwerezak/fire
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Balances fire to work better with very low concentration phoron gas burning
2015-06-26 13:34:21 +02:00
mwerezak
56065022a7
Updates fire_act() implementations to work better with lower temperature fires
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In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
mwerezak
9d7a1b9ad6
Fixes misleading path and proc name
2015-06-26 00:40:31 -04:00
PsiOmega
8843aa2402
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/alarm.dm
html/changelogs/.all_changelog.yml
2015-06-24 18:15:28 +02:00
mwerezak
aa0b23e205
Fixes #9910
2015-06-24 00:20:11 -04:00
PsiOmegaDelta
9698def0e7
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/nano/modules/human_appearance.dm
2015-06-22 16:59:19 +02:00
GinjaNinja32
9c32851ba5
Merge pull request #9871 from mwerezak/extinguisher
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Fire Extinguishers
2015-06-22 15:36:55 +01:00
Zuhayr
e18966cbf6
Fixes #9887
2015-06-22 22:03:40 +09:30
Zuhayr
48cf00ca54
Merge with dev-freeze.
2015-06-21 20:45:47 +09:30
PsiOmegaDelta
3d572ccc27
Merge pull request #9874 from mwerezak/fixes
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Dev-freeze Fixes
2015-06-21 09:04:08 +02:00
PsiOmegaDelta
9426d0844c
Merge pull request #9872 from mwerezak/earslot
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Fixes #9514
2015-06-21 09:03:00 +02:00
mwerezak
712dc39185
Fixes #9729
2015-06-21 03:00:34 -04:00
mwerezak
2f1a6eaf83
Adjusts w_class of beach ball and scroll
2015-06-21 01:46:10 -04:00
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
mwerezak
6e9d73e792
Fixes #9585
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Allows objects with PASSTABLE to pass over beds and chairs. Moves
chempuff passflags up to the parent water effect.
2015-06-21 00:44:38 -04:00
mwerezak
6a8aeb0153
Makes fire extinguishers effective at putting out mob fires
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Doubles the amount of water extinguishers carry and quadruples the
amount of water sprayed with each use. Halves the damage taken by slimes
when exposed to water to compensate.
Also refactors chair propelling a bit.
2015-06-21 00:43:15 -04:00
PsiOmegaDelta
405131a54e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/guns/projectile/pistol.dm
code/modules/projectiles/guns/projectile/revolver.dm
2015-06-20 20:40:06 +02:00
GinjaNinja32
82aa88c777
Merge pull request #9862 from Zuhayr/dev
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Fixes
2015-06-20 17:27:26 +01:00
Zuhayr
8664ecaabe
Merge pull request #9837 from PsiOmegaDelta/150616-Uplink
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Refactors antag uplink.
2015-06-21 01:22:56 +09:30
Zuhayr
6f00d831e5
Merge pull request #9826 from PsiOmegaDelta/150615-EmagAct
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Base proc: emag_act
2015-06-21 01:18:25 +09:30
Zuhayr
12507e6872
Fixes #9866
2015-06-21 01:13:41 +09:30
Zuhayr
89d6e529a7
Compile fix.
2015-06-20 23:14:09 +09:30
Zuhayr
7d9378748d
Comments out fire and rads for material objects since they are very imbalanced atm.
2015-06-20 22:48:08 +09:30
Zuhayr
c8c35acf3a
Fixes #9785
2015-06-20 22:12:38 +09:30
Zuhayr
9f9a5cc49e
Fixes #9843
2015-06-20 21:37:41 +09:30
PsiOmegaDelta
1558bd5b75
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/toys.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living_defense.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers.dm
html/changelogs/.all_changelog.yml
2015-06-19 10:19:08 +02:00
PsiOmegaDelta
8669878709
Makes it possible to buy up all telecrystals in one go.
2015-06-18 13:10:49 +02:00
PsiOmegaDelta
99ba26f1ee
It is no longer possible to define the amount of telecrystals per game mode.
2015-06-18 10:59:45 +02:00
PsiOmegaDelta
125090b85b
Merge remote-tracking branch 'upstream/dev' into 150616-Uplink
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Conflicts:
code/game/antagonist/station/traitor.dm
2015-06-17 15:11:38 +02:00
PsiOmegaDelta
5b4dfdda9c
Allows one to define list of random selection items.
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Includes a default list with a couple of semi-randomly selected probabilities.
2015-06-17 15:04:06 +02:00
GinjaNinja32
078cfb2533
Merge pull request #9774 from mwerezak/chem-touch
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Reagent splashing, mob fire
2015-06-17 10:05:11 +01:00
PsiOmegaDelta
772488fadc
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
.travis.yml
code/setup.dm
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-06-17 09:33:34 +02:00
Zuhayr
5c22ba85c0
Merge pull request #9839 from comma/dev-freeze
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Fixes
2015-06-17 16:12:08 +09:30
Zuhayr
031c7db3e5
Merge pull request #9821 from mwerezak/tableshaveturned
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Makes standard tables plastic, related changes
2015-06-17 14:35:22 +09:30
Chinsky
5754c4edf7
Fixes #9211
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Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
mwerezak
70433b4367
Makes showers wash away touching reagents
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Also moves reagent permeability to it's own proc, and makes splash_mob respect copy
2015-06-16 16:26:04 -04:00
mwerezak
f0c096627c
Matches can be used to light things in adjacent turfs when thrown
2015-06-16 16:25:59 -04:00
PsiOmegaDelta
06a1ece4b8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/ZAS/Controller.dm
code/datums/mind.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/modules/materials/materials.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/pai.dm
2015-06-16 10:52:33 +02:00
PsiOmegaDelta
37f59551fc
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/modules/reagents/reagent_containers/glass.dm
2015-06-16 10:30:50 +02:00
GinjaNinja32
3291e4264c
Merge pull request #9829 from comma/ghett_ophthalmology
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Updated penlight
2015-06-16 09:14:14 +01:00
PsiOmegaDelta
cc7c502fb8
Updates emag attackby usages to emag_act where it's not too much of a headache.
2015-06-16 09:34:13 +02:00
Chinsky
dacc6cbd7c
Thefication
2015-06-16 02:50:25 +03:00
Chinsky
97974cbb7a
Updated penlight.
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Cleaned up code a bit (holy shit those long conditions), axed yet another monkey mode check.
Made penlights aware of organs.
Added few more conditions that could be diagnosed with it - brain damage, drugs use, eye damage (surprising huh)
2015-06-16 00:38:46 +03:00
PsiOmegaDelta
93c3d03801
Merge pull request #9817 from GinjaNinja32/records
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'Fixes' NanoUI locking up on medical/security records
2015-06-15 15:30:08 +02:00
PsiOmegaDelta
dea924541c
Emag refactoring.
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Emags now call a dedicated emag_act proc on atoms which then returns how many charges that should be use up.
2015-06-15 15:22:32 +02:00
GinjaNinja32
4da75dba68
Fixes some more unbalanced HTML
2015-06-15 10:48:30 +01:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
mwerezak
dec1461f6c
Fixes chair preview icon
2015-06-14 14:55:04 -04:00
GinjaNinja32
3c525e907a
'Fixes' NanoUI locking up on medical/security records
2015-06-14 14:44:38 +01:00