Added adipolipus, a xenoplant that can produce lipoifier. This can only be found through xenoarchaeology, by analyzing flora fossils. The fruits behave like coconuts, they can be cut open to drink from the fruit directly
Added the tray of holding, a service tray that can hold a lot more items. Unlocked with applies bluespace research.
The advanced RCD can no be fabricated after research a new tech node, Bluespace Construction.
Tray of holding and ARCD are also available for borgs, after being researched.
Added Munchies Weed, a mutation of weed, it has orange bioluminescence and produced apptetite stimulant.
Added appetite stimulant, a chemical that makes the character gain more nutrition while keeping them hungry
Tweaked the xenoarchaeology list of possible finds
Restored Nanite Protocols, available through a tech node that requires the odd disk, a maint loot item.
Added Adipose Conversion (-fat +nanites over time and BWOMF (-lot of fat + a a lot more of nanites) nanite programs.
Fixed health-restoring nanites
Fixed voice sensor nanites
Added BFI Sensor and BFI Regulator, found in the Biological Nanite Programming tech node. Sensor sends code if the host is above/under the specified amount of fatness, Regulator adds/removes the specified amount of fatness every activations, using up nanites.
Added the adipoelectric generator, a machine that takes fat from the person who uses it and turns into current for the wire it's placed on. Unlocked at roundstart
Internal cleanup for the adipoelectric transformer
- added stuff for feederden botany
- small gato lore naming tweak
- engie hardsuits have slightly higher rad res
- small naming fix in fatty_drinks
- fixed a runtime with calorite tiles (also fixing calorite not popping up on scanners in xenoarch)
- couple more job titles related to med
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
- calorite research facility has lore notes (plus I added in a lil extra details or items here and there)
- added in the Nutriment Pump TURBO: it will permanently produce a tiny bit of nutriment, slowly fattening whoever has it implanted. It can be made via Nutri-Tech Tools research tree
- feeder's den has fattening turrets now, a beaker of lipoifier and 2 turbo nutripump autosurgeons
- some code cleaning
- added nutripump implant to the uplink
- small tweaks (fixed typos, changed names)
- the nutritech nodes are functional now
- more tweaks to necropolis loot crates
- fixed ruin of gluttony
- added special "fatoray scraps" which can be used to reveal research nodes for nutritech
- made feeding tube purchasable via cargo
- resprited "KK" supply pods into "GG" pods (GATO)
- added contraband Corn Oil poster (made by Cubic)
- changed sounds of one of the plushes
- added Feeding Tube to some spots in all of the current maps
- resprited one of the "GATO" console sprites into something more detailed
- attempted to make cookie synthesizer buildable and attachable to any borg. Still WIP!
coppied the entry for milk, changed 'milk' to 'flour' and upped the ammout produced to 15u (flour is not very nutritious) (also 15u is used for all recipies).
I hope I did this right.