Commit Graph

96 Commits

Author SHA1 Message Date
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Zuhayr
839faaf5d9 Merge pull request #6737 from comma/conscience
Couple o fixes
2014-10-16 20:12:54 +10:30
Chinsky
17d5b1dab3 Fixes #6608 2014-10-14 02:19:12 +04:00
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
mwerezak
30464da6ef Allows refitting to change worn sprite 2014-09-02 08:31:16 -04:00
mwerezak
cd661d9280 Adds ChessPiece's species hardsuit sprites
Adds ChessPiece's onmob and inventory sprites for unathi and skrell hardsuits, as well as nicer tajaran hardsuit inventory sprites to replace the current placeholder ones. Adds hardsuit spritesheet entries for unathi (skrell will come later).
2014-08-25 21:57:56 -04:00
mwerezak
d4c06d0424 Fixes bad entry in rig/sprite_sheets_obj 2014-08-06 14:36:20 -04:00
mwerezak
8e5f62a9da Updates tajaran hardsuit sprites
Adds inventory sprites for all hardsuits that didn't have it before,
except for the wizard one.
2014-07-30 17:02:02 -04:00
mwerezak
3d9f1754cd Updates eng rig path, adds obj sprites
Adds object sprite sheets for tajaran, unathi and skrell hardsuits, where the icons were available (just engineering and syndie hardsuits for now).

Makes engineering hardsuits a subtype of the parent rig type, so it is
now possible to update eng hardsuits without affecting every other
hardsuit type.
2014-07-19 23:18:32 -04:00
mwerezak
b9fa433087 Adds suit cooling device
Also:

Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
2014-06-21 16:53:18 -04:00
Zuhayr
4538fbabca Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits. 2014-05-27 01:18:07 +09:30
Zuhayr
9b93600d6e Prevented toggling a suit helmet while holding the suit. 2014-05-25 21:57:39 +09:30
Zuhayr
78db44e96f Squashed hardsuit and suit cycler commits:
Basic preliminary breach handling.
Breached spacesuits act more sanely and now result in pressure loss.
Preliminary work for upgrading hardsuits.
Adds suit cycler.
Working on breach data for hardsuits.
More tweaks to the suit cycler.
More rig changes/tweaks.
2014-05-25 21:50:43 +09:30
Mike
bc1a529683 Fixes for last two commits. 2014-05-03 11:40:20 -04:00
Mike
673f4ca1bc Hardsuits
Adjusted hardsuit values to match descriptions a little better. Returned
some atmos hardsuit values to eng ones since they don't seem to have
reduced slowdown after all, instead they trade radiation protection for
thermal protection.
Updated syndie hardsuit species excludes as those species now have their
own syndie hardsuits.
2014-05-02 16:09:13 -04:00
Ravensdale
50a45b32ae Fixes a define spelling error. 2014-03-03 20:23:21 -08:00
Zuhayr
2f36fb79bc Fixes #4078 2014-01-30 23:31:50 +10:30
Loganbacca
5827e5a022 Fixes #4296 2014-01-14 15:59:58 +13:00
Mloc
d8683f2d39 Revert "Merge pull request #3965 from jack-fractal/dev"
This reverts commit fa57b76f25, reversing
changes made to 40ee2278ed.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-11-25 11:59:57 +00:00
jack-fractal
5df2797b86 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.int
2013-11-22 20:30:23 -05:00
Iamgoofball
2be70afe8b changed it so that only syndi-hardsuits only restrict vox 2013-11-19 23:12:41 -08:00
Iamgoofball
06719b5aa9 added a fuck ton of small changes 2013-11-19 23:00:07 -08:00
jack-fractal
6764c54989 making a generic version of the AI's visibility code so that it can be reused by the Cult Spirits 2013-10-26 16:52:14 -04:00
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Segrain
d13f9e617b Fix for #3666. 2013-09-13 19:38:21 +03:00
Zuhayr
8869718963 Customisation kits for Taj engineers. 2013-09-09 23:35:50 -07:00
Zuhayr
fb7ca1348c Added species restrictions to hardsuits, shoes, helmets. Added Skrellian hardsuits and helmets. 2013-08-29 00:35:41 -07:00
Segrain
47db87fcfe Cameras for strike teams. 2013-07-28 01:59:03 +03:00
MisterBook
fd8d61aa8b New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.

HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.

Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.

Icon adjustments.
2013-06-04 22:41:23 -05:00
MisterBook
06b7700086 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Chinsky
2d8b280d99 Reverted changes to RIG armor values 2013-03-12 01:46:34 +04:00
ericgfwong@hotmail.com
6ac93ddd4d Added new descriptions to each of the rigs and gave them unique armor values.
Medical PDAs should now have a green stripe

Fixed a misplaced /area/ issue in the Warden's office

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 07:43:04 +04:00
Gamerofthegame
a2cfc456c0 Removes Medical's random slowdown and faulty coding. 2013-02-27 22:07:30 -05:00
Gamerofthegame
ead9a020bf I am tired of doing this 2013-02-08 17:46:05 -05:00
Chinsky
4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Chinsky
5fdd6462a1 Merge pull request #2265 from Gamerofthegame/bleeding-edge-freeze
Map fixes
2013-02-06 13:54:31 -08:00
Chinsky
8e958b11a2 Gave back rigs some fire protection.
Removed double definition for metablism.
2013-02-06 19:15:33 +04:00
Chinsky
e74cd95fec Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/turfs/turf.dm
	code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00
Chinsky
bc340028be Made atmos suit fire-resistant again and handled slowdown changes in a less clutery way. 2013-02-01 20:30:58 +04:00
Cael_Aislinn
2d15506667 removed extraneous rig slowdowns
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 22:46:24 +10:00
Chinsky
24cf3c2dd0 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/datums/supplypacks.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	icons/mob/suit.dmi
	icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00
Cael_Aislinn
3c06edc689 resolved lying sprite issue for atmos hardsuits, hair being hidden behind atmos hardsuit helmets, normalised a bunch of values across hardsuits (slowdown, mainly) 2013-01-25 11:48:17 +10:00
Cael_Aislinn
104bc8dd98 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/supplypacks.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/security.dm
	code/modules/clothing/spacesuits/rig.dm
	icons/mob/head.dmi
	icons/mob/suit.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:48:07 +10:00
ericgfwong@hotmail.com
ef30d79392 Replaced medical hardsuits in EVA with security hardsuits. Sprite by Ausops (Modified to add a helmet light)
https://dl.dropbox.com/u/831776/sample.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5584 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 00:44:09 +00:00
Cael_Aislinn
d532ec9712 add+fix missing files for jungle away mission, re-add missing atmos and security rigs, refactor and cleanup rigs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 23:29:53 +10:00
petethegoat@gmail.com
11b17c4442 Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Standardization of the object tree and some modified functionality.
Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type.
Replacement Light boxes pick up lights (for example broken ones) when used on them
Moved weapon/secstorage to storage/secure
Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm
Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles.
Dice packs are now pill bottles, and all pill bottles can pick up dice.
Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time.
Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code.
Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code.

Updated all maps.

I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any.

Full (i think) list of changed paths:
/obj/item/weapon/storage/flashbang_kit	> /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box	> /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit	> /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit	> /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit	> /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit	> /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket		> /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps	> /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox		> /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit		> /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed	> /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit	> /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox	> /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes	> /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit		> /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox	> /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit	> /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit	> /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs	> /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag		> /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag		> /obj/item/weapon/storage/bag/trash

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 19:11:56 +00:00
Jim "Apples"
84bcc87e45 Merge pull request #2027 from SweeperM/master
Fixes to lighting
2012-12-03 03:09:02 -08:00
Chinsky
ab440fbf7d Fixed compile error in custom items.
Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
SweeperM
b8a12b0b52 Fixes to lighting
-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
Kortgstation@gmail.com
afe9e93c05 Fixed name of the medical rig
Fixed the exile implant locker.

Made syndicate simple animals slightly squishier (block chance lowered).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00