Cleans out the nonverbal language check from say_understands(), which
now is responsible for language only.
Nonverbal languages have a chance of causing an emote when used.
Adds sign languages, which have no verbal component.
Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.
IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.
As well, having an infection will increase your body temperature, and
body scanners now detect infections.
New things!
/obj/structure/disposalpipe/tagger
- retags a holder when it passes through
/obj/structure/disposalpipe/tagger/partial - retags a holder when it passes through two times; good for loop detection
/obj/structure/disposalpipe/sortjunction/wildcard - filters out all holders that are tagged
/obj/structure/disposalpipe/sortjunction/untagged - filters out untagged holders
Tagging doesn't use an icky list index system any more, tags are put into a global list and directly checked against.
Changed the map around a bit, disposals is now a proper loop but anything that's not tagged, is tagged with "Disposals" or anything that passes the tagger twice will be filtered out.
Not a feature, just a fix for drones being sad about weird disposals. <3
This reverts commit 1679b4062f, reversing
changes made to b149b273d9.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Conflicts:
code/datums/visibility_networks/update_triggers.dm
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).
If the confic option for mentors is set then
the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt
staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.
Also: Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
Adjusted hardsuit values to match descriptions a little better. Returned
some atmos hardsuit values to eng ones since they don't seem to have
reduced slowdown after all, instead they trade radiation protection for
thermal protection.
Updated syndie hardsuit species excludes as those species now have their
own syndie hardsuits.
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm