* possible fix
* truly a fix
* return of the lost comment
* and lost slash too
* stray not-my comment deleted
* added proper changelog
* replaced << with to_chat()
* adds cursed sword and 'haunted' object framework.
* fixes back.dmi conflicts
* adds cursed blade ghost pod
as well as fixing some ghost pod oddities
* fixes misc.dm conflicts
* adds cursed sword cave POI
* makes cursed sword use voice mob
as opposed to a brainmob
its now part dutch, part lojban. turns out Lojban looks exactly like "humans tried to reverse-engineer an alien language and pasted over the gaps with Banthu or whatever"
Refactors humanoid hiding to use `status_flags` and a define rather than a snowflake variable.
Swaps a magic number for a define.
Amends the humanoid hiding eligibility check.
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
* Fixes Runtime in tools.dm,239: undefined variable /mob/living/simple_animal/retaliate/solargrub/var/handcuffed
* Add logging to help identify the cause of runtime in examining zshadow mobs.
* Fix Runtime in buckling.dm,165: Cannot execute null.forceMove().
* Fixes Runtime in robot_items.dm,31: Cannot read null.origin_tech
* Fixes Runtime in paper_bundle.dm,183: Cannot read null.loc
- Added, weapons crate for explorers that has bolt action rifles, weapon powercell crate (security access only).
- Touchy of all the munition and security supply pack names so it's easier to tell what crate contains weapons, armor, and or gear.
- Slight adjustment of certain security and weapon crates. Moving some guns out of some crates, splitting some crates up (automatic weapons crate is two crates now) and changing the type of crate stuff comes in.
- Holoplant fix, now properly comes in a crate instead of being shipped without a protective box.
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.
* Gives the language a colour distinct from Siik.
* Changelog