* Add pathfinder to drop pouches
adds pathfinder to drop pouches so they can have them to.
* Revert "Add pathfinder to drop pouches"
* Revert "Revert "Add pathfinder to drop pouches""
* Exploration gear update
Adds missing standard items to exploration lockers so they arn't gimped.
* Update misc.dm
* PF locker update
Adds the plate carrier and exploration bags to pathfinder locker
* PF bags
Lets the pathfinder spawn with exploration bags instead of generic ones
* Binocs
Adds binocs to the list of items that can be stored in the belt
* Ecig addition
Adds the standard and alternative ecigs to the base load out. dun know if setting the price of the alt one two 2 is good or not.
* removes sharp things
takes out the duplicate knife and machete
* removes macete holster
* Update outfit_vr.dm
* Update misc.dm
* Update belt_vr.dm
* Update misc_vr.dm
* Update misc_vr.dm
* Update loadout_accessories.dm
* Update loadout_smoking.dm
* Update misc.dm
Fixes catwalks making footstep sounds on literally anything that crosses them, including ghosts and projectiles and everything else that definitely shouldn't be making footsteps.
Fixes an oversight of picking up or moving contents off the tile mid-animation not saving them from getting flushed.
Also makes it possible to flush small (unbuckled and knocked down) mobs up to 75% size :v
Also makes the exit landmark use a new contained item retrieval system instead of just making a messy lagpile in the open. The machine also processes down certain things, these icluding foods, organs, and vore eggs, making the thing not be useful as a food vendor for your dear enemies, and popping open vore eggs so that nobody needs to end up blindly guessing mystery contents. Also the machine has a funny little feature to get rid of the unwanted contents as well. (SPOILERS: it's a "Muffin Monster" mode with a twist. The monster is an actual voremob contained within the machine, and if active, the contents will end up in its gut. Deactivating will release the contents back into the machine. Sounds like some sorta Bethesda level brainfart, right? But I did it on purpose for another even funnier feature: Emagging the machine while the mode is active will release the monster as a hostile mob lmao)
Not even gonna bother marking as chompedit for now cause it was already all my code and I doubt anyone else up there's gonna be touching the file and might just end up porting it there anyway if I somehow get a charitable urge to provide them with non-critical funfeatures again :v