mwerezak
|
486940c9e0
|
Makes holo objs slightly transparent
|
2015-03-27 10:32:41 -04:00 |
|
mwerezak
|
872e0a0e84
|
Fixes holocarp not being transparent.
|
2015-03-27 01:36:36 -04:00 |
|
Zuhayr
|
dda3fc8f02
|
Merge pull request #8469 from mwerezak/robot-emp
Reduces the effect of EMP on robot power cells, some other things
|
2015-03-26 19:00:39 +10:30 |
|
PsiOmegaDelta
|
447cbab45f
|
Merge pull request #8613 from mwerezak/gun-rewrite
Adjusts ammo autolathe costs
|
2015-03-24 21:54:49 +01:00 |
|
Zuhayr
|
0bb2cd835c
|
Merge pull request #8600 from mwerezak/bread-tube
Adds bread tube trash item, merc shuttle vendor
|
2015-03-25 00:54:16 +10:30 |
|
mwerezak
|
1ce81b91b1
|
Adds bread tube trash item
|
2015-03-24 04:03:06 -04:00 |
|
mwerezak
|
113498dc1e
|
Makes bread tube nutriment content similar to comparable snacks
|
2015-03-24 03:57:17 -04:00 |
|
Zuhayr
|
7e615521ef
|
Should fix issues with invisible seeds/products/plants.
|
2015-03-24 13:51:44 +10:30 |
|
Zuhayr
|
45f28d5372
|
Fixes #8485
|
2015-03-24 13:20:24 +10:30 |
|
Zuhayr
|
ef50918b9c
|
Hackfix for #8588
|
2015-03-24 12:46:07 +10:30 |
|
PsiOmega
|
bd48c76620
|
Merge remote-tracking branch 'upstream/master' into dev-freeze
|
2015-03-23 21:14:32 +01:00 |
|
PsiOmegaDelta
|
c85e1ce786
|
Merge pull request #8592 from comma/maxlen
Readded missing check for paper editing
|
2015-03-23 21:13:43 +01:00 |
|
Chinsky
|
a9ee51bc64
|
Readded missing check for paper editing
Removed it back when HTML in paper was a thing again adn never put back in, can possibly cause issues.
Thanks @volas for noticing.
|
2015-03-23 23:02:43 +03:00 |
|
mwerezak
|
f8eb5ccb97
|
indent fix
|
2015-03-23 13:04:39 -04:00 |
|
Zuhayr
|
14950a7e3a
|
Merge pull request #8584 from Kelenius/ofBorgsAndGlass
Fixed construction borg's Rglass
|
2015-03-23 21:34:36 +10:30 |
|
PsiOmega
|
1908ba59e2
|
Merge remote-tracking branch 'upstream/master' into dev-freeze
|
2015-03-23 11:45:32 +01:00 |
|
Kelenius
|
026ec265d4
|
Fixed construction borg's Rglass
|
2015-03-23 12:11:58 +03:00 |
|
mwerezak
|
dc1f05a9da
|
Tweaks rig emp effect, breach_threshold
|
2015-03-23 02:49:34 -04:00 |
|
mwerezak
|
ceaa938b89
|
EMP deals burn instead of brute to silicons, and bypasses robot armour
|
2015-03-23 02:47:05 -04:00 |
|
mwerezak
|
28df26b36c
|
Reduces the effect of EMP on robot power cells
Temporary fix to resolve #8454
|
2015-03-23 02:34:17 -04:00 |
|
mwerezak
|
8ff15108f9
|
Reduces 14.5mm ammo box cost to 2 TC, slight rename
|
2015-03-23 00:16:48 -04:00 |
|
mwerezak
|
a60921326e
|
Adjusts ammunition autolathe costs, makes 7.62 mags printable
|
2015-03-23 00:06:28 -04:00 |
|
Zuhayr
|
1474c6fdd1
|
Merge pull request #8574 from PsiOmegaDelta/AIDel
Deletes AI eye along with the AI.
|
2015-03-23 10:54:36 +10:30 |
|
Chinsky
|
f4dd077d50
|
Merge pull request #8571 from PsiOmegaDelta/EyeFix
Fixes #8534.
|
2015-03-22 21:47:17 +03:00 |
|
PsiOmega
|
767f4dd537
|
Deletes AI eye along with the AI.
|
2015-03-22 18:51:15 +01:00 |
|
PsiOmega
|
f9b8c2dbc9
|
Fixes #8534.
Sets icontype to its proper value.
|
2015-03-22 16:25:24 +01:00 |
|
Zuhayr
|
8791c2bf1e
|
Fixing a typo.
! and ~ both compile. Feh.
|
2015-03-23 00:05:29 +10:30 |
|
Zuhayr
|
9deebbf9f6
|
Vines should now respect coverage and magboots.
|
2015-03-22 16:25:22 +10:30 |
|
Zuhayr
|
bf8ad6d585
|
Rebalanced xenoflora sprites, fixed numerous issues.
|
2015-03-22 16:13:15 +10:30 |
|
GinjaNinja32
|
26d878fb02
|
Move closing bracket outside <i> tag
Opening bracket is outside. Consistency!
|
2015-03-21 21:08:54 +00:00 |
|
GinjaNinja32
|
04640eafb1
|
Fix issues with skill class procs
|
2015-03-20 22:47:51 +00:00 |
|
Zuhayr
|
fb52e095d0
|
Fixes #8543
|
2015-03-20 12:37:55 +10:30 |
|
MrSnapwalk
|
9463ab028a
|
Adds Andrewmeythaler's custom item.
|
2015-03-17 22:19:13 -05:00 |
|
Chinsky
|
d3b202db4d
|
Merge pull request #8512 from Zuhayr/dev-freeze
Fixes.
|
2015-03-17 14:19:59 +03:00 |
|
PsiOmega
|
018bd4ebdd
|
Merge remote-tracking branch 'upstream/master' into dev-freeze
|
2015-03-17 12:01:09 +01:00 |
|
Zuhayr
|
92f53d6b80
|
Fixes #8478
|
2015-03-17 20:08:46 +10:30 |
|
Zuhayr
|
033f758abd
|
Fixes #8477
|
2015-03-17 20:04:07 +10:30 |
|
Zuhayr
|
145b4442e5
|
Fixes #8388
|
2015-03-17 19:49:18 +10:30 |
|
Zuhayr
|
beaba0b88f
|
Fixes #8440
|
2015-03-17 19:35:25 +10:30 |
|
Zuhayr
|
b766f9efcf
|
Fixes #8378
|
2015-03-17 19:20:33 +10:30 |
|
Zuhayr
|
7cbe2c94fb
|
Fixes #8388
|
2015-03-17 19:19:28 +10:30 |
|
Zuhayr
|
0267f156b5
|
Fixes #8446
|
2015-03-17 19:17:36 +10:30 |
|
Zuhayr
|
1f1fe76ec6
|
Fixes #8495
|
2015-03-17 19:16:56 +10:30 |
|
PsiOmega
|
cfb3bad3e2
|
Fixes #8498.
Simple animals should now die properly when killed.
|
2015-03-16 13:46:08 +01:00 |
|
PsiOmega
|
172110b582
|
Merge remote-tracking branch 'upstream/master' into dev-freeze
|
2015-03-16 12:37:43 +01:00 |
|
PsiOmegaDelta
|
e61494561d
|
Merge pull request #8460 from comma/master
Fixes organ bioprinter and the organs.
|
2015-03-15 02:43:47 +01:00 |
|
mwerezak
|
6c794a8608
|
Fixes damage multiplier mixup, bumped var not being reset
|
2015-03-14 02:56:05 -04:00 |
|
mwerezak
|
e6e0c87062
|
Aggressive grab auto hit only applies to close targets and melee attacks
|
2015-03-14 01:53:11 -04:00 |
|
mwerezak
|
c4e4c77320
|
Having a neck grab on someone causes them to be hit by projectiles first instead of you.
If however the bullet misses or passes through the person being grabbed then it continues on and may still hit the person doing the grabbing.
|
2015-03-14 01:30:09 -04:00 |
|
mwerezak
|
812ff9869d
|
Implements projectile point blank damage multipliers for targets being grabbed.
|
2015-03-14 00:41:55 -04:00 |
|