121 Commits
Author SHA1 Message Date
shadowlord13 42710e6d6d One step towards plasma changes (though I might not complete them), and drone control is released when the user logs out. 2008-06-22 01:15:25 +00:00
stephen001 b28076295e Changed grab behaviour, you can choke monkeys. 2008-06-22 00:03:01 +00:00
stephen001 d6d9a09da9 Looks like I made a dodgy commit with the re-structuring of effects. 2008-06-21 22:28:27 +00:00
stephen001 806ab19f2c Bad copy-pasta is bad. We had a lot of user in DblClick. 2008-06-21 22:24:23 +00:00
shadowlord13 19065944f0 Added an (animated) liquid plasma icon 2008-06-21 03:05:28 +00:00
stephen001 0e75728646 Added canReach to Cryocells, as per #1939088. 2008-06-21 02:01:39 +00:00
shadowlord13 0c12ed0327 Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability. 2008-06-21 01:13:21 +00:00
shadowlord13 d445c84383 Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability. 2008-06-21 01:08:22 +00:00
stephen001 3a1eaf5207 Applied canReach to DNA Scanner and DNA DNA Physical Reconstruction Accelerator, for #1939088. 2008-06-21 01:03:17 +00:00
stephen001 1cefb39988 Fixed #1999232, patches attached to the Bug. 2008-06-21 00:05:22 +00:00
shadowlord13 fe85ee5688 2008-06-19 20:50:59 +00:00
stephen001 0fa8609786 More splitting up of code. Barrier seems to be CTF only,
so I figured a CTF folder would be good for containing it.
Perhaps we could do Mode-Specific\CTF ?

Portal seems more like an Effect, so it went in Effects.
2008-06-19 00:13:14 +00:00
stephen001 a485ec530e Split water effects off into a separate file. 2008-06-19 00:05:54 +00:00
stephen001 0ec10ee790 Removed unused files. 2008-06-18 23:51:23 +00:00
stephen001 73869ae206 Added the beginnings of a code standards document. Please try to keep to this for additions. 2008-06-18 22:56:13 +00:00
shadowlord13 002407ed7a Implemented canReach for verbs, added calls to it to the verbs which needed it 2008-06-18 21:06:31 +00:00
stephen001 314f843877 Tagged RC 1. 2008-06-17 23:31:18 +00:00
stephen001 6a8cedbebe Preparing changelog for RC 1 release. 2008-06-17 22:45:05 +00:00
shadowlord13 609cdc842e two lines were missing )s 2008-06-16 04:09:44 +00:00
shadowlord13 295cea680b A bunch of bug fixes. I have the details on the fixes written down, what fixes are in what files, and what the fixes do, etc. I just need my internet connection to be reliable for long enough while I'm here to do all the virtual paperwork on the bug tracker about them all. 2008-06-14 21:16:02 +00:00
stephen001 363be056e2 Fix for #1986988. Should be using url_encode. 2008-06-08 21:35:51 +00:00
stephen001 89fe91470f Made a change for #1986988. It passed the test-case, but just
isn't the way to do it.
2008-06-08 21:32:54 +00:00
stephen001 3eb3c3317e Fixed a dumb compiler error I managed to introduce. 2008-06-08 21:18:43 +00:00
shadowlord13 99a9005c98 Un-did the change to the rate at which the AI dies of power-loss. 2008-06-07 16:09:24 +00:00
shadowlord13 443dbb9966 Fixes for bugs 1987067 and 1987483. 2008-06-07 16:03:10 +00:00
shadowlord13 76df2a96aa 2008-06-07 03:41:31 +00:00
shadowlord13 56e190a86c 2008-06-07 03:40:07 +00:00
shadowlord13 9618c0376e Just in case, adding html_encode to /mob's showInv too. 2008-06-07 03:15:41 +00:00
shadowlord13 56771afe7c Fix for bug 1987047, "You cannot perform this. Action you must be of a higher ..." 2008-06-07 03:00:54 +00:00
shadowlord13 c1b5293372 Fixed bug #1987041 - ranks allowed to do actions differ from ones shown them 2008-06-07 02:49:40 +00:00
shadowlord13 1ccf694a72 2008-06-07 02:35:42 +00:00
stephen001 af58259444 Changed the version to 1.0 RC 1. 2008-06-07 00:42:21 +00:00
stephen001 58faa36e9d Branched for release. Main development can carry on in the trunk. Bug-fixes only in the branch. 2008-06-07 00:40:36 +00:00
stephen001 642bf608a6 Marked us up with a more sensible version number. 2008-06-07 00:38:45 +00:00
stephen001 51f2d91b2a Fixed Bug #1986988.
Added project documentation for bug tracking and a vague release process.
2008-06-07 00:26:29 +00:00
shadowlord13 546b021d42 Added blank-background inventory items, and also the drone images in drone.dmi (although the destroyed drone looks a bit odd, since it has a non-animated smoke plume) 2008-06-06 18:42:57 +00:00
shadowlord13 2e1fbc8c99 Committing these since tortoisesvn and winmerge freak out at trying to merge changes to dmi files 2008-06-03 23:49:57 +00:00
shadowlord13 bbe4fcca82 Fixes for:
Air tank dialog not updating to show 'restore gas flow' when clicking 'stop gas flow'
Being able to knock out, stun, paralyze, etc, the AI
Timers/igniters not igniting when the timer completed: screwdrivering the timer/igniter assembly was not setting status on the igniter. (prox/igniters and remote/igniters did set it)
2008-05-31 18:25:59 +00:00
shadowlord13 32f1af1fc7 Another couple fixes for mistakes, and got the alternate laws in. (I had accidentally copied instead of moved ai.dm into /mob, and then edited the alternate laws into the wrong one) 2008-05-30 17:41:11 +00:00
shadowlord13 1de2711f57 2008-05-30 17:16:15 +00:00
shadowlord13 6bddffd102 Lots and lots and lots of changes. See globals.dm's changelog. 2008-05-30 16:30:26 +00:00
shadowlord13 25046fe08e Various added icons, mostly, which are used by things in the changed code that I'll be uploading later 2008-05-30 10:36:46 +00:00
stephen001 3d7aa8bb11 Branched again. 2008-05-24 01:19:38 +00:00
stephen001 c0c38a718f Going to branch again. 2008-05-24 01:18:33 +00:00
stephen001 aaeb3231bb Attempt at fixing bug #1965809 2008-05-23 18:08:54 +00:00
stephen001 5968a3e6bb Added new trunk. 2008-05-23 17:36:21 +00:00
stephen001 7311e37c43 Removed useless directory. 2008-05-23 17:30:12 +00:00
stephen001 5c4a7114b2 Moved supporting docs, planning to move main-src next. 2008-05-23 17:29:22 +00:00
shadowlord13 f96193317e Fix for an obscure bug - dream daemon throwing an exception due to trying to call null.las_act. (It was calling A.las_act, and A was null. I made it check if (A) first, which should theoretically prevent that from happening unless BYOND actually does run different threads simultaneously. (I haven't seen it happen since making this change, but considering that I never saw it in months before either, it was probably rather rare to begin with) 2008-05-23 05:11:41 +00:00
stephen001 282929ffd0 Branching the trunk, to start experimental work on a new admin system. 2008-05-22 14:24:34 +00:00