Commit Graph

100 Commits

Author SHA1 Message Date
PsiOmega
516b60962e Merge remote-tracking branch 'upstream/dev' into CultPorting 2015-04-14 15:54:22 +02:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
Zuhayr
0223223c77 Merge pull request #8753 from Neerti/4-4-2015_borg_module_stuff
Revenge of the Research Module (and other stuff from that PR)
2015-04-12 13:16:45 +09:30
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Neerti
326fde4c5f Adds the research module, condensed into one commit so far. 2015-04-04 20:17:59 -04:00
Graham Lloyd
160183ebd5 finishes work on adapting the goon process scheduler for BS12. 2015-03-04 05:14:36 -05:00
PsiOmega
02a1e1d129 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
Zuhayr
64b33c43db Refactors some job variables from the Economy file (what the fuck) and swaps created types for lists in bot access assignment. 2015-02-28 20:20:19 +10:30
PsiOmega
98f6a4cae5 Camera coverage fixes.
Fixes issues with AI cameras coverage not updating properly in several instances during EMPs, destruction, etc.,
2015-02-26 11:39:41 +01:00
PsiOmega
2e9c266a2f Basic main structure for centralized alarm handling. 2015-02-17 08:34:26 +01:00
Zulker Nayeen Nahiyan
0a3f523066 Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
Conflicts:
	code/__HELPERS/maths.dm
	code/__HELPERS/type2type.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/spacesuits/captain.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/spacesuits/rig/rig_pieces.dm
	code/modules/clothing/spacesuits/rig/suits/light.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/event_manager.dm
	code/modules/mob/living/living.dm
	code/setup.dm
2015-02-04 04:44:09 +06:00
GinjaNinja32
6ea6c82897 AI latejoin 2015-02-02 17:59:57 +00:00
Zulker Nayeen Nahiyan
b6ab0b64c0 Cleanup global.dm and setup.dm, fix typos in the other files
`code/setup.dm`:
	Fixed large amounts of indenting.
	Fixed large numbers of comments and their clarity.
	Added parentheses to macros using expressions.
	Added FIXME for unused duplicated macros, without certainty of their requirement.
	Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
	Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`

`code/global.dm`:
	Fixed large amounts of indenting, added newlines to long single-lined list definitions.
	Slightly clarified comments.
2015-01-10 02:01:55 +06:00
Zuhayr
8978747e53 Moved several globals into the config controller, updated eample config appropriately. 2014-12-25 21:10:30 +10:30
Zuhayr
844c795c7a Removed unused log var (diaryofmeanpeople). 2014-12-25 20:28:03 +10:30
Zuhayr
3997129390 Tidies up setup.dm, moves a bunch of vars to global.dm, changes the case of a couple. 2014-12-25 20:26:22 +10:30
PsiOmega
84b36f6208 AI can now track people with max level sensors.
Crew members with tracking sensors enabled can now be tracked without the need of camera coverage.
2014-11-21 08:33:20 +01:00
PsiOmega
cad3c76986 Merge remote-tracking branch 'upstream/dev' into APC 2014-11-17 11:59:41 +01:00
GinjaNinja32
d10311befd Adds cyborg-only latejoin spawnpoint 2014-11-14 23:38:09 +00:00
PsiOmega
0468f12e91 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/game/gamemodes/events/power_failure.dm
	code/modules/power/smes.dm
2014-11-11 14:13:02 +01:00
PsiOmega
bd885164f1 Merge remote-tracking branch 'upstream/dev' into TheGreatEvents
Conflicts:
	code/global.dm
2014-11-08 10:26:45 +01:00
PsiOmega
a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00
PsiOmega
955b64e0a5 Merge remote-tracking branch 'upstream/dev' into APC. Updates map with new SMES variable names. 2014-11-03 12:51:01 +01:00
PsiOmega
ff14da90b3 Random Event Overhaul
Alters the event controller based on http://baystation12.net/forums/viewtopic.php?f=5&t=10706.
Exception is that there is always some start time variance to prevent metagaming.

Mundane, moderate, and major events run on their own timers and start and run independantly of each other.
Multiple events of the same severity degree can run at the same time. However, currently only one instance of the same event can be active at a time.
2014-11-03 09:22:37 +01:00
PsiOmega
8232b01ba4 Merge remote-tracking branch 'upstream/dev' into PortaTurret 2014-10-26 22:02:24 +01:00
PsiOmega
687c2b40f7 Nabs /tg/ support procs and defines. 2014-10-23 14:35:34 +02:00
PsiOmega
97a5186cee Converts all machines relying on RandomAPCWires() to the new wire datum system. 2014-10-13 21:46:45 +02:00
PsiOmega
a1ee4e766b Basically ripped over /tg/'s powernet and cable code into our own codebase.
Keeps Z-level code as it was.
Modifies/restores powernet procs as necessary to match our own implementation changes.
2014-10-13 17:13:04 +02:00
PsiOmega
3b46636e0d Non-drone silicons now have access to a basic security xor medical hud. 2014-08-28 20:01:43 +02:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Zuhayr
4e673d047e Merge branch 'spawnpoints' of https://github.com/Zuhayr/Baystation12 into dev 2014-06-24 19:22:18 +09:30
Zuhayr
96bbe1d9db Added spawnpoint datum, moved existing latejoin spawn to datum setup. 2014-06-24 13:33:48 +09:30
Mloc-Argent
da89c36cde atmos: fix a geometry error
reverse_dir is a list of reversed dir fields

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-06-23 20:58:10 +01:00
Cael Aislinn
0e1c367012 reconstitutor has a chance to extract multiple genomes per fossil (50% for two genomes, 37.5% chance for three genomes), moved xenoarchaeology initialisation code into the master controller, added upper and lower spawn vals for digsite turf number and artifact machine number, added circuitboards for the reconstitutors, fixes missing clonepod for flora reconstitutors
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2014-06-19 11:06:20 +10:00
Zuhayr
4ee8f56c29 Merged master to dev, manually fixed merge issues in map, may be some left. 2014-06-11 18:11:41 +09:30
Zuhayr
c01b124ac7 Added a 'controller' for shuttles (really just a data container), fixed up the admin shuttle verbs into one general verb, changed shuttles to use controller instead of populating lists at spawn. 2014-06-03 18:06:05 +09:30
Boop
168c39dd54 refactors some disposals filtering code and remaps some disposals pipes
New things!
/obj/structure/disposalpipe/tagger
 - retags a holder when it passes through
/obj/structure/disposalpipe/tagger/partial - retags a holder when it passes through two times; good for loop detection
/obj/structure/disposalpipe/sortjunction/wildcard - filters out all holders that are tagged
/obj/structure/disposalpipe/sortjunction/untagged - filters out untagged holders

Tagging doesn't use an icky list index system any more, tags are put into a global list and directly checked against.

Changed the map around a bit, disposals is now a proper loop but anything that's not tagged, is tagged with "Disposals" or anything that passes the tagger twice will be filtered out.

Not a feature, just a fix for drones being sad about weird disposals. <3
2014-06-01 23:30:20 +01:00
mwerezak
3a59ee0899 Adds ability to have airlock wires randomized
Adds a secured_wires var to airlocks that may be set through mapping. If
not set to 0, the airlock's wires will be randomized for that airlock,
instead of using the global wiring scheme.
2014-05-30 19:05:57 -04:00
Mike
a538357b3e Fixed cell chargers being infinite energy sources 2014-05-06 16:43:16 -04:00
Mike
efba89daff Corrected comments for CELLRATE and CHARGELEVEL
Comments erroneously stated that a value of 0.002 would convert 1000
watts to 20 charge per tick, when in reality 1000*0.002 = 2 not 20.
Similarly for CHARGELEVEL.
2014-04-02 23:48:48 -04:00
Ccomp5950
bb9a66cc3a Effeciency Project: APC / Machinery power usage.
We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%

Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage.  Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.
2014-03-08 03:42:44 -06:00
Ccomp5950
e0e1bd9cfb APC Area update initial commit. 2014-03-07 23:42:28 -06:00
DJSnapshot
64e3c3d6b9 Admin requested addition of a global dsay toggle. 2014-01-20 18:27:12 -08:00
SkyMarshal
f76f5ae532 First pass on experimental change that allows zones to "Sleep" 2013-09-11 11:43:42 -07:00
Erthilo
4f4fb38baf Changed pin to a 4 digit number. Game year standardised to this year +544. 2013-09-01 13:23:23 +01:00
Mark Aherne (Faerdan)
5f4cc7e108 Nano UI Framework
------------------------------------------------------------
nanoui - For creating and updating browser UIs
manomanager - For managing nanouis
Includes the "D:\Development\SS13-TG\code\game\machinery\cryo.dm" rebuilt using Nano.
Templates are stored in /nano/templates

This code is in development, it's also not commented yet.
2013-08-19 22:52:23 +01:00
Whitellama
424c9a0161 Space Ninja Gamemode Implementation 2013-06-22 00:19:32 -07:00
Whitellama
d23b758006 WIP: Implementing space ninja gamemode 2013-06-15 16:09:23 -07:00
Chinsky
ced4294be8 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into HTML 2013-03-08 03:26:41 +04:00
RavingManiac
b2b2894e3b Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
Mice can no longer open airlocks.

Mice can no longer strip items from humans

Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)

Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00