Commit Graph

89 Commits

Author SHA1 Message Date
Zuhayr
823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
mwerezak
b7429a76ea Adds tajaran/unathi tacticool sprite sheets
No more clipping into muzzles.
2014-11-13 01:03:29 -05:00
mwerezak
6ac3c4c359 More custom loadout jackets + bandana
Adds custom loadout gear:
Searif's brown leather jacket, NT brown leather jacket, and grey hoodie.
Also brings back the orange bandana, and adjusts some siemens
coefficient values that weren't making sense.
2014-11-02 22:51:33 -05:00
Chinsky
bad385e1d1 Merge pull request #6791 from Zuhayr/dev
Removes references to the Syndicate and renames nuclear emergency mode.
2014-10-21 01:13:17 +04:00
Chinsky
3796c034f3 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into master-dev
Conflicts:
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
	maps/tgstation2.dmm
2014-10-20 04:52:45 +04:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
mwerezak
b8cfe87ca2 Fixes #6783, moves spacesuits to a separate file
Adds an update_clothing_icon() proc to clothing items that will call the
relevant icon update proc on the mob which is equipping the clothing, if
any. Changes various clothing procs to not call update icon procs on usr
which may not even be the mob wearing the clothing.
2014-10-18 22:12:15 -04:00
Ravensdale
431d7a2581 Flower hairpin now works for ears and head slots 2014-10-17 20:12:03 -07:00
Zuhayr
6d1fd2886b Added goddamn atrocious wig for Earthcrusher. 2014-10-12 11:58:58 +10:30
Gamerofthegame
a47ec82103 Merge repair 2014-10-03 16:04:31 -04:00
Mordeth221
4e8f57cd2d Added helm for use in events and other things 2014-09-26 17:30:41 +01:00
MrSnapwalk
9b464d268c ERT update 3: electric boogaloo. 2014-08-19 21:46:27 -05:00
PsiOmega
2a46b83dce Adds new items. Source: https://github.com/Baystation12/Baystation12/pull/5928 2014-08-13 09:35:04 +02:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00
Zuhayr
a2a5991bae Fixes #5523 2014-07-14 12:23:28 +09:30
Zuhayr
f1d83d3f94 Fixed some vox icons. 2014-07-01 07:29:30 +09:30
Jarcolr
2ed5cb2b1f Fixes #5223
This fixes #5223 and the collectable chef hat. who used "chef" instead
of "chefhat".
2014-06-28 17:19:55 +03:00
Zuhayr
9e7fe6d700 Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this. 2014-06-11 01:14:38 +09:30
Mloc-Hibernia
e3a8d5eb43 Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	code/game/objects/effects/spawners/bombspawner.dm
2014-05-11 13:19:09 +00:00
Zuhayr
a68c4e9c55 Fixes #3993 2014-05-10 10:26:05 +09:30
Mike
1e5ad59b8c More sensible clothing w_class
Helmets, suits, shoes, and large articles of clothing now have a more
appropriate w_class = 3. Slippers are small enough to have w_class = 2.
2014-04-29 14:42:22 -04:00
Ravensdale
50a45b32ae Fixes a define spelling error. 2014-03-03 20:23:21 -08:00
Segrain
b7059519c2 Merge remote-tracking branch 'upstream/master' into dev 2014-02-03 04:36:03 +03:00
Ccomp5950
d38af0c44b Typo fix: corpotate -> corporate.
And superfluous U removal 'MURIKA!
2014-02-01 15:25:00 -06:00
suethecake
6f69e7f821 Stuff. 2014-01-29 18:15:35 -06:00
Mloc-Argent
65f218ee63 Merge branch 'master' into dev-freeze
Conflicts:
	code/ZAS/Fire.dm
	html/changelog.html
	maps/tgstation2.dmm

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 22:01:16 +01:00
Mloc
49c0a30301 Merge branch 'master' into dev
Conflicts:
	baystation12.dme
	html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Erthilo
1992a10b52 More attempts at string limit string reduction. 2013-08-31 20:13:03 +01:00
Zuhayr
1b41e4a582 Security item fixes, sprite fixes. 2013-08-28 23:33:46 -07:00
Zuhayr
93011399f0 CubeJackal's new sec uniforms. 2013-08-28 21:18:14 -07:00
Jamini
f05c44dc23 Praying this works
Added Lockable lockers for atmos techs
Adjusted equipment in lockers
Adjusted wardrobe lockers
Added Engineering berets
Rearranged equipment in engineering

Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-08-13 18:57:08 -04:00
Zuhayr
513a9d7ee8 Fixes #3052 2013-06-22 20:22:19 -07:00
MisterBook
a34174e124 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-05 18:39:43 -05:00
Zuhayr
9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
MisterBook
fd8d61aa8b New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.

HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.

Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.

Icon adjustments.
2013-06-04 22:41:23 -05:00
Segrain
a5766cbf29 Minor tweaks to medical clothes to match descriptions. 2013-06-02 23:07:25 +03:00
MisterBook
06b7700086 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
fauxtada
3fa1314c01 Fancy Formal Wear Overhaul
- Adds female dress unforms to Captains, RD, and HoP's closets.
- Fixes up the bride's dresses so they are working when spawned.
- Fixed Wedding Branch. - five wedding dresses.
- Added Dress Branch. - twelve dresses - that's including dresses moved over from the wedding branch.
2013-04-17 22:03:38 -07:00
Cael_Aislinn
1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00
Cael_Aislinn
bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
petethegoat@gmail.com
ef8369409e Committed Cael Aislinn's proposed commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11641
- Xenos suit and helm (completely obscuring, and almost indistinguishable from drones) (admin spawned only for now). 
- Facehuggers now have different icon states for being thrown and after impregnation. 
- New death, unconscious and sleeping icons for aliens. 
- New icon (and projectile type) for neuroxotin. 
- New infection overlay images for telling aliens about pregnant humans (3 icons, showing the progression of the infestation). 
- New system for handling alien impregnation (alien embryos are an object inside the mob, instead of a disease). 
- Players can be operated surgically to remove the alien embryos (targetting the chest: scalpel, surgical saw, hemostat, retractors. If the embryo is nearly fully developed, it might come out alive though. 
- Corgis can now get impregnated. 
- There is a short animated overlay of a chestburster when it comes time to burst chests. 
- Alien larva now have three different icon sets, depending on their growth (25% they are bloody and pale, 25% - 75% they are pale, 75% onwards they are deep red).


Fixed up table smashing, and added rack smashing in the same way.
Added new north/south facing for the large alien queen.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5493 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 16:30:45 +00:00
Cael_Aislinn
aae42d928a Merge branch 'incremental_tg' r5200 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/__HELPERS/type2type.dm
	code/__HELPERS/unsorted.dm
	code/datums/datumvars.dm
	code/datums/disease.dm
	code/datums/organs/organ_external.dm
	code/datums/supplypacks.dm
	code/defines/obj.dm
	code/game/area/areas.dm
	code/game/atoms.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/civilian.dm
	code/game/machinery/alarm.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/objects/effects/decals/contraband.dm
	code/game/objects/effects/signs.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/game/objects/items/weapons/photography.dm
	code/game/objects/structures/door_assembly.dm
	code/game/objects/structures/window.dm
	code/game/sound.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/DetectiveWork/detective_work.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/DetectiveWork/footprints_and_rag.dm
	code/modules/DetectiveWork/scanner.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminhelp.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/awaymissions/gateway.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/mint.dm
	code/modules/mining/ores_coins.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/say.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/mob/new_player/login.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/mob/new_player/savefile.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/setup.dm
	code/unused/mining/datum_processing_recipe.dm
	code/unused/powerarmor/powerarmor.dm
	code/world.dm
	html/changelog.html
	icons/effects/96x96.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/hydroponics.dmi
	icons/obj/items.dmi
	icons/turf/areas.dmi
	icons/turf/walls.dmi
	maps/RandomZLevels/fileList.txt
	maps/RandomZLevels/spacebattle.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-07 00:23:22 +10:00
Chinsky
5e24bc8f34 Added surgery caps. 2013-01-03 02:46:15 +04:00
d_h2005@yahoo.com
68969baa5c Fixes issue 1106 - Splits the chicken suit into suit and hat. Adds an egg to the costume landmark for honks and giggles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5359 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-19 06:36:12 +00:00
SweeperM
b8a12b0b52 Fixes to lighting
-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
giacomand@gmail.com
81d3b64d9d Welding helmet flags are updating correctly now.
Diseases will not go below 0 now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5228 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 21:12:10 +00:00
Kortgstation@gmail.com
0c4f441cb5 Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 04:12:22 +00:00
Kortgstation@gmail.com
da8fcbc037 Added a bear pelt hat for Inti.
Added ranged and melee russians for Inti.

Fixed up pirates/hivebots/viscerators. Had some vars wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5185 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 03:11:19 +00:00
Cael_Aislinn
2f853fe23a Merge remote-tracking branch 'remotes/git-svn' r4920 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/objects/items/devices/radio/radio.dm
	code/modules/admin/admin_verbs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client procs.dm
	code/modules/mob/living/say.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/paperwork/paperbin.dm
	html/changelog.html
	icons/turf/areas.dmi
	maps/RandomZLevels/assistantChamber.dmm
	maps/RandomZLevels/fileList.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-21 00:25:05 +10:00