Commit Graph

13606 Commits

Author SHA1 Message Date
mwerezak
e1d495b9ea Fix for supply controller update 2014-06-22 18:11:10 -04:00
mwerezak
dc304026a9 shuttle_controller now uses a shuttle datum 2014-06-22 18:10:56 -04:00
Zuhayr
de88ed4fab Merge pull request #5329 from comma/dev
mastere -> dev merge and a fix
2014-06-23 05:46:51 +09:30
mwerezak
1c91b2984d Supply controller now holds a ref to it's shuttle
Instead of having to look it up every time.
2014-06-22 14:18:52 -04:00
Chinsky
2cc80a0694 Fix for a runtime. 2014-06-22 22:17:56 +04:00
Chinsky
7e56df8689 Merge pull request #5308 from mwerezak/wound-infections
Re-enables infections, implements a wound infection system, improves body temperatures
2014-06-22 22:04:25 +04:00
Zuhayr
65013ac5a1 Merge pull request #5325 from mwerezak/temperature-expose
Fixes FEA temperature_expose() being used instead of ZAS fire_act().
2014-06-23 00:19:15 +09:30
Mloc
9e0d853e62 Merge pull request #5326 from comma/mlocisdumb
optimize crew monitor's scan()
2014-06-22 15:34:39 +01:00
Zuhayr
9f63bccd93 Merge pull request #5319 from DJSnapshot/hotfix
Removing automatic IPC whitelist
2014-06-23 00:00:55 +09:30
Mloc-Argent
191e21ead6 atmos: fix everlasting fires
Fires were checking against a non-reduced air sample for existance, so
the reduced sample wasn't working in zburn when it failed the check.
Also fixed volatilefuel not being scaled in the phoron reagent.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-06-22 15:25:23 +01:00
mwerezak
5305de5ecb Fixed misplaced prob(), added notes 2014-06-22 09:51:38 -04:00
Zuhayr
8e6c12a405 Merge pull request #5324 from Loganbacca/bayfix
Preview icon render fix
2014-06-22 22:13:17 +09:30
Zuhayr
1cfb9b6ea1 Merge branch 'master' of https://github.com/Zuhayr/Baystation12 into dev 2014-06-22 21:58:46 +09:30
Zuhayr
183ee20ab6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-06-22 21:58:30 +09:30
Zuhayr
bb8951a53c Makes forks usable. 2014-06-22 21:49:55 +09:30
DJSnapshot
41362280f3 lowercase ntos by request of mloc + updates to background. 2014-06-22 03:46:36 -07:00
DJSnapshot
7a5a3d47ae Fixed up security, medical, card, and crew. Made Computer 3 actually do what it's supposed to do. 2014-06-22 03:31:06 -07:00
Chinsky
86db41a582 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge branch 'master' of https://github.com/Baystation12/Baystation12

Optimizes crew console scanning to only look for mobs instead of ALL clothing items in the world.
2014-06-22 14:30:50 +04:00
Mloc
af60005aad Merge pull request #5317 from comma/master
Couple o fixes
2014-06-22 11:13:29 +01:00
DJSnapshot
9de9dab362 Initial commit of Computer 3 from Paradise, along with a bunch of fixes. 2014-06-22 02:08:42 -07:00
mwerezak
37e63dfcb0 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().
2014-06-22 00:13:22 -04:00
Loganbacca
63f9b93ab0 Preview icon render fix
- Fixes #5254
- Changes organ render list to a structured list so we can control the render order
2014-06-22 13:05:41 +12:00
mwerezak
5bd975850a Less terrible sprite for suit cooling device
Also adds a few of them to EVA storage.
2014-06-21 20:41:29 -04:00
mwerezak
c5d14da602 Fixes pressure and temperature damage for autopsies 2014-06-21 20:38:50 -04:00
mwerezak
7500275c41 Fixes bad capitalization in proc call 2014-06-21 17:07:38 -04:00
mwerezak
9528557573 IPCs actually take heat damage from temperature now
Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
2014-06-21 16:58:20 -04:00
mwerezak
1a57ed7355 Having an infection raises your body temperature
Also the toxin damage taken during INFECTION_LEVEL_ONE is greatly
reduced.
Fixes robotic internal organs getting infections.
Fixes the organ_failure random event. Forgot to set the affected organ
as needing processing.
2014-06-21 16:55:07 -04:00
mwerezak
b9fa433087 Adds suit cooling device
Also:

Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
2014-06-21 16:53:18 -04:00
mwerezak
1a74db2110 Merge remote-tracking branch 'upstream/dev' into train-cleanup
Resolved merge conflicts, and added some more user feedback to attach/unattach procs.

Conflicts:
	code/modules/vehicles/cargo_train.dm
2014-06-21 11:29:10 -04:00
mwerezak
0c060d144b IPCs now need to be scanned with a robotanalyzer 2014-06-21 11:08:09 -04:00
Chinsky
a5ae759703 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-06-21 19:02:20 +04:00
Chinsky
15536d27a4 Fixes #5264
Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.
2014-06-21 17:52:59 +04:00
Zuhayr
baeca85704 Merge pull request #5321 from mwerezak/diona-lang
Fixes #5299
2014-06-21 19:11:50 +09:30
Zuhayr
4dc6028caf Merge pull request #5316 from Jarcolr/master
Fixes #5283 and #5315
2014-06-21 19:11:37 +09:30
mwerezak
3f9fbc680b Fixes #5299 2014-06-21 02:07:47 -04:00
Loganbacca
f0c32f4d23 Vehicle layer tweak 2014-06-21 17:56:07 +12:00
mwerezak
2737171337 Cleans up train latching/unlatching
Also adds a verb for turning off train engines.
2014-06-21 01:30:40 -04:00
DJSnapshot
ced6f13656 Removing automatic IPC whitelist in preparation for whitelisting and overhaul of IPCs. 2014-06-20 20:53:11 -07:00
mwerezak
244b43c657 Infections now spread between organs
Infections can now spread between internal and external organs.
Also changes the organ_failure random event to cause an infection
instead.
2014-06-20 23:22:03 -04:00
Loganbacca
d6022017c8 New vehicle loading code
- Vehicles now load items on them somewhat like roller beds, allowing you to interact with them
2014-06-21 14:13:25 +12:00
Ccomp5950
68d01b00ab Merge pull request #5297 from comma/fancy
Nextgen lights
2014-06-20 20:30:11 -05:00
mwerezak
1b86e3548f Cleans up organ processing 2014-06-20 21:02:24 -04:00
mwerezak
cf5ff7e992 Body temperature fixes and updates
Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.

IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.

As well, having an infection will increase your body temperature, and
body scanners now detect infections.
2014-06-20 18:18:02 -04:00
Mloc-Argent
dd7f0dac0e Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/computer/card.dm
	code/modules/mob/living/say.dm
2014-06-20 22:02:40 +01:00
Chinsky
b7832f862a Fixes #5311 2014-06-21 00:58:31 +04:00
Jarcolr
90e08a15b3 Fixes #5283 and #5315
All it took was some fancy switches.
2014-06-20 23:20:45 +03:00
mwerezak
032061522b Body temperature damage now uses species values 2014-06-20 13:37:07 -04:00
Zuhayr
33fa88e27a Merge pull request #5309 from mwerezak/flashbang
Fixes #5186
2014-06-20 21:23:34 +09:30
Chinsky
78142a7cc2 Merge pull request #5276 from caelaislinn/xenoarchaeology
Xenoarchaeology
2014-06-20 14:41:25 +04:00
Cael Aislinn
22cc2558ff switched autocloner and replicator artifacts over to a timer system, made replicator use materials to create items (materials can be anything)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-20 18:42:38 +10:00