SkyMarshal
3b57d309cc
Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
...
In addition:
Made teleport talismans more amusing.
Fixed duplicate traitor objectives.
2012-01-10 21:21:52 -07:00
SkyMarshal
f36c56f5c7
Disposal updates, fixed a messed up maintenance door.
2012-01-10 15:37:42 -07:00
mport2004@gmail.com
037768b7b1
One more san check.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2942 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:23:27 +00:00
quartz235@gmail.com
26a2f20340
Runtimes are funtimes!
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2941 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:21:26 +00:00
mport2004@gmail.com
188dfb526e
Fixed a few runtimes.
...
Moved the all player mobs death check into the parent death proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2940 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:13:06 +00:00
trubblebass@gmail.com
13d729577d
- Changed /trunk/code/game/objects/closets/fireax.dm to fireaxe.dm
...
- Fixed issue 308
Singularity engine parts are now unanchored by default. However those on the map have been edited to all be anchored.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 17:20:46 +00:00
polyxenitopalidou@gmail.com
6db3b3239b
•Fixed bug with fireax (who corrected it from fireaxe? Thanks :3) closets becoming invisible.
...
Thanks, LJ.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2936 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 13:06:10 +00:00
cib
0340e5f58e
More medical changes.
...
- Added tramadol and oxycodone, both effective painkillers.
- Shock now takes drunkness into account.
- Added some firstaid stuff to the table in the medbay lobby, so people can do treatment when there's no doctors.
2012-01-10 09:16:11 -08:00
Miniature
d5fc419a0d
Merge pull request #256 from Miniature/master
...
fix runtimes in disposals pipes and seed making for a plant
whoever coded this should be shot
2012-01-09 16:28:31 -08:00
Miniature
225b2ad03e
fix runtimes in disposals pipes and seed making for a plant
...
whoever coded those parts should be shot
2012-01-10 10:56:58 +10:30
SkyMarshal
25426e6f02
Merge pull request #254 from SkyMarshal/master
...
Bugfix.
2012-01-09 09:08:53 -08:00
SkyMarshal
e455f46cfd
More bugfixing
2012-01-09 10:08:11 -07:00
SkyMarshal
46fb684c0b
Bugfix for chem grenades and Disposals.
2012-01-09 09:58:33 -07:00
rockdtben
2f2c4e98a6
Just adding a proc that I am going to use in the organ system soon.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2935 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 14:51:29 +00:00
Tastyfish
12675d12d2
fixed bad html on pain text
2012-01-09 06:54:19 -05:00
Tastyfish
b953f61ad6
Merge remote-tracking branch 'upstream/master'
2012-01-09 01:25:02 -05:00
Tastyfish
58c3d6ebe3
cleaned up brain transfer
2012-01-09 01:24:42 -05:00
SkyMarshal
3a154153bf
Merge pull request #248 from Tastyfish/master
...
Looks good. Fixes some dismemberment and stuff.
2012-01-08 22:12:45 -08:00
cib
a36aebb512
A few medical-related fixes.
...
- Fixed another problem related to the crit config
- Recovering from shock won't take forever anymore
- Reduced the max speed at which you suffocate, mainly to make crit slower. If this is found to affect normal suffocation too much, increase HUMAN_MAX_OXYLOSS again.
- Open organs now add a lot of shock, as well.
- Hitting 0 health or below will make you collapse immediately.
2012-01-09 06:30:16 -08:00
cib
82033108bb
The config's HEALTH_TRESHOLD_CRIT option was being ignored in a few places, fixed this.
2012-01-09 04:30:15 -08:00
cib
f827d9f56e
Small addition so that traumatic shock will increase when a limb is missing or broken.
2012-01-09 04:09:57 -08:00
Tastyfish
409da96055
can operate on heads to get the head out now, also skin color
2012-01-09 01:06:16 -05:00
quartz235@gmail.com
cefb9c8217
- Updated .dme from polymorph's area defines thingy
...
- Per XSI's request (and Muskets' consent,) toggle OOC color is now a Game Admin level command (as opposed to Game Master.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:59 +00:00
vageyenaman@gmail.com
2f92ba494e
Possibly the finishing touches to the telecomms prototype. They will be included in the game soon-ish.
...
Some work on critters. Added a new critter type: the VISCERATORS. (http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG ) Includes a small new audio file. They'll probably be created with a traitor item or a box-o-hacks in the armory.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:38 +00:00
Tastyfish
1d010aca75
Merge remote-tracking branch 'upstream/master'
2012-01-08 20:06:03 -05:00
Tastyfish
ce9042ae20
bones and dismemberment
2012-01-08 20:05:54 -05:00
Albert Iordache
4a3c17738e
Fixed a bug with the player panel
2012-01-08 20:42:05 +02:00
SkyMarshal
6e0d8de599
Fixed bug involving toolboxes and the Destructive Analyzer
2012-01-08 11:37:57 -07:00
VivianFoxfoot@gmail.com
4ef0251aad
Moves the areas procs all into the same file.
...
Comments out an if statement to supress a warning.
Although not yet located on the map, adds the code for gravity generators.
Actually enables attack logging by default, now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 08:47:54 +00:00
VivianFoxfoot@gmail.com
1f29357168
Adds logging in the form of an attack log.log (now enabled by default)
...
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 03:30:25 +00:00
cib
66330222d3
Buffed the speed at which the chemistry charger generates chemicals, and also the power consumption.
2012-01-07 20:39:35 -08:00
uporotiy
85157b5a68
Steel renamed to plasteel.
...
Having more than 100 burn damage and being dead now makes you a husk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 21:02:56 +00:00
Albert Iordache
970ee20614
Merge pull request #239 from SkyMarshal/master
...
Table update! Yaay!
2012-01-07 00:39:00 -08:00
cib
b8f799e6d3
Emergency teams took a bit too long to be sent.
2012-01-07 02:03:13 -08:00
SkyMarshal
1c0cff4dac
Derp
2012-01-07 01:04:15 -07:00
SkyMarshal
5fd641599e
Fixed stupid unescapable edit apperance
...
Fixed some stupid with grenades.
2012-01-07 00:49:48 -07:00
baloh.matevz@gmail.com
f605aee179
Jobbans now ask for a reason each time you try to apply a jobban. Reasons are displayed in the 'show job bans' panel.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2922 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 00:46:01 +00:00
VivianFoxfoot@gmail.com
fd2bd8459f
Adds the ability for the Communications Console to send emergency messages to Centcomm (or, when emagged, to the Syndicate.) This messages admins in the same fashion as a prayer.
...
Adds a button to the messages that admins receive from Syndiate/Centcomm messages called 'BSA' and hits the target with bluespace artillery if the message was suitably stupid.
Because of the IC act of sending the message as opposed to prayer, does not respect see_prayers. Depending on (ab)use, may be changed
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2921 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 00:05:01 +00:00
SkyMarshal
3c128170a3
Shit to update
2012-01-06 16:50:19 -07:00
Tastyfish
ffe6ac7935
Merge remote-tracking branch 'upstream/master'
2012-01-06 16:41:52 -05:00
Tastyfish
c4f5429857
furthur work on bones
2012-01-06 16:41:47 -05:00
SkyMarshal
240153a8a5
Genetics is no longer a fortress, fixed some disposals silliness.
2012-01-06 13:17:17 -07:00
SkyMarshal
68070d9061
Bugfixes for cloning and the mail sorting machinery.
2012-01-06 11:38:56 -07:00
Albert Iordache
8279f080dd
Merge pull request #232 from Miniature/master
...
made blindness overlay transparent to mouse
2012-01-06 09:48:36 -08:00
VivianFoxfoot@gmail.com
1c7d1fbd33
Moves /obj/special/stop into /obj/effect/stop.
...
Thunks people when gravity changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2918 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 17:12:46 +00:00
Miniature
090a5c75d1
made blindness overlay transparent to mouse
2012-01-07 02:53:50 +10:30
VivianFoxfoot@gmail.com
8730d375cf
Adds a new special object (stop) that can be used when you need someone to stop moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load.
...
Moves /area/entered to its own file.
Adds a new area var called has_gravity. Determines if floor tiles count for movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every time /area/entered is called.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2917 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 06:24:55 +00:00
SkyMarshal
7872eeafc1
Cloning now works right from any and all consoles.
...
Make the mail management less buggy and more robust.
2012-01-05 21:50:20 -07:00
cib
a7a42410ec
Added an emergency response team mechanism that will be triggered on code red after a while. Dubbed the station the NSS Exodus.
2012-01-06 04:13:10 -08:00
CIB
f3ebb75637
Merge pull request #221 from Miniature/master
...
Now you don't need to call a proc when you use proccall(bs12)
2012-01-05 14:59:13 -08:00