Commit Graph

417 Commits

Author SHA1 Message Date
SkyMarshal
3420b0a6fe Cleanup Debug.dm and Functions.dm 2013-05-21 23:11:53 -07:00
SkyMarshal
0ede4e13f9 Cleaned up and commented Connection.dm
Signed-off-by: SkyMarshal <skymarshal1729@gmail.com>
2013-05-21 23:11:53 -07:00
cib
3b09c8b3a6 Space no longer has a heat_capacity
I mean, seriously? Magical realm of heat absorption? Screw that, space is now room temperature!
2013-05-21 00:46:12 +02:00
SkyMarshal
7118add9da Fixes some runtimes as well as a merge-related bug that made heat not transfer through doors. 2013-05-08 11:26:38 -07:00
Mloc-Argent
80e49b830e obligatory whoops!
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 16:02:26 +01:00
Mloc-Argent
27759f47df Merged master into BEF.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 15:43:50 +01:00
SkyMarshal
ef38bc91bf Fixed some bugs with ZAS closed connections
Sped up air equalization between zones
Fixed an issue where space tiles were not removed from the zone.
Made ZAS debug functions accessible when the mapping verbs are toggled on.
2013-04-18 12:10:20 -07:00
SkyMarshal
846a8ec906 Experimental ZAS capability for heat to transfer through closed doors. 2013-04-18 09:58:38 -07:00
SkyMarshal
1ccceb0e6d Fixes an issue with fire leaving the trace_gases list full of nulls and revert some more of whatever Cael had done to that poor air-movement procedure. 2013-04-18 09:58:37 -07:00
SkyMarshal
b0d1d47c23 Fixes lighting, backpacks getting contaminated, and bombs not working. 2013-04-18 09:58:37 -07:00
SkyMarshal
7827eec629 Plasma no longer contaminates backpacks (They cannot be washed)
Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-18 09:57:28 -07:00
SkyMarshal
2de1809c70 Airflow now prevents doors being bumped open.
Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-18 09:57:28 -07:00
SkyMarshal
76d561f003 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-18 09:57:27 -07:00
SkyMarshal
710e97bcc6 fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel. 2013-04-18 09:56:52 -07:00
SkyMarshal
5c5b7028b0 Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf. 2013-04-18 09:56:51 -07:00
SkyMarshal
f05b8e0083 Fixes issues:
#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely.  Possible cause of #2627 and maybe #2451, but those need tested and I did not have time.
2013-04-18 09:56:49 -07:00
SkyMarshal
fee856c7d2 Fixes an issue with fire leaving the trace_gases list full of nulls and revert some more of whatever Cael had done to that poor air-movement procedure. 2013-04-17 22:46:34 -07:00
SkyMarshal
698e7af57c Fixes lighting, backpacks getting contaminated, and bombs not working. 2013-04-17 22:07:41 -07:00
SkyMarshal
3456cbba35 Plasma no longer contaminates backpacks (They cannot be washed)
Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-17 01:51:18 -07:00
SkyMarshal
b3f13d4dca Airflow now prevents doors being bumped open.
Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-17 01:36:05 -07:00
SkyMarshal
8c39c0ffb0 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-17 00:45:36 -07:00
SkyMarshal
221901ba3a fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel. 2013-04-11 12:14:47 -07:00
SkyMarshal
b1e9955ea7 Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf. 2013-04-11 11:21:46 -07:00
SkyMarshal
7d114d22bd Fixes issues:
#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely.  Possible cause of #2627 and maybe #2451, but those need tested and I did not have time.
2013-04-09 00:49:19 -07:00
SkyMarshal
ef54f5566e Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue. 2013-04-04 17:18:35 -07:00
SkyMarshal
06da479c97 Makes liquid fuel cleanable again. Got removed in last commit since all that was done was revert Cael's changes. 2013-04-04 01:50:59 -07:00
SkyMarshal
9b0c40756b Fixed fire. 2013-04-04 01:29:23 -07:00
SkyMarshal
c97750f913 Reverts Cael's retard flailing. Do not fuck with zone sharing ratios unless you know what you are doing, as air movement then becomes quite chaotic and derpy. Should fix some issues with ZAS. 2013-04-04 00:30:15 -07:00
Chinsky
4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Cael_Aislinn
b2dc822744 tweaked fire to lower fuel/oxy requirements, increase temperature rise, made it a bit easier to get fires working
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:06:40 +10:00
Cael_Aislinn
5767a87d93 increased threshold for wind sound to play
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:03:07 +10:00
Chinsky
a2073134b3 Fixed runtimes in airflow. 2013-01-16 22:05:31 +04:00
Cael_Aislinn
8581932c57 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/objects/items/toys.dm
	icons/mob/back.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/uniforms.dmi
	icons/obj/weapons.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 22:14:46 +10:00
Cael_Aislinn
1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00
Chinsky
a1163b5522 Fix for runtime in airflow for godmode mobs. 2013-01-11 04:55:31 +04:00
Cael_Aislinn
c0102cf13e Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/defines/procs/global_lists.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/mecha/working/ripley.dm
	code/modules/mob/living/carbon/human/human_attackalien.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/new_player/preferences.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-29 13:06:03 +10:00
Cael_Aislinn
31349fb7d3 Merge branch 'incremental_tg' r5067 into bs12_with_tgport
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 14:13:11 +10:00
Cael_Aislinn
e6c70937e5 Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/game.dm
	code/__HELPERS/type2type.dm
	code/datums/helper_datums/getrev.dm
	code/game/atoms.dm
	code/game/gamemodes/events.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/telecomms/telemonitor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/objs.dm
	code/modules/DetectiveWork/detective_work.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/verbs/adminsay.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/awaymissions/zlevel.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mint.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
	code/modules/mob/mob.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/gravitygenerator.dm
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/human_face.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 01:07:36 +10:00
cib
59ed460c65 Fix a compile error. 2012-12-18 15:56:24 +01:00
cib
d0735e9a87 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
Conflicts:
	code/ZAS/ZAS_Zones.dm
	code/game/gamemodes/events.dm
2012-12-16 15:10:04 +01:00
Cael_Aislinn
df37dd4e75 significantlyt sped up temperature and pressure equalization when merging zones or hull breaches
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-15 00:36:39 +10:00
cib
b9427171b5 Compile fix. 2012-12-11 21:32:41 +01:00
cib
ce59e15daf Moved the wind sound effect code to zones instead of airflow.
This'll make it possible to hear sounds even when the flow isn't strong enough to actually move objects.
2012-12-11 21:29:02 +01:00
cib
9d113c51ba Fixed a problem with air exchange rates.
There was a lookup table overwriting the changed values. Silly me.
2012-12-11 20:53:13 +01:00
cib
91c3596a7f Remove the space cold exchange once again.
Must've undone that change by mistake.
2012-12-11 20:20:12 +01:00
cib
8cd38b8a20 Merge branch 'feature' of github.com:CIB/Baystation12 into feature 2012-12-11 20:09:10 +01:00
cib
f36dd9d261 Adjusted pressure exchange rates in consideration of space not compressing air anymore. 2012-12-11 19:51:24 +01:00
cib
cbf708d237 Increased volume for wind sound effect. 2012-12-11 15:26:12 +01:00
cib
8b90cd6fa8 Experimental: Disable temperature exchange with space and add low
pressure damage.

This'll stop the ridiculous cold temperatures from opening an airlock
for half a second.
2012-12-11 14:57:28 +01:00
cib
7560afe01f Improved the cooldown mechanic for airflow sounds. 2012-12-10 21:20:37 +01:00