shadowlord13
42710e6d6d
One step towards plasma changes (though I might not complete them), and drone control is released when the user logs out.
2008-06-22 01:15:25 +00:00
stephen001
b28076295e
Changed grab behaviour, you can choke monkeys.
2008-06-22 00:03:01 +00:00
stephen001
d6d9a09da9
Looks like I made a dodgy commit with the re-structuring of effects.
2008-06-21 22:28:27 +00:00
stephen001
806ab19f2c
Bad copy-pasta is bad. We had a lot of user in DblClick.
2008-06-21 22:24:23 +00:00
shadowlord13
19065944f0
Added an (animated) liquid plasma icon
2008-06-21 03:05:28 +00:00
stephen001
0e75728646
Added canReach to Cryocells, as per #1939088 .
2008-06-21 02:01:39 +00:00
shadowlord13
0c12ed0327
Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability.
2008-06-21 01:13:21 +00:00
shadowlord13
d445c84383
Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability.
2008-06-21 01:08:22 +00:00
stephen001
3a1eaf5207
Applied canReach to DNA Scanner and DNA DNA Physical Reconstruction Accelerator, for #1939088 .
2008-06-21 01:03:17 +00:00
stephen001
1cefb39988
Fixed #1999232 , patches attached to the Bug.
2008-06-21 00:05:22 +00:00
shadowlord13
fe85ee5688
2008-06-19 20:50:59 +00:00
stephen001
0fa8609786
More splitting up of code. Barrier seems to be CTF only,
...
so I figured a CTF folder would be good for containing it.
Perhaps we could do Mode-Specific\CTF ?
Portal seems more like an Effect, so it went in Effects.
2008-06-19 00:13:14 +00:00
stephen001
a485ec530e
Split water effects off into a separate file.
2008-06-19 00:05:54 +00:00
stephen001
0ec10ee790
Removed unused files.
2008-06-18 23:51:23 +00:00
stephen001
73869ae206
Added the beginnings of a code standards document. Please try to keep to this for additions.
2008-06-18 22:56:13 +00:00
shadowlord13
002407ed7a
Implemented canReach for verbs, added calls to it to the verbs which needed it
2008-06-18 21:06:31 +00:00
stephen001
314f843877
Tagged RC 1.
2008-06-17 23:31:18 +00:00
stephen001
6a8cedbebe
Preparing changelog for RC 1 release.
2008-06-17 22:45:05 +00:00
shadowlord13
609cdc842e
two lines were missing )s
2008-06-16 04:09:44 +00:00
shadowlord13
295cea680b
A bunch of bug fixes. I have the details on the fixes written down, what fixes are in what files, and what the fixes do, etc. I just need my internet connection to be reliable for long enough while I'm here to do all the virtual paperwork on the bug tracker about them all.
2008-06-14 21:16:02 +00:00
stephen001
363be056e2
Fix for #1986988 . Should be using url_encode.
2008-06-08 21:35:51 +00:00
stephen001
89fe91470f
Made a change for #1986988 . It passed the test-case, but just
...
isn't the way to do it.
2008-06-08 21:32:54 +00:00
stephen001
3eb3c3317e
Fixed a dumb compiler error I managed to introduce.
2008-06-08 21:18:43 +00:00
shadowlord13
99a9005c98
Un-did the change to the rate at which the AI dies of power-loss.
2008-06-07 16:09:24 +00:00
shadowlord13
443dbb9966
Fixes for bugs 1987067 and 1987483.
2008-06-07 16:03:10 +00:00
shadowlord13
76df2a96aa
2008-06-07 03:41:31 +00:00
shadowlord13
56e190a86c
2008-06-07 03:40:07 +00:00
shadowlord13
9618c0376e
Just in case, adding html_encode to /mob's showInv too.
2008-06-07 03:15:41 +00:00
shadowlord13
56771afe7c
Fix for bug 1987047, "You cannot perform this. Action you must be of a higher ..."
2008-06-07 03:00:54 +00:00
shadowlord13
c1b5293372
Fixed bug #1987041 - ranks allowed to do actions differ from ones shown them
2008-06-07 02:49:40 +00:00
shadowlord13
1ccf694a72
2008-06-07 02:35:42 +00:00
stephen001
af58259444
Changed the version to 1.0 RC 1.
2008-06-07 00:42:21 +00:00
stephen001
58faa36e9d
Branched for release. Main development can carry on in the trunk. Bug-fixes only in the branch.
2008-06-07 00:40:36 +00:00
stephen001
642bf608a6
Marked us up with a more sensible version number.
2008-06-07 00:38:45 +00:00
stephen001
51f2d91b2a
Fixed Bug #1986988 .
...
Added project documentation for bug tracking and a vague release process.
2008-06-07 00:26:29 +00:00
shadowlord13
546b021d42
Added blank-background inventory items, and also the drone images in drone.dmi (although the destroyed drone looks a bit odd, since it has a non-animated smoke plume)
2008-06-06 18:42:57 +00:00
shadowlord13
2e1fbc8c99
Committing these since tortoisesvn and winmerge freak out at trying to merge changes to dmi files
2008-06-03 23:49:57 +00:00
shadowlord13
bbe4fcca82
Fixes for:
...
Air tank dialog not updating to show 'restore gas flow' when clicking 'stop gas flow'
Being able to knock out, stun, paralyze, etc, the AI
Timers/igniters not igniting when the timer completed: screwdrivering the timer/igniter assembly was not setting status on the igniter. (prox/igniters and remote/igniters did set it)
2008-05-31 18:25:59 +00:00
shadowlord13
32f1af1fc7
Another couple fixes for mistakes, and got the alternate laws in. (I had accidentally copied instead of moved ai.dm into /mob, and then edited the alternate laws into the wrong one)
2008-05-30 17:41:11 +00:00
shadowlord13
1de2711f57
2008-05-30 17:16:15 +00:00
shadowlord13
6bddffd102
Lots and lots and lots of changes. See globals.dm's changelog.
2008-05-30 16:30:26 +00:00
shadowlord13
25046fe08e
Various added icons, mostly, which are used by things in the changed code that I'll be uploading later
2008-05-30 10:36:46 +00:00
stephen001
3d7aa8bb11
Branched again.
2008-05-24 01:19:38 +00:00
stephen001
c0c38a718f
Going to branch again.
2008-05-24 01:18:33 +00:00
stephen001
aaeb3231bb
Attempt at fixing bug #1965809
2008-05-23 18:08:54 +00:00
stephen001
5968a3e6bb
Added new trunk.
2008-05-23 17:36:21 +00:00
stephen001
7311e37c43
Removed useless directory.
2008-05-23 17:30:12 +00:00
stephen001
5c4a7114b2
Moved supporting docs, planning to move main-src next.
2008-05-23 17:29:22 +00:00
shadowlord13
f96193317e
Fix for an obscure bug - dream daemon throwing an exception due to trying to call null.las_act. (It was calling A.las_act, and A was null. I made it check if (A) first, which should theoretically prevent that from happening unless BYOND actually does run different threads simultaneously. (I haven't seen it happen since making this change, but considering that I never saw it in months before either, it was probably rather rare to begin with)
2008-05-23 05:11:41 +00:00
stephen001
282929ffd0
Branching the trunk, to start experimental work on a new admin system.
2008-05-22 14:24:34 +00:00