Commit Graph

35 Commits

Author SHA1 Message Date
Zuhayr
8f6666a32e Converted barricades to material system. 2015-05-17 02:01:20 +09:30
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
f3be9b41f0 Ports /vg/'s Nas-Sie remake.
First phase: Port cultify procs.
2015-04-11 13:58:08 +02:00
Hubblenaut
109ef9ac89 Adds gambling tables 2014-09-28 21:48:57 +02:00
RavingManiac
1f5ee94096 Supply/scrubber upward pipes, downward pipes and pipe caps added. 2014-09-06 01:22:03 +08:00
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Zuhayr
d38c190a57 Merged multiz icons into structures.dmi. 2014-01-25 03:13:56 +10:30
Chinsky
fdaa2a2aad Fixes #3911
Icons for tables were just GONE.
2013-11-30 06:06:03 +04:00
Iamgoofball
a75492d26b Startoad's plasma windows commit, I'm doing the github stuff for it.
3677121b51
2013-11-01 18:53:45 -07:00
Chinsky
fadc121dac Can flip weakened reinforced table now too. 2013-10-11 10:52:24 +04:00
Chinsky
daba423428 Tableflips!
You can now flip non-reinforced straight, 1-tile wide tables.
Complete with ugly codersprites for flipped tables.
2013-10-11 02:13:59 +04:00
petethegoat@gmail.com
981ea58a47 Updated bedsheets and linen bins. Moved bedsheets out of defines, into bedsheet_bin.dm.
Standardised airlock_control.dm, and removed some useless spawn()s.
Updated a few things in paperbin.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 14:17:06 +00:00
petethegoat@gmail.com
606e40729a Fixed issue 1008. (Putting stuff into the seed extractor doesn't update sprites)
Added floor safes.
Fixed the icon paths (or lack thereof) for bluespace artillery, and the capitalisation.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4883 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 16:17:55 +00:00
petethegoat@gmail.com
5b1e7cb336 Removed the bandolier, on account of it looking like shit. In the two places where it was used, it's been replaced with the normal satchel.
Added the safe! A majestic two tumbler chunk of metal.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4882 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 15:01:16 +00:00
d_h2005@yahoo.com
60bce6c53b -Adds a new wizard artifact, the gem-encrusted hardsuit. Attack protection is equal to the highest values of robes + normal rig suit, and it allows spellcasting like a normal set of robes. Maybe now wizards can stop dying after blinking into space/teleporting to Borg Deathsquad Arrived.
And hopefully they WON'T use it to explore the derelict all around every round. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4794 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 05:34:03 +00:00
d_h2005@yahoo.com
d8fcb3576f Commiting Pewtershmitz' wooden table and floor sprites.
Adds Cheri trees, sprites by Pewter. They're not in the vending machines yet, until we get some foods for them going.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4789 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-01 00:53:46 +00:00
Kortgstation@gmail.com
02c1c7cd35 The purge continues.
------------Removed entirely------

gib.dmi (all the gib icons are in blood.dmi and actually used there)
livestock.dmi (all the icons are in critter.dmi or animal.dmi)


--------fire.dmi---------
1old
2old


-----alien.dmi----------
oldweeds
oldweeds1
oldweeds2


---------blob.dmi-------------
blobOLD
blob_damagedOLD
blob_damaged2OLD
blob_idleOLD
blob_coreOLD
blob_spore_tempOLD
blob_nodeOLD
blob_factoryOLD


---------structures.dmi-----------
21 unused lattice sprites, I’m not typing all their names


--------------weapons.dmi------------
dice
d20


------------uniforms.dmi------------
spiderman

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4367 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 08:18:39 +00:00
petethegoat@gmail.com
2d33156bb0 Added ladders.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-20 21:11:17 +00:00
baloh.matevz
b31ce8e533 - Ported BS12 code for smart tables. They now include T tables and full tables which continue into 1-tile thick tables. You still can't do everything ever but you can at least make T shaped table pieces.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3612 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 22:08:49 +00:00
polyxenitopalidou@gmail.com
091936f0b5 •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this

•You can find the unused newscaster sprite of my new project in terminals.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 17:44:32 +00:00
petethegoat@gmail.com
6b7d4efb03 VEY VEY VEY VEY.
Added the "Surgeon" mediborg sprite.
Laser gun inhands! Woooooaoaaahah.
Fixed up some hair and shit, added alt half-bang hair.
Some fixes for the Bloodhound.
MOTHERFUCKING WIRES! Almost no one will appreciate this, I have no doubt. But -I- appreciate it.
New tinted window sprites.
VEY VEY VEY VEY.

Oh, and I gave the laser cannon a new description.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2478 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 01:30:10 +00:00
baloh.matevz
cea7302b08 Smooth tables added
Tables now automatically determine which direction and sprite they'll use. They will connect to any adjacent table unless there is a window between them (regular, reinforced, tinted, whichever)

To achieve this I had to reverse all sprite directions in the dmi file, this means that on the dreammaker map, every single table piece faces the exact opposite way. I will fix this on monday but can't at the moment. There are no issues on the map tho as all the dirs get recalculated at map load and whenever an adjacent (cardinal or diagonal) table is created or deleted.

Ingame I removed the annoying CORNER/SIDE/ALONE, EAST/WEST/N... blabla menu as it determines this by itself now.

So yeah, smooth tables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1583 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-14 17:10:19 +00:00
cagerrin@gmail.com
ac4bb6e6e6 -Sprites for thermite melting effect.
(below is function notes for whoever recodes it, my attempt failed pretty badly)
-Overlay in effects.dmi should be applied when thermite is triggered(turf/simulated/wall/attackby(), in game\turf.dm)
-Wall isn't deleted, instead density var is set to 0
-When wall with var/thermite = 1 is attacked by crowbar, delete wall and replace with girder sub-object using melted icon_state from structures.dmi, deconstructable by welder rather than crowbar
(neither deconstruction should produce usable metal(slag perhaps))

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1556 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-09 05:12:25 +00:00
tronaldnwn@hotmail.com
4cfd1b7d12 - Attempted to straiten up some clothing dms
- Finally got the NASA Jump suit to be spess worthy. Admins please don't spawn a billion of these.
- Jumpsuits can now be used as spess suits if you add the flag "SUITSPACE"
- Tower Caps are in the Hydro seed vending machine again, and you can get logs from them!
- Sec's vending machine has 12 donuts by default, and can spit out 2 boxes of donuts if hacked.
- Logs can to be sawed with a circular saw, makes two planks each. Otherwise can be used to get more seeds.
- Planks can be formed into wooden objects, currently just wooden tables and wooden barricades.
- Wooden barricades, they can be made from 5 planks. They cannot be moved once built. You can repair with more planks, and destroy them by bashing it (giving a few planks).
- Wooden tables now deconstruct into wooden table parts (no more transmutation of wood to metal).
- Plant scanner now lists water and nutriment level.
- Ammonia, nutriment, and diethylamine are VERY good for plant nutrient. Other types of chemicals have been altered to be more effective. Sugar causes everything to grow, weeds and pests, and plants. Cryodone is very good to save plants from poison and death, water gives a 1:1 ratio for injection, soda water is very good for plants, nutriment now works on plants (it is a fertilizer), and radium properly kills your plants slightly.

- Moved the wooden log to harvest DMI
- Added some related semi place holder sprites for wooden tables, wooden planks, and wooden barricades

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1502 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-26 00:00:56 +00:00
baloh.matevz
ecdbe5d1da 1 tile thick reinforced tables added. Their sprites are not really the best but I had to loose the gradient due to them needing to combine together.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1482 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-21 10:21:24 +00:00
baloh.matevz
cd6697fd75 Single tile wide tables added in a full set including corners.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1478 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-20 20:17:30 +00:00
baloh.matevz
8b2be74d09 - Wirecutters have a 50% chance of changing to the yellow sprite
- Upon spawn, the screwdriver picks between 7 colors
- Electrical toolboxes now have a 5% chance of spawning with insulated gloves in them. (I did my maths, there are 12 electrical toolboxes on the station, this means only one of them will contain the gloves about once every two rounds) Most of these toolboxes are in protected areas anyway. (Part of DangerCon 2011)

Mapping:
- Tech storage now contains a pair of insulated gloves. (DangerCon 2011)
- There is now an oxygen canister near disposal, in emergency storage and the CE's office. Toxins has a toxin canister near the maintenance access, the incinerator has two toxin canisters and two oxygen canisters again, the construction site north of robotics has a small plasma tank. (All part of DangerCon 2011)
- Notices about financial cuts (announcing the removal of tools, equipment and supplies as determined by Dangercom 2011) now spawn on all heads' desks
- Wooden tables now look nicer
- 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1455 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-16 23:27:18 +00:00
baloh.matevz
3af0095ff3 Small tweaks to smooth lattice code. (When you spend 4 hours working with lattice with a red dot in the middle, it becomes almost intuitive that the dot should be there.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1335 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-02 06:10:40 +00:00
baloh.matevz
64d33a6f0b - Smooth lattice added
- Lattice can no longer be placed on floors
- There can only be one lattice on each tile (no lattice stacking)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-02 05:34:25 +00:00
baloh.matevz
67e0554d34 CHANGELOG UPDATED
- Opaque windows (tinted and frosted) now look darker
- Added a trashcart object (trash bin, behaves like a crate)
- Added several recolored spacecash items. Some spawn in the vault.
- Added a new type of cigar.
- Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho.
- Overalls now work for all directions
- Added thermal monocle object (thermoncle)
- Removed the swat_suit (which was broken) and all it's references (from human.dm)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 06:23:59 +00:00
cagerrin@gmail.com
99aabd140e -Changed nuke storage into a vault, vault isn't completely finished(door still needs SPECIAL SNOWFLAKE code), but it works. Map is now 2.0.6 for easy reverting just in case.
-Tweaks to AI core(windows added allowing Captain/HoP to see a bit of the upload, removed a row of rwalls from bridge)(XSI please don't murder me)
-New sprite for PACMAN generators(only for the simplest version right now but I'll get ones for the others soon enough)
-Several new floor tiles(caution striping for plating/white tiles/syndicate shuttle tiles, new tiles for vault).
-New sprites for grey shuttle walls(proper external diagonals, internal wall/red shuttle tile diagonals)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1231 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 04:05:04 +00:00
cagerrin@gmail.com
7bc4a325fd -Reapplied gradient to directional table sprites. Gradient is now matching across all normal directional tables including center.
-Recoloured a stray line on south-facing wood tables that didn't match with other wood parts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1202 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 07:48:17 +00:00
hunterluthi
ab0630a440 Just a few minor map updates
-I put in a "middle table" sprite, allowing tables (not r-tables or wood tables, yet) to be more than 3x2, they can now, for example, be 3x3 (see atmos)
-Fixed some missplaced grilles/lattices on the port solar. 
- Added a "break room" to engineering/atmos in that unused room between them. It contains everything the young engineer needs, cheetos and video games.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1200 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 01:15:58 +00:00
Skiedrake
78fc52ef11 Merge to main from the hydroponics branch r57_skie_1.
Hydroponics update + bugfixes.
Consists of revisions: 
R58, R60, R67, R68, R73.


Combined changelog (from oldest rev to newest):

Put all hydroponics defines into one .dm file
Added functionality for nettles and made all currently growable plantlife work
Changed hydroponics layout
Added Hydroponics Supply crates and added weed/pest sprays into the current ones
at hydro
Fixed nettle hold graphics
Fixed vending machines showing hidden items.
Added Research Director hydroponics access and botanists tox access (already had
chem access, but no tox).
Hydroponics in great shape. Spank Numbers for final modifications before merging
to trunk. (weedkillers, pestkillers)
Added a seed vending machine.
Amanitas now poison, and the poison is nasty. Added a poison() proc to all
foods.
Added graphics for vertical and horizontal one-tile-wide tables. Put one inside
hydroponics.
New 'blur' texture when your vision goes blurry.
Fixed a typo in hydroponics code.
Added a disposal unit in hydroponics.
Added a how-to instructions paper in hydroponics.
Hydroponics in working order. Extra features still in developement.
Fixed weedspray and pestspray entries.
Removed chaplains random probability to have see_invisible 15 at start, because
it's reset to 0 right next world tick anyways.
Added burn() and drug() procs to foodstuffs.
Added drug effects to some mushrooms. Have a nice trip.
Made chilis heat you up and ice peppers freeze you down.
Fixed carrot's harvest icon (it didn't exist)


To-do: Mutagens and vitamins for hydroponics plants.
New mutations, recipes for cook, extracting stuff from plants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@74 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-07 19:33:23 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00