Commit Graph

169 Commits

Author SHA1 Message Date
Yoshax
21f856ed47 Multiplies all Telecrystal stuff by ten to setup for fine cost adjusting 2016-07-22 17:35:20 +01:00
Cameron653
45498c6886 Fixes a typo preventing potassium_chlorophoride from stopping the heart
Title
2016-07-20 21:15:02 -04:00
Neerti
61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Jon
88debefe3e The Beruang can now sent to visit the station once per round, with traders gathered, in the same manner as the admin ERT call! 2016-07-08 16:07:34 +01:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Yoshax
38200a3e20 Introduces max record length for record, converts uses of max book length to max paper length barring books 2016-06-27 16:26:31 +01:00
Yoshax
d395d654b2 Increases max record and book length to higher levels 2016-06-27 03:56:12 +01:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Yoshax
53d67ee8af Ports Snowy stuff from Eros 2016-06-24 14:35:17 +01:00
Arokha Sieyes
b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Datraen
24d5769b02 Merge pull request #1880 from PolarisSS13/05_Jun._Increase_snowflake
Increases loadout points
2016-06-06 11:46:28 -04:00
Jon
941aadae53 Increases loadout points 10 -> 15 to account for the steady increase in items, especially those that most people want to take anyway like lunchboxes and communicators. 2016-06-05 22:44:16 +01:00
Yoshax
0fb98bbabd Scheduler now uses btime, and other improvements 2016-06-01 17:56:07 +01:00
Arokha Sieyes
05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Yoshax
288ae3d274 Merge pull request #1796 from VOREStation/realisticfbp
The Terminator Update
2016-05-29 15:56:22 +01:00
Arokha Sieyes
34d323e57f The Terminator Update
This updates synthetic limbs to make more sense. It tweaks what you can 'see' when examining people. If someone has a robotic leg but is wearing pants, how would you know that? If someone has a burn on their arm, but their jumpsuit sleeves down, how would you know that? If someone has a replacement Vey-Med arm, how would you know it's robotic? It also treats examining FBPs more 'realistically'. If they are covered except for their head, it doesn't matter if their whole body is Bishop robotic. If their head is Vey-Med and that's all you can see, they just look human to you.

So FBP manufacturers can have a 'lifelike' var set. Vey-Med has this. This makes the limbs not show obviously non-organic damage (dents) until they are more damaged and start showing wires/metal. Attempts to treat these limbs with medical stuff results in a different message. Manufacturers can also set individual blood colors. Vey-Med blood is now white, ala Bishop from Aliens.

isSynthetic proc = Is the mob actually synthetic, as in, mechanically for breathing/tox purposes?
looksSynthetic proc = Does the mob display outward signs of being synthetic? Based on head and torso and what's revealed.

Other fixes:
You can no longer attach limbs to non-existent parents. You can't give somone a foot on a leg that doesn't exist.
You can't attach fleshy limbs to robotic ones. BODIES DO NOT WORK THAT WAY.
'Synthetic' var on humans points to manufacturer if you need to grab it quickly. isSynthetic returns this as well.
Robolimb count (and thus overheating speed) updates whenever your limbs change.
Lifelike FBPs do not show a 'system offline glyph'.
isSynthetic and looksSynthetic moved to human_helpers becasue they were defined on human in mob_helpers
Nanopaste correctly repairs limbs using the new procs (both burn and brute, making it an expensive welder+wire)
2016-05-29 02:37:13 -04:00
EmperorJon
01b3182004 Merge pull request #1462 from Datraen/Xenobiology_2
Xenobio2
2016-05-28 21:32:18 +01:00
Arokha Sieyes
ea6754597e Ports Bay's Robolimb Changes (#1779)
* Consolidates copypasta for repairing robolimbs

Also prevents self-repairing a limb you are using to hold the tool

* Fixes robot organs becoming undamagable after reaching cap

* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck

* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123

* Fixes damage to robotic limbs not triggering organ processing

At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.

* Build on HarpyEagle changes to apply to Polaris

Had to apply the change from flag to an enumeration.

* Removes unneeded file

* Fix bruisepacks, remove heart

Well, the unused bay version of the heart anyway

* Tweaks examine, reverts isSynthetic

Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
2016-05-28 14:12:19 +01:00
Datraen
349251e55f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/obj/weapons.dmi
2016-05-25 15:09:23 -04:00
Yoshax
6ff7293585 Removes unused Xeno stuff 2016-05-24 23:48:52 +01:00
Datraen
a797f2007a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3 2016-05-20 22:39:33 -04:00
Datraen
bb7713b2a8 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	code/game/objects/items/devices/multitool.dm
2016-05-19 17:31:25 -04:00
Yoshax
8d72648ae6 Adjusts and adds more colors of cables
Removes limitation of being unable to join different colors of cable
Allows merging of different kinds of cable
Adjusts the color changing proc to be nicer as per Baystation12/Baystation#11645
2016-05-19 18:13:12 +01:00
silveryferret
82f09c1642 Replaces BE_MONKEY with BE_RENEGADE
As title. Also adds Renegade into the antagonism tab underneath
character set up.
2016-05-16 21:20:30 -05:00
Arokha Sieyes
8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00
ParadoxSpace
48ab0fbc57 Gives Cult Cultist Language (Again) (#1651)
* Spooky Speak 2.0
2016-05-15 18:32:31 -04:00
Datraen
3d9435c9b3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2016-05-12 17:24:55 -04:00
Datraen
4456f77d75 Merge pull request #1551 from Zuhayr/master
Makes slime people more interesting and thematic.
2016-05-11 02:34:50 -04:00
Datraen
5afebdbf27 Merge pull request #1603 from Anewbe/borg_languages
Fixes borg languages
2016-05-11 02:27:58 -04:00
Neerti
84d389a0c7 Merge pull request #1479 from Yoshax/limbfixes
Wound Changes + Fixes + Medical Changes
2016-05-11 01:53:58 -04:00
Anewbe
4b1e5c1de5 Fixes borg languages 2016-05-08 22:58:21 -05:00
Datraen
fe97249a79 Merge pull request #1584 from Yoshax/grabanddowners
Fixes neck-grabs forcing people to lie down, stops people resisting when weakened
2016-05-07 21:07:18 -04:00
Yoshax
4708af3a2e Fixes neck-grabs forcing people to lie down, stops people resisting when weakened 2016-05-07 16:41:01 +01:00
Mark9013100
7efe14a34d Security Camera edits 2016-05-06 14:27:12 -04:00
Zuhayr
6edb8b31f3 Made slimes more interesting. 2016-05-06 04:07:52 +09:30
Yoshax
6218f39ce8 Increases name and paper and book length to allow for more flexibility in various things. 2016-05-01 16:22:53 +01:00
Chinsky
e12e9300fa Adds new type of wounds - piercing.
Unlike cuts they do not merge, so many small-damage stabs will create many small stab wounds instead of one megahole.
Also cleans up checks in wound code a bit with power of OOP
2016-04-22 19:00:17 +01:00
Datraen
f09304c508 Adds the new xeno mob system, implemented with slimes. 2016-04-21 11:05:18 -04:00
Datraen
ca24446d7f Merge pull request #1287 from Kelenius/unitTests
Ports unit tests
2016-04-04 10:34:12 -04:00
Kelenius
e06df420fc Adds color to unit tests 2016-04-04 11:46:39 +03:00
Yoshax
9b7b8656ba Merge remote-tracking branch 'upstream/master' into progressbars 2016-03-30 00:31:03 +01:00
Yoshax
5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
PsiOmegaDelta
d6797056f2 Adds progress bars to tasks that take time 2016-03-21 17:13:23 +00:00
Datraen
141962b22f Adds lizard, visitors and intrigue game modes. 2016-03-16 11:11:44 -04:00
Neerti
07eeb16a2e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-03-15 10:17:31 -04:00
Zuhayr
cbc506fd51 Removed xenomorphs. 2016-02-20 11:50:18 +10:30
Zuhayr
a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Neerti
9493290997 Merge pull request #933 from Zuhayr/tesharifixes
Small mob reagent changes.
2016-02-11 17:18:07 -05:00
Zuhayr
84a045ffe5 Moved age min and max to the species datum. 2016-02-09 18:20:23 +10:30
Zuhayr
4820420182 Added several mobsize and Teshari checks to reagent processing. 2016-02-08 20:21:04 +10:30