HarpyEagle
924d8fac74
Adds nightvision to cult constructs
2015-07-31 16:33:07 -04:00
mwerezak
b0434d90b2
Adds stealth rig sprites
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Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870
Fixes #10315
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The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
Zuhayr
82152daa30
Merge pull request #10393 from Baystation12/dev-freeze
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Dev freeze
2015-07-31 18:59:03 +09:30
PsiOmegaDelta
75920431e8
Merge pull request #10386 from mwerezak/antag-fix
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Fixes #10309
2015-07-31 10:26:14 +02:00
PsiOmegaDelta
7e6cb6f38c
Compilation/definition fixes.
2015-07-31 10:05:42 +02:00
PsiOmegaDelta
353f685339
Moves code to relevant define.
2015-07-31 10:00:34 +02:00
PsiOmegaDelta
c28b3721b4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/modules/clothing/glasses/glasses.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-07-31 10:00:16 +02:00
PsiOmegaDelta
3c9dc10746
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/gamemodes/cult/runes.dm
2015-07-31 09:48:15 +02:00
mwerezak
47d30a49a0
Fixes #10389
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Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
HarpyEagle
7feaf13d81
Fixes #10309
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Antag types with ANTAG_OVERRIDE_JOB are finalized before jobs are handed out, based on the idea that something which replaces a player's job should not need to depend on their assigned job in any way.
Moves the selection of pending antags outside of can_start().
Fixes issue with antag distribution that occurs when a player is a candidate for multiple antagonist types.
2015-07-30 22:28:17 -04:00
Mloc
8578c08236
fixes #10374
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 22:46:54 +01:00
Mloc
b727de8398
anchored and unsimulated objects are no longer considered for airflow
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 21:00:42 +01:00
Mloc
cfac670cb6
anchored and unsimulated objects are no longer considered for airflow
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:51:11 +01:00
Mloc
ac5774c81c
some dview tweaks & fixes
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:50:32 +01:00
Zuhayr
ad63247749
Merge pull request #10382 from Mloc/freezyfixes
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fixes
2015-07-31 03:55:34 +09:30
Mloc
2622801d69
Merge pull request #10342 from atlantiscze/radio-fix
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Radio fixes
2015-07-30 19:25:24 +01:00
Mloc
64e5b6e50a
Merge pull request #10343 from GinjaNinja32/communicate-logging
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Adds a log_and_message_admins call to cult communication rune
2015-07-30 19:25:05 +01:00
Mloc
8cf9e32c2e
Merge pull request #10361 from atlantiscze/tiny-little-logspammers
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Fixes #10356
2015-07-30 19:24:24 +01:00
Mloc
6ef93d6613
Merge pull request #10370 from mwerezak/wounds
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Fixes wound max_bleeding_stage oddness
2015-07-30 19:24:13 +01:00
Mloc
ce11a6b516
Merge pull request #10379 from Karolis2011/dev-freeze
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Fix for invisible tagger pipes
2015-07-30 19:23:33 +01:00
Mloc
4413356a63
fix some weirdness with wall damage overlays
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:17:23 +01:00
Mloc
3461b7fb5c
minor antag distribution fix
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:17:17 +01:00
HarpyEagle
c29dd9063c
More tweaks to cut wound stages.
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Enforced "blood soaked" clots where the clot stage was also a bleeding
stage, adjusted the thresholds for gaping_big and massive wounds to be
more even.
2015-07-30 11:46:49 -04:00
Karolis2011
a38ac6c8b7
Fix for invisible tagger pipes
2015-07-30 12:37:10 +03:00
PsiOmegaDelta
de3c24c29f
Code relocation.
2015-07-30 10:58:03 +02:00
PsiOmegaDelta
93e914f021
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
2015-07-30 10:49:37 +02:00
PsiOmegaDelta
841f7f6db2
Compilation fixes.
2015-07-30 10:41:01 +02:00
PsiOmegaDelta
b6bd51828a
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/robot/robot_upgrades.dm
code/modules/admin/admin_verbs.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/syringes.dm
2015-07-30 10:38:44 +02:00
PsiOmegaDelta
6845ec0f69
Merge pull request #10376 from mwerezak/vox-mask
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Fixes #10363
2015-07-30 09:47:12 +02:00
GinjaNinja32
0fdbde92ee
Merge pull request #10373 from mwerezak/heist-cleanup
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Fixes #10368
2015-07-30 07:43:57 +01:00
mwerezak
10df6b9403
Fixes #10363
2015-07-30 00:57:31 -04:00
mwerezak
4af4e38571
Fixes #10368
2015-07-29 22:48:11 -04:00
Atlantis
3bb88b327c
Fixes #10353
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- Fixes icons not updating properly
- Also fixes a runtime.
2015-07-29 23:16:27 +02:00
HarpyEagle
171991faf8
Attempts to prevent future max_bleeding_stage confusion
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max_bleeding_stage no longer switches itself around in New().
Instead, the value given refers directly to the index of the maximum
bleeding stage.
Should also make wound datums more friendly to initial(), if that's ever
needed.
2015-07-29 16:53:31 -04:00
HarpyEagle
3d10955ccb
Adds missing clot stages to gaping_big and massive cuts.
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Without the clot stages the jump between the next two stages was
abnormally large, and the values given for max_bleeding_stage did not make
much sense.
2015-07-29 16:46:50 -04:00
HarpyEagle
d384150a48
Fixes wound max_bleeding_stage oddness
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The max_bleeding_stage given to /datum/wound/cut/flesh led to
"Doctor places a bandaid on Patient's flesh wound." Also fixed the
bleeding stage for stumps, so that "bloody stump" counts as a bleeding
stage.
2015-07-29 16:40:09 -04:00
Atlantis
d143a35eca
Fixes #10357
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- Adjusts layer defines.
- Screen Layer (UI) is now 22. That should mean i will be above all else. This also prevents laser fire from overlapping the UI.
- Obfuscation Layer (AI's "cameraless zones") is now 21. That makes it above laser fire effects, fixing #10357
2015-07-29 20:56:01 +02:00
Atlantis
55e41b9afd
Fixes #10356
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- Maintenance drone law reset no longer spam admin's logs.
2015-07-29 20:19:31 +02:00
Atlantis
b80dad0329
Fixes #10355
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- Bots can now be unlocked when you have one of the required accesses, instead of requiring all of them.
- In other words, security officers can once again unlock beepsky. I believe no other bot uses more than one access level for unlocking.
2015-07-29 19:58:01 +02:00
Zuhayr
3c28c36cff
Merge pull request #10347 from GinjaNinja32/status
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Change Topic() 'status' command to make more sense
2015-07-30 02:22:38 +09:30
Chinsky
b9d8cdaee1
Merge pull request #10337 from mwerezak/turret-aiming
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Fixes #10258
2015-07-29 16:18:42 +03:00
Mloc
2b13741582
Merge pull request #10348 from GinjaNinja32/logs
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Chemical logging improvements
2015-07-29 13:39:26 +01:00
Chinsky
e17b8be47e
Merge pull request #10344 from GinjaNinja32/cult-gender
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His book? Her book.
2015-07-29 14:37:16 +03:00
GinjaNinja32
7a6599fdf4
Add logging to potassium-water and nitroglycerin reactions
2015-07-29 12:36:00 +01:00
Chinsky
e037ee3fca
Merge pull request #10345 from PsiOmegaDelta/150728-CrewMonitorRuntime
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Fixes crew monitor runtime and removes dead code.
2015-07-29 14:25:43 +03:00
Kelenius
9eacd42de8
Sleeper-related fixes
2015-07-29 13:21:29 +03:00
PsiOmegaDelta
f49d8d5e54
Merge pull request #10352 from Baystation12/dev-freeze
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Dev freeze
2015-07-29 12:16:23 +02:00
PsiOmega
0e8ca3c82c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/admin/player_notes.dm
2015-07-29 11:57:17 +02:00
Atlantis
07daa25de9
Updates telecommunications presets
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- Changes some hardcoded frequency numbers i used to use proper constants.
- Fixes non-common channels not working due to signal not getting to the server.
2015-07-29 11:17:42 +02:00