Uristqwerty
b1c20c32d7
Fixed infinite loop in powernet rebuild.
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If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
2013-02-20 14:47:32 -05:00
Uristqwerty
29f1095a25
Non-animated runes aren't being cached, probably a bug.
2013-02-19 23:40:06 -05:00
Jamini
15fcdafe8e
Third time is a charm. Fixed a bunch of map things and reverted the axe back to it's premerge values. Also added airlocks back to mining.
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-02-17 20:59:36 -05:00
Chinsky
0b8bae86ae
Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound.
2013-02-17 18:31:14 +04:00
Chinsky
948e859d80
Fixes #2343 (and #2342 ), #2356 Readded pre-merge bottle and pill icon choosing system.
2013-02-17 18:31:03 +04:00
Chinsky
5c13beaf59
Fixed issue #2341
2013-02-17 17:57:23 +04:00
Chinsky
0cb4e29a4a
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-17 17:51:09 +04:00
Chinsky
a68e5d3875
Merge pull request #2333 from Baystation12/BEF-staging
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Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
Chinsky
7a94494eee
Merge pull request #2354 from Zuhayr/master
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Posibrain fixes (double name, protolathe, double binary)
2013-02-16 02:22:47 -08:00
Zuhayr
4dd7141e32
Removing a debug string.
2013-02-16 16:19:39 -08:00
Zuhayr
6ad09d49c8
Fixes for posibrain name generation, research design for protolathe, possible for for double-say for posibrains (cannot test locally).
2013-02-16 14:21:00 -08:00
cib
eaa8130672
Balance fixes to medical side-effects.
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- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
Chinsky
8b8556a1b1
Removed requirements for face surgery to cut open head too, real counterintuitive and looks like copypaste error >.>
2013-02-15 02:06:35 +04:00
cib
c5301c5144
Fixes issue #2296 : Humans will not react to sleep toxins in smaller amounts than can be scrubbed.
2013-02-14 15:06:10 +01:00
cib
5217227f9a
Fixes issue #2309 : Infected blood now infects again.
2013-02-14 14:45:52 +01:00
Cael_Aislinn
ff222c2f13
fixed biomass/spacevine spawning, tweaked event probabilities, made aliens default to disabled as a random event
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 23:17:54 +10:00
Cael_Aislinn
d1e6e342c5
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-14 22:10:02 +10:00
cib
5b6fd2de48
Merge branch 'master' of github.com:Baystation12/Baystation12 into BEF
2013-02-14 13:05:37 +01:00
cib
4c49e51182
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into BEF
2013-02-14 13:05:27 +01:00
Cael_Aislinn
49e4eaeffb
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 22:02:06 +10:00
Christian Bielert
e64297e162
Merge pull request #2321 from Gamerofthegame/master
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Map update: Signs n Pipes
2013-02-14 03:36:29 -08:00
RavingManiac
4eca9b143e
Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
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Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
Gamerofthegame
3e2b43bce6
Grants security maint access again, Detective security access again, allows two roboticists to spawn at the start of the round instead of just one and removed chef's access to the morgue. Kept Hydro's, though, because they can plant-clone people and that makes sense. All tested, works out perfectly fine.
2013-02-14 00:46:57 -05:00
Cael_Aislinn
431002cb30
reduced drone damage + increased health, halved explosion damage (approx) + made exploding more obvious, reduced max drone tech bonus to 6, bit of cleanup in the AI
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 14:58:15 +10:00
cib
a9c13cdf37
Merge branch 'master' of github.com:Baystation12/Baystation12 into BEF-staging
2013-02-13 20:13:04 +01:00
Erthilo
6d6787b89b
Fixes newcaster censoring not censoring photos.
2013-02-13 18:01:14 +00:00
Erthilo
ed76409141
Fixes mice emotes and Set-Pose verb periods.
2013-02-13 17:10:19 +00:00
Erthilo
7827680f66
Fixes virus crate having no model and cost.
2013-02-13 17:09:54 +00:00
Erthilo
e5fcb91fb0
Fixes SSD not being prolonged.
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Signed-off-by: Erthilo <erthilo@gmail.com >
2013-02-13 10:35:09 +00:00
Cael_Aislinn
d89c4e744f
renamed a file, added rogue drones random event (laser drones spawn and fly around the map, teleport out after a while), added infestation random event (lizards, mice, slimes spawn on the map in some rooms)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-13 17:50:57 +10:00
Cael_Aislinn
e6e4b89819
disabled simultaneous admin PM warning
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-13 17:49:48 +10:00
Cael_Aislinn
7cc207583a
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
baystation12.dme
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-13 12:30:01 +10:00
Cael_Aislinn
dd822cc985
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-13 12:26:01 +10:00
cib
31cd43945d
Added various new side effects:
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- Headache triggered by bicaridine, alkysine and cryoxadone, treated with tramadol or alkysine
- Cramps triggered by bandages and ointment, treated with inaprovaline
- Bad stomach, triggered by dermaline, kelatone or being cloned, treated with anti-toxin
2013-02-12 18:20:57 +01:00
cib
cf56a206b3
Medical side effects confirmed to work now.
2013-02-12 17:50:06 +01:00
cib
7a0c37867a
Adjusted medical side effect strength.
2013-02-12 17:14:10 +01:00
cib
1ed5c7ec37
Previously your nanotrasen loyalty setting wouldn't save.
2013-02-12 16:57:33 +01:00
cib
3f04c7ae99
Bugfix for medical side effects.
2013-02-12 16:38:44 +01:00
cib
62c906cd30
Merge branch 'feature' of github.com:CIB/Baystation12 into feature
2013-02-12 16:20:50 +01:00
cib
1648c69f9d
Implemented medical side-effects.
2013-02-12 16:19:39 +01:00
cib
c6f40e3a6d
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
2013-02-12 13:32:39 +01:00
RavingManiac
83d7031728
Revert "Traitor's revolver is now w_class=2.0 (pocketable). Sprite is now that of a snub-nosed revolver."
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This reverts commit b600b54f61 .
2013-02-12 17:43:28 +08:00
RavingManiac
4f8a8ed0cf
Allows mice to pass over/under tables.
2013-02-12 17:35:15 +08:00
RavingManiac
d8269c0834
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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ow that of a snub-nosed revolver."
This reverts commit b600b54f61 .
2013-02-12 02:53:23 +08:00
Zuhayr
b97890b896
Icons and code for an NT-knockoff soghun space suit.
2013-02-11 19:23:23 -08:00
Zuhayr
5c8aa6b6f9
Merge resolution.
2013-02-11 16:41:32 -08:00
cib
f424a2c4c0
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/hostile/giant_spider.dm
2013-02-10 23:07:55 +01:00
cib
dd4949bc62
Merge branch 'master' into feature
2013-02-10 22:58:32 +01:00
cib
104d21e9e2
Simple animal balance fixes:
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- Reduced the speed of most simple animals to 4, so now you can get away if you're fast and they don't shoot you
- Added a mechanic that determines how likely a hostile animal is to smash in a window, and made this chance very low for carp
- Simple animals will no longer attack people in crit
2013-02-10 22:56:40 +01:00
Chinsky
d23d56cb70
Merge pull request #2306 from CIB/master
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Cleanly amputated limbs should not bleed.
2013-02-10 11:45:27 -08:00