Commit Graph

12597 Commits

Author SHA1 Message Date
Anewbe
b5866d5876 Merge pull request #3088 from Leshana/huhbots
Ports Bot Patrolling back to Polaris (Plus bot fixes)
2017-03-19 16:09:32 -05:00
Neerti
accf43e644 Merge pull request #3093 from Anewbe/translator_tweaks
Translators can't output hive or nonverbal languages
2017-03-17 08:52:31 -04:00
Anewbe
458f9ce6d4 Merge pull request #3096 from VOREStation/paraflate
Add one inflatables kit to paramedic lockers
2017-03-16 22:50:53 -05:00
Arokha Sieyes
400b0749aa Add one inflatables kit to paramedic lockers
Makes sense to meeee. Hopefully it does to you, too. Gotta rescue those people!
2017-03-15 23:56:52 -04:00
Anewbe
bf307ac0dc Translators can't output hive or nonverbal languages 2017-03-15 20:56:18 -05:00
Neerti
d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Neerti
e08b8edbd3 Merge pull request #3077 from Anewbe/translator
Ports the translator
2017-03-14 21:23:13 -04:00
Leshana
eb65ff2ed2 Ports the new parts of https://github.com/Baystation12/Baystation12/pull/15298 back to Polaris
* Changes navbeacons to no longer use radios (Doing so was slower and didn't really help anything) Note: var/freq remains for mapping compatibility until all maps are updated.
  * Fixes navbeacons to actually hide under flooring if you put plating over them.
  * Changed how navbeacons are mapped in.  Don't use the picky "code_txt" variable, instead use appropriate subtype.
  * Made useful reusable subtypes so you don't have to code in a type for every. single. one.
* Updated mulebot to use new navbeacon codes.
* Re-activate patrolling!  With the new navbeacons, bots with will_patrol can follow the patrol navbeacons.
  * Note: various "should_patrol" variables on each bot type unified under /mob/living/bot/var/will_patrol
* Securitrons (beepsky) got an overhaul to the new patrol routing.
  * Note: BayStation replaced the snowflake handcuffs code with acutal handcuffs.  Polaris handcuffs requiere a grab to work, so are more complicated.  Kept our existing attack code.
  * Behavior procs reorganized to use better movement detection and just be more flexible.
* Floorbot fixes & removal of bridgemode
  * Floorbot will now remove & replace broken floor tiles.
  * Floorbot will no longer decide its okay to pave over all of SPACE.
  * For the moment patching hull breaches is disabled, it is too laggy.
* Sundry bugfixes to all bots
  * Use forceMove() instead of setting loc
  * Use "\The [X]" message strings.
  * Pass target to do_after() when doing something to a target.
* Fixed events that were supposed to emag bots to now do so again.
2017-03-14 16:29:29 -04:00
Anewbe
ab1812d9ff Adds the ear translator 2017-03-13 20:03:45 -05:00
Anewbe
6a15a9419a Merge pull request #3081 from VOREStation/advmed
Fix internal bleeding on adv med scanners
2017-03-13 16:41:12 -05:00
Anewbe
ae599bb68d Merge pull request #3065 from Neerti/3/6/2017_invisible_spaceships
Ports Vore's Space Traffic Controller feature.
2017-03-13 15:59:09 -05:00
Arokha Sieyes
c7c9b5e7e4 Fix internal bleeding on adv med scanners
The nanoui template expects "internalBleeding" to be in the organStatus list, not in the organData list. I agree with this expectation, as this is also where normal "bleeding" is stored, so I updated the adv_med.dm file rather than changing the template.
2017-03-13 01:48:38 -04:00
Anewbe
e2680eff87 Merge pull request #3063 from Anewbe/tank_fix
Changes tank sprite for Vox
2017-03-12 19:26:07 -05:00
Anewbe
f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Neerti
9dbd05e8d4 Ports Vore's Space Traffic Controller feature.
Ports Vore's fluff spaceships that talk on comms every ~40 minutes.
2017-03-08 22:06:48 -05:00
Anewbe
7130d56b80 Merge pull request #3064 from Woodratt/WR_SC_Changes
WR_SC_Map_Changes
2017-03-08 19:58:46 -06:00
woodratt
19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
Anewbe
0465613465 Changes tank sprite for Vox 2017-03-08 12:36:43 -06:00
Anewbe
96d94410df Merge pull request #3048 from nachomeep/gas
Makes phoron very purple.
2017-03-08 10:52:53 -06:00
nachomeep
a53b196e13 missed a line 2017-03-08 08:05:41 -05:00
Leshana
a5a805414b Fixed paths references to obsolete path /obj/item/clothing/shoes/combat
* It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not.  The changling subtype prevented any compile errors.
2017-03-06 21:58:39 -05:00
Neerti
fc75357c61 Merge pull request #3054 from Anewbe/healthscanner
Oxyloss shows as cyan
2017-03-06 18:59:27 -05:00
nachomeep
afcd662beb turns all phoron purple 2017-03-06 17:54:40 -05:00
Leshana
8355428e4e Adds Supply Shuttle Hook
* Adds a global hook for when the supply shuttle reaches centcom.  The existing sell_crate hook is too limited, as it only detects what is in crates, and is fired many times, making it hard to produce a summary for events that might want stuff shipped on the shuttle.
2017-03-06 12:36:19 -05:00
Anewbe
b4ec8eb026 Oxyloss shows as cyan 2017-03-05 14:19:51 -06:00
Anewbe
d68292b236 Merge pull request #3002 from Anewbe/plant_things
Space Vines are more dangerous
2017-03-05 14:15:13 -06:00
Anewbe
05e6ef5ad8 Merge pull request #2988 from Anewbe/boots
Boots are now a subtype of shoes
2017-03-05 14:13:47 -06:00
Anewbe
e2a9b64174 Merge pull request #3043 from Leshana/blueprints
Extend Station Blueprints to consider outdoor mining areas as "space"
2017-03-05 14:11:45 -06:00
Anewbe
26399c0e43 Merge pull request #3044 from VOREStation/cryo
Make cryo recursively remove mobs
2017-03-05 14:09:30 -06:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Anewbe
283071d9db Merge pull request #3035 from Neerti/3/2/2017_example_map
Adds Multi-Z Test Map
2017-03-04 15:26:49 -06:00
Arokha Sieyes
4533150c67 Make cryo recursively remove mobs
So if a mob is being held, like a Teshari, or anything else ~~like being eaten cough~~ then they are handled correctly by cryopods. Otherwise if someone scoops a Teshari, and cryos, they are simply deleted, their records stay in the round, their job slot is occupied indefinitely, etc.
2017-03-04 01:39:42 -05:00
Leshana
340a393161 Extend Station Blueprints to consider outdoor mining areas as "space"
* Allows constructing new rooms out of the asteroid!  Previously blueprint couldn't because it wasn't technically "/area/space"
* Also moved the list of what area types count as space or protected to variables so its not a list embedded in the middle of a proc...
2017-03-03 20:12:03 -05:00
Anewbe
facd055d07 Merge pull request #3037 from VOREStation/traybuckle
Fix two extra robust bugs
2017-03-03 18:23:25 -06:00
Arokha Sieyes
f7c22dc54d Fix two extra robust bugs
Trays have no attack cooldown because they have this crazy-long snowflake code for attacks.

Beds (and children like chairs) don't track target for grab-buckle do_after, letting them run away and get teleported back to the chair and buckled regardless of their efforts.
2017-03-03 16:25:53 -05:00
Neerti
0f781e36a7 Adds Multi-Z Test Map 2017-03-03 09:40:34 -05:00
Anewbe
a0198fb947 Merge pull request #3022 from VOREStation/infections
Infection code improvement
2017-03-02 19:54:26 -06:00
Anewbe
25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Anewbe
bb2adf1290 Merge pull request #3021 from Neerti/2/23/2017_porting_map_datum_system
Ports a large chunk of the map datum system that europa/bay uses.
2017-03-02 16:32:02 -06:00
Anewbe
acf30da072 Merge pull request #3033 from VOREStation/surgidesc
Fixes descriptions on 3 surgical tools
2017-03-02 15:23:27 -06:00
Arokha Sieyes
55d5c2d615 Fixes descriptions on 3 surgical tools
Someone forgot theeeese. So they showed the "Ahelp this" description.
2017-03-02 14:08:13 -05:00
Arokha Sieyes
729460ce94 Necrotic limbs in scanner
No-longer-infected but still ORGAN_DEAD flag limbs show up on scanner with a special thing so you can know they still need surgery/removal. They are pretty obvious from a visual exam, but hey, this scanner should show them too.
2017-02-28 22:54:33 -05:00
Neerti
561f10bced Merge pull request #3013 from Anewbe/lung_cancer
Minor smoking update
2017-02-28 21:28:27 -05:00
Anewbe
8875c5ce1f Merge pull request #3027 from VOREStation/implanters
Make implanters able to be created
2017-02-28 20:26:48 -06:00
Anewbe
e93fbddd7f Merge pull request #3025 from VOREStation/toilet
Toilet fixes
2017-02-28 19:14:11 -06:00
Arokha Sieyes
50a8b94294 Make implanters able to be created
Under 'medical' in the autolathe. 1 sheet metal, 1 sheet glass (syringes were 2 sheets total so just keeping with that).
2017-02-28 16:25:55 -05:00
Arokha Sieyes
bd844c0e16 Toilet fixes
Yes yes. I know.

Anyway, there's no cooldown on this so you can give someone about 800 brute in 10 seconds. A LITTLE UNUSUAL if you ask me. Also reduced it from 8 because what the hell is that toilet seat made out of? Osmium? For an armor-ignoring attack that's a little high. Also the swirlie thing was coded wrong for the do_after.
2017-02-28 01:52:57 -05:00
Arokha Sieyes
2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00
Arokha Sieyes
9ef7496545 Infection code improvement WIP 2017-02-27 16:35:56 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00