Right now it gives you 300 toxin damage "to be sure" you die. That's a little odd. Especially on health scanners after someone has bled to death. And you can't do heart transplants. We can do heart transplants now in 2017. 3500 per year. Pretty sure they won't forget how by 2561 or whatever.
This makes having no heart or too little blood do 75 oxyloss per tick. Enough to kill you eight seconds if you have no special care. It becomes 15 per tick with dexP which is fast enough to kill you "pretty fastly" and slow enough you can swap out a heart in surgery.
With dexP+dex+tric it becomes a meager 10ish per tick, but an inevitable 10 per tick as they are literally now full of every oxyloss removing drug in the game. So you can survive a couple of minutes, max, with not enough blood. You're still paralyzed and eye_blurry for most of it. You should probably be in surgery.
Adds random space traffic control chatter during the game. It's rare, not spammy. Like every 35 minutes it has one short conversation.
It adds a bunch of lore datums about different parties in space and ship names and stuff. That can be used for other stuff later.
If you find it annoying, you can disable it at the comms consoles (don't need to log in, anyone can do it).
***Normal traffic***
[Common] SCV Falken states, "Virgo TraCon, this is Federation SCV Falken on a military route to the Gateway 98-C at Arest, requesting refueling information."
[Common] Virgo Air/Space Control states, "Federation SCV Falken, this is Virgo TraCon, sending refueling information now."
[Common] SCV Falken states, "Virgo TraCon, thank you, good day."
***5% chance of wrong frequency***
[Common] SDV Lucina states, "Sol Command, this is Federation SDV Lucina on a diplomatic flight to NSB Checkmate, requesting remote telemetry data."
[Common] Virgo Air/Space Control states, "Federation SDV Lucina, this is Virgo TraCon, wrong frequency. Switch to 855.2."
[Common] SDV Lucina states, "Virgo TraCon, understood, apologies."
***2% chance of emergency traffic***
[Common] UNSC Colorado states, "This is Navy UNSC Colorado declaring an emergency! We have unknown life forms on board!"
[Common] Virgo Air/Space Control states, "Navy UNSC Colorado, this is Virgo TraCon, copy. Switch to emergency responder channel 639.2."
[Common] UNSC Colorado states, "Virgo TraCon, okay, switching now."
No-longer-infected but still ORGAN_DEAD flag limbs show up on scanner with a special thing so you can know they still need surgery/removal. They are pretty obvious from a visual exam, but hey, this scanner should show them too.
Yes yes. I know.
Anyway, there's no cooldown on this so you can give someone about 800 brute in 10 seconds. A LITTLE UNUSUAL if you ask me. Also reduced it from 8 because what the hell is that toilet seat made out of? Osmium? For an armor-ignoring attack that's a little high. Also the swirlie thing was coded wrong for the do_after.
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
Gives the not equal gate a correct icon_state. Icon state was set to"not equal"
In the electronic_assemblies.dmi it is actually "not_equal"
This gives it the correct icon_state
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
* Protolate lid no longer bounces back and forth througout the whole build cycle.
* Autolathe lid no longer closes, snaps open, and then -nothing- until item spawns.
* Instead, the lid closes, stays closed while the item builds, then opens again.