Commit Graph

8940 Commits

Author SHA1 Message Date
Uristqwerty
b1c20c32d7 Fixed infinite loop in powernet rebuild.
If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
2013-02-20 14:47:32 -05:00
Uristqwerty
29f1095a25 Non-animated runes aren't being cached, probably a bug. 2013-02-19 23:40:06 -05:00
Jamini
15fcdafe8e Third time is a charm. Fixed a bunch of map things and reverted the axe back to it's premerge values. Also added airlocks back to mining.
Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-02-17 20:59:36 -05:00
Chinsky
0b8bae86ae Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound. 2013-02-17 18:31:14 +04:00
Chinsky
948e859d80 Fixes #2343 (and #2342), #2356 Readded pre-merge bottle and pill icon choosing system. 2013-02-17 18:31:03 +04:00
Chinsky
5c13beaf59 Fixed issue #2341 2013-02-17 17:57:23 +04:00
Chinsky
0cb4e29a4a Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-02-17 17:51:09 +04:00
Chinsky
a68e5d3875 Merge pull request #2333 from Baystation12/BEF-staging
Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
Chinsky
7a94494eee Merge pull request #2354 from Zuhayr/master
Posibrain fixes (double name, protolathe, double binary)
2013-02-16 02:22:47 -08:00
Zuhayr
4dd7141e32 Removing a debug string. 2013-02-16 16:19:39 -08:00
Zuhayr
6ad09d49c8 Fixes for posibrain name generation, research design for protolathe, possible for for double-say for posibrains (cannot test locally). 2013-02-16 14:21:00 -08:00
cib
eaa8130672 Balance fixes to medical side-effects.
- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
Chinsky
8b8556a1b1 Removed requirements for face surgery to cut open head too, real counterintuitive and looks like copypaste error >.> 2013-02-15 02:06:35 +04:00
cib
c5301c5144 Fixes issue #2296: Humans will not react to sleep toxins in smaller amounts than can be scrubbed. 2013-02-14 15:06:10 +01:00
cib
5217227f9a Fixes issue #2309: Infected blood now infects again. 2013-02-14 14:45:52 +01:00
Cael_Aislinn
ff222c2f13 fixed biomass/spacevine spawning, tweaked event probabilities, made aliens default to disabled as a random event
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 23:17:54 +10:00
Cael_Aislinn
d1e6e342c5 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-14 22:10:02 +10:00
cib
5b6fd2de48 Merge branch 'master' of github.com:Baystation12/Baystation12 into BEF 2013-02-14 13:05:37 +01:00
cib
4c49e51182 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into BEF 2013-02-14 13:05:27 +01:00
Cael_Aislinn
49e4eaeffb Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 22:02:06 +10:00
Christian Bielert
e64297e162 Merge pull request #2321 from Gamerofthegame/master
Map update: Signs n Pipes
2013-02-14 03:36:29 -08:00
RavingManiac
4eca9b143e Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
Gamerofthegame
3e2b43bce6 Grants security maint access again, Detective security access again, allows two roboticists to spawn at the start of the round instead of just one and removed chef's access to the morgue. Kept Hydro's, though, because they can plant-clone people and that makes sense. All tested, works out perfectly fine. 2013-02-14 00:46:57 -05:00
Cael_Aislinn
431002cb30 reduced drone damage + increased health, halved explosion damage (approx) + made exploding more obvious, reduced max drone tech bonus to 6, bit of cleanup in the AI
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 14:58:15 +10:00
cib
a9c13cdf37 Merge branch 'master' of github.com:Baystation12/Baystation12 into BEF-staging 2013-02-13 20:13:04 +01:00
Erthilo
6d6787b89b Fixes newcaster censoring not censoring photos. 2013-02-13 18:01:14 +00:00
Erthilo
ed76409141 Fixes mice emotes and Set-Pose verb periods. 2013-02-13 17:10:19 +00:00
Erthilo
7827680f66 Fixes virus crate having no model and cost. 2013-02-13 17:09:54 +00:00
Erthilo
e5fcb91fb0 Fixes SSD not being prolonged.
Signed-off-by: Erthilo <erthilo@gmail.com>
2013-02-13 10:35:09 +00:00
Cael_Aislinn
d89c4e744f renamed a file, added rogue drones random event (laser drones spawn and fly around the map, teleport out after a while), added infestation random event (lizards, mice, slimes spawn on the map in some rooms)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-13 17:50:57 +10:00
Cael_Aislinn
e6e4b89819 disabled simultaneous admin PM warning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-13 17:49:48 +10:00
Cael_Aislinn
7cc207583a Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	baystation12.dme

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-13 12:30:01 +10:00
Cael_Aislinn
dd822cc985 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-13 12:26:01 +10:00
cib
31cd43945d Added various new side effects:
- Headache triggered by bicaridine, alkysine and cryoxadone, treated with tramadol or alkysine
- Cramps triggered by bandages and ointment, treated with inaprovaline
- Bad stomach, triggered by dermaline, kelatone or being cloned, treated with anti-toxin
2013-02-12 18:20:57 +01:00
cib
cf56a206b3 Medical side effects confirmed to work now. 2013-02-12 17:50:06 +01:00
cib
7a0c37867a Adjusted medical side effect strength. 2013-02-12 17:14:10 +01:00
cib
1ed5c7ec37 Previously your nanotrasen loyalty setting wouldn't save. 2013-02-12 16:57:33 +01:00
cib
3f04c7ae99 Bugfix for medical side effects. 2013-02-12 16:38:44 +01:00
cib
62c906cd30 Merge branch 'feature' of github.com:CIB/Baystation12 into feature 2013-02-12 16:20:50 +01:00
cib
1648c69f9d Implemented medical side-effects. 2013-02-12 16:19:39 +01:00
cib
c6f40e3a6d Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature 2013-02-12 13:32:39 +01:00
RavingManiac
83d7031728 Revert "Traitor's revolver is now w_class=2.0 (pocketable). Sprite is now that of a snub-nosed revolver."
This reverts commit b600b54f61.
2013-02-12 17:43:28 +08:00
RavingManiac
4f8a8ed0cf Allows mice to pass over/under tables. 2013-02-12 17:35:15 +08:00
RavingManiac
d8269c0834 Merge branch 'master' of https://github.com/Baystation12/Baystation12
ow that of a snub-nosed revolver."

This reverts commit b600b54f61.
2013-02-12 02:53:23 +08:00
Zuhayr
b97890b896 Icons and code for an NT-knockoff soghun space suit. 2013-02-11 19:23:23 -08:00
Zuhayr
5c8aa6b6f9 Merge resolution. 2013-02-11 16:41:32 -08:00
cib
f424a2c4c0 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
Conflicts:
	baystation12.dme
	code/modules/mob/living/simple_animal/hostile/giant_spider.dm
2013-02-10 23:07:55 +01:00
cib
dd4949bc62 Merge branch 'master' into feature 2013-02-10 22:58:32 +01:00
cib
104d21e9e2 Simple animal balance fixes:
- Reduced the speed of most simple animals to 4, so now you can get away if you're fast and they don't shoot you
- Added a mechanic that determines how likely a hostile animal is to smash in a window, and made this chance very low for carp
- Simple animals will no longer attack people in crit
2013-02-10 22:56:40 +01:00
Chinsky
d23d56cb70 Merge pull request #2306 from CIB/master
Cleanly amputated limbs should not bleed.
2013-02-10 11:45:27 -08:00