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right!
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@@ -268,8 +268,8 @@
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/obj/structure/spawner/crystalline/proc/delayedInitialize()
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//Why is this needed? Simple, because apparently explosion is so slow that it triggers after the spawner spawns and kills it on the spot. This just makes it killable.
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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max_integrity = 200
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obj_integrity = 200
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max_integrity = 225
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obj_integrity = 225
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/obj/effect/light_emitter/crystalline
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set_luminosity = 4
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