Wooden barricades in powered airlocks cause lag as the doors try to autoclose over and over.
This change adds a failure count that increments each time a door attempts to close but something is blocking it. If it fails too many times, it simply stops trying. Doors can be closed manually once the blockage is removed.
-Removed tea from the bartender's drinks dispenser, as it was not working. Replaced by tea powder/ground tea leaves.
-Fatty drinks now work if the food WG preference is on, instead of chems
-Fruits tea now also works as if it were normal tea, on top of adding fatness
-Bluespace Belt now stops working if directly dropped from a mob
-Bluespace Belt messages added
-Bluespace Belt design added to Nutritech Tools tech
-Added Barrel Tank, a back slot item that receives chem that the wearer can ingest over time
-Barrel tank crafting recipe added
Applied changes to fatness.dm to allow the creation of objects, events and such that hide a character's actual fatness level to display and treat it as another.
Fixes to other files to support said change.
Added bluespace belt, an item that hides a character's current weight and treats it as if were 0. (Belt has currently no way to be created/accessed besides admin spawns. Haven't tested ALL things that interact with weight yet)
Hair gradients are now instanced as "None", the default no gradients value, rather than 000 which caused runtime newly instanced character to cause runtime errors.
Fixed the path for the Beltbuster Mead drink's on_mob_life function
- added stuff for feederden botany
- small gato lore naming tweak
- engie hardsuits have slightly higher rad res
- small naming fix in fatty_drinks
- fixed a runtime with calorite tiles (also fixing calorite not popping up on scanners in xenoarch)
- couple more job titles related to med
Moved the min() function call to before the Strong Legs modifier is applied, if a character has it. This makes it so the trait has a tangible effect even at very high fatness, increasing its usefulness and making it a more worthwhile pick, while helping the roleplay of very fat characters who can still move relatively well, which is why the trait exists in the first place
- fixed some cherry milkshakes
- added a boozomat to hos office on box
- tweaked some descriptions
- removed cumpkins and other cum related vile junk
- removed mention of voracious hound stuff
- added gato employee badges