Arokha Sieyes
387f429e5e
Merge large polaris changes
2017-03-02 22:44:17 -05:00
Neerti
12abb2d6f2
Ports a large chunk of the map datum system that europa/bay uses.
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Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Eearslya Sleiarion
868413c880
Polaris Sync October 9th ( #633 )
2016-10-09 18:55:29 -04:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Arokha Sieyes
484fb96202
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
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# Conflicts:
# .travis.yml
# code/game/machinery/adv_med.dm
# code/modules/mob/mob.dm
2016-07-03 16:21:21 -04:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
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Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
Spades
aa2c74aef5
Replaced mobs with vore versions.
2016-06-03 22:57:51 -04:00
Anewbe
9e7676cc17
Removes Horsehead and Mindswap from Wizard spellbooks
2016-05-22 11:38:09 -05:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius
acc78a8000
Changes types of ghosts and eyes
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``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Zuhayr
d5b904ca2a
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
2016-01-26 11:11:55 +10:30
Spamcat
588e072b9d
Fixes #11681
2016-01-23 20:33:50 -05:00
Zuhayr
e557a71fdc
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2016-01-20 08:01:14 +10:30
Zuhayr
18e4c7fa8e
Fixes #776
2016-01-13 23:57:38 +10:30
Zuhayr
8602f07d31
Allowed grenades to be stuffed into mouths and primed.
2015-12-24 21:55:05 +10:30
PsiOmegaDelta
f382626075
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/asteroid.dm
code/game/verbs/ooc.dm
code/modules/admin/verbs/icarus.dm
code/modules/mob/living/silicon/robot/robot_items.dm
code/modules/projectiles/projectile/special.dm
code/modules/random_map/random_map.dm
code/setup.dm
2015-12-13 10:15:29 +01:00
GinjaNinja32
972942552e
Merge pull request #11676 from Kearel/mindswapfix
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Fixes #10550
2015-12-12 22:24:45 +00:00
Kearel
6c3972f979
Fixes #10550
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From what I could tell the bugs were caused by the HUD not being removed
and spells not being properly removed from players.
2015-12-12 12:47:08 -06:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Dibasic
c905fb9bc7
Reduces wizard subjugate duration
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Reduces wizard subjugate duration to one third of previous duration. General agreement in this thread: http://baystation12.net/forums/threads/vote-remove-wizard-subjugate.1007/
Because a robeless spell shouldn't take you out of the round for as long as the respawn timer lasts.
2015-10-27 15:14:40 -05:00
PsiOmegaDelta
0b9b8feb1e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm
2015-10-21 10:38:57 +02:00
PsiOmegaDelta
db833735a8
Merge pull request #11340 from Baystation12/master
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Dev-freeze.
2015-10-21 10:36:30 +02:00
PsiOmegaDelta
b92be265ee
Limits the number of runes to one per turf.
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Fixes #11248 .
2015-10-19 12:49:32 +02:00
PsiOmega
63de1764c3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-09-27 13:48:33 +02:00
PsiOmega
807e7bf954
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/spells/artifacts.dm
2015-09-27 13:36:56 +02:00
HarpyEagle
380b89fcc0
Fixes #11130 , renames aghosted var
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because it is no longer used solely for aghosting.
2015-09-26 20:48:13 -05:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmegaDelta
3a55b130a0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
.travis.yml
code/modules/virus2/disease2.dm
maps/exodus-5.dmm
2015-08-14 08:34:42 +02:00
PsiOmegaDelta
ccf6fa285d
Removes Flesh to Stone fully.
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Fixes #10600 .
2015-08-13 08:25:03 +02:00
GinjaNinja32
005dcda1d5
Macro count update, fixes span tag
2015-08-11 18:52:24 +01:00
GinjaNinja32
631ff21980
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/melee/energy.dm
code/modules/mob/living/carbon/human/emote.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/silicon/robot/drone/drone.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/nano/modules/crew_monitor.dm
code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
PsiOmega
78ffb5835a
Misc.
2015-08-11 17:33:03 +02:00
PsiOmegaDelta
3185005496
Fixes #10410 . Fixes #10411 .
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Removes improper code, that would cause spell projectiles to be deleted pre-maturely as well as cast the spell effect all too often.
Also removes completely unused code.
2015-08-11 13:36:56 +02:00
PsiOmegaDelta
54162f1c7d
Merge remote-tracking branch 'upstream/dev-freeze' into 150702-SpellFixes
2015-08-11 12:20:54 +02:00
PsiOmegaDelta
5cbb703609
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/game/jobs/access.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/update_icons.dm
code/modules/organs/organ.dm
code/modules/reagents/Chemistry-Holder.dm
code/setup.dm
2015-07-27 10:20:20 +02:00
Mloc
65ac3d97d0
Revert "get rid of mob.see_in_dark and species.darksight"
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This reverts commit 278a4c38ec .
2015-07-22 15:14:40 +01:00
PsiOmegaDelta
617db485ee
qdel/Destroy entries.
2015-07-21 14:22:01 +02:00
PsiOmegaDelta
1c7b860783
Spells are now restored when cloning.
2015-07-21 11:34:26 +02:00
PsiOmegaDelta
616b4b60e4
Magical fixes.
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The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00
GinjaNinja32
0c1aee8074
Fixes <span class='class>, makes Travis check it
2015-07-18 21:13:32 +01:00
PsiOmegaDelta
34fdc4712e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/names.dm
code/game/jobs/job/silicon.dm
code/game/objects/items.dm
code/modules/mining/abandonedcrates.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/nano/modules/alarm_monitor.dm
code/setup.dm
2015-07-14 08:21:12 +02:00
Zuhayr
5e1ae26b74
Comment cleanup, adds TODOs for a bunch of minor things that the antag system may need to address before the end of freeze.
2015-07-14 05:19:01 +09:30
Zuhayr
52cc850bf8
Merge pull request #10115 from PsiOmegaDelta/150712-SolidJaunting
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Wizards can no longer de-jaunt in turfs with dense objects.
2015-07-13 06:14:44 +09:30
PsiOmegaDelta
2ed978b1e1
Wizards can no longer de-jaunt in turfs with dense objects.
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Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
Mloc
278a4c38ec
get rid of mob.see_in_dark and species.darksight
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They don't work with the current lighting system and cause weird artifacts.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-09 19:17:04 +01:00
Zuhayr
48cf00ca54
Merge with dev-freeze.
2015-06-21 20:45:47 +09:30
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00