Commit Graph

  • 353842f06b master zjm7891 2008-08-24 00:29:55 +00:00
  • b04d45f566 Fix small visual bug for pipes hobnob13 2008-08-21 16:52:07 +00:00
  • 4dbdae059d Remove unneeded branch hobnob13 2008-08-21 05:41:29 +00:00
  • 4d351b222f Addding pipe breaking/laying system hobnob13 2008-08-21 05:38:21 +00:00
  • 0d2c8dd0d0 Temporarily commit all pipe changes hobnob13 2008-08-19 22:29:48 +00:00
  • 293ff0e5de Create temporary branch for pipe changes hobnob13 2008-08-19 22:24:28 +00:00
  • 16dceed6fc Delete branch hobnob13 2008-08-19 22:22:57 +00:00
  • 44f2bb8175 Revert branch hobnob13 2008-08-19 22:18:01 +00:00
  • 4f65f8a7f5 Making a temporary branch to aid merging hobnob13 2008-08-19 22:10:16 +00:00
  • f9ee7ab01b Add missing weldingtool.dm Split /obj/machinery/pump to separate file hobnob13 2008-08-18 15:30:55 +00:00
  • 030a16f0f6 Bringing the trunk upto speed with V1.0 in terms of bug fixes zjm7891 2008-08-17 14:57:25 +00:00
  • 0155eaedfa Committed atmospheric pipe tests zjm7891 2008-07-27 06:31:25 +00:00
  • a9bb184320 Just a log change zjm7891 2008-07-27 06:29:55 +00:00
  • af6b6a6081 adding icons for testing zjm7891 2008-07-24 05:19:50 +00:00
  • 7e78cf0130 Don't kill me.. Its a commit to test something.. Sorry folks! (testing a working air system made by Tobias Strife) zjm7891 2008-07-24 04:15:02 +00:00
  • 0d957161fb Added the patch ai_area_selection.patch by both Stephen001 and Kurper zjm7891 2008-07-24 01:17:55 +00:00
  • 414228d020 Applied stephen's cellautomata-cleanup-trunk.patch file. Zjm7891 2008-07-14 08:11:29 +00:00
  • af99e180e6 Applied map-monkey-cleanup-trunk.patch made by Rand to remove the mess of monkey alterations. Zjm7891 2008-07-11 23:47:55 +00:00
  • 3161a4f8ec Applied Stephen001's cleanup-reverse-engineer.patch Zjm7891 2008-07-11 14:20:33 +00:00
  • 662b884650 Fixed Prison Station start using Stephen001's patch Zjm7891 2008-07-11 14:18:15 +00:00
  • 2958db16d9 Deleted all that is Branch 1.0-rc2 Zjm7891 2008-07-10 04:02:26 +00:00
  • 4a0c0296e5 Changing V1.0 RC to gold status Zjm7891 2008-07-10 03:38:43 +00:00
  • c80c34822c Zjm7891 2008-07-10 03:37:48 +00:00
  • 5c1d7ac52c changed changelog.txt Zjm7891 2008-07-10 03:37:28 +00:00
  • 7bccc6c9f6 Making V1.0 for release Zjm7891 2008-07-10 03:33:30 +00:00
  • ce8bf9f5d8 Final release, removed debugging stuff, updated changelog, added Stephen001's patch prison-station-mapfix-rc2.patch. This is also pushing us to V1.0 Zjm7891 2008-07-10 03:30:20 +00:00
  • ce72fd6491 Fixed the last few bugs from the forums.. we are now posting V1.0 and it should be mostly bug free. Just need to update the changelog Zjm7891 2008-07-08 19:35:43 +00:00
  • 2df5989bd7 Fixed bug #1980820 All verbs should now check status and restricted Zjm7891 2008-07-08 15:24:05 +00:00
  • de87bb20cd Fixed bug #2002381, also removed the issue with unloading yourself Zjm7891 2008-07-08 14:57:55 +00:00
  • e47b5dcde2 Fixed bug #1980814 and.. it was a doozy! stupid logic trees Zjm7891 2008-07-08 14:30:07 +00:00
  • 5e5f689b73 Fixed bug #2002387. Zjm7891 2008-07-08 12:15:36 +00:00
  • f0de0b477c Fixed bug #2013401 and #2013405 Zjm7891 2008-07-08 11:46:50 +00:00
  • 7007c5d836 Fixed bug #2002391 In doing so, admins now have the sandbox_panel at all times Zjm7891 2008-06-28 09:51:59 +00:00
  • c33eeb502a Fixed bug #2002397 Zjm7891 2008-06-28 08:31:21 +00:00
  • 1ad62bb70f Fixed bug when making CTF_ASSIST as an object, it will create all grilles and reset everyone's position even though the game already started Zjm7891 2008-06-28 08:14:28 +00:00
  • 4b8b2155ba Applied Animay's bugfix to fix bug #2003004 Zjm7891 2008-06-28 07:59:50 +00:00
  • 3192ceda8a I'm gonna pretend I didn't add an extra TAB character right before I saved and didn't commit a non-compiling version of the code. Zjm7891 2008-06-28 06:33:08 +00:00
  • 1a7a28c6a2 Sovled bug #1989294 and also removed a exploit ex had added for when he attacks with swords (AttackDelay was removed) Zjm7891 2008-06-28 06:14:26 +00:00
  • be8cc0256f Simply updated changelog Zjm7891 2008-06-26 03:32:30 +00:00
  • c43e82a033 Updated with missing code file to fix bug #1980809. hobnob13 2008-06-26 02:42:56 +00:00
  • c83a4f1c15 Applied patch by Stephen001 to fix bug #2002317 Zjm7891 2008-06-26 01:11:55 +00:00
  • 7c0211e065 This patch allows V80 to compile, However, HobNob will need to rerun his bugfix to #1980809 Zjm7891 2008-06-26 01:06:31 +00:00
  • 2dcf9ffc4f Fixed bug #1980809, lit weldingtools now ignite plasma. Moved weldingtool to separate code file. hobnob13 2008-06-25 17:06:28 +00:00
  • 48aa4f84fa Fixed the following (TEST: Confirmed)AI could not control anything --Zjm7891 (TEST: Confirmed)AI Then could control stuff even when not having power --Zjm7891 (TEST: UnConfirmed)AI would sometimes freeze the whole game ticker (moved the spawn(0) up one level -- Zjm7891 (TEST: UnConfirmed)Turrets when placed by a stupid admin (AKA Me) will spam the server.. now they will just die() instead --Zjm7891 (or so I hope) (TEST: Confirmed) Fixed a bug in a log output message Zjm7891 2008-06-25 08:04:07 +00:00
  • 77eeb87f7b Zjm7891 2008-06-25 04:40:44 +00:00
  • c3dbfd8af5 Zjm7891 2008-06-25 04:32:54 +00:00
  • eefa07aeca Zjm7891 2008-06-25 04:29:25 +00:00
  • e40ffbb85f Zjm7891 2008-06-25 04:23:32 +00:00
  • 3e9ced569a Zjm7891 2008-06-25 04:21:45 +00:00
  • 721633ed30 Zjm7891 2008-06-25 04:19:18 +00:00
  • 42710e6d6d One step towards plasma changes (though I might not complete them), and drone control is released when the user logs out. shadowlord13 2008-06-22 01:15:25 +00:00
  • b28076295e Changed grab behaviour, you can choke monkeys. stephen001 2008-06-22 00:03:01 +00:00
  • d6d9a09da9 Looks like I made a dodgy commit with the re-structuring of effects. stephen001 2008-06-21 22:28:27 +00:00
  • 806ab19f2c Bad copy-pasta is bad. We had a lot of user in DblClick. stephen001 2008-06-21 22:24:23 +00:00
  • 19065944f0 Added an (animated) liquid plasma icon shadowlord13 2008-06-21 03:05:28 +00:00
  • 0e75728646 Added canReach to Cryocells, as per #1939088. stephen001 2008-06-21 02:01:39 +00:00
  • 0c12ed0327 Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability. shadowlord13 2008-06-21 01:13:21 +00:00
  • d445c84383 Fixed issues with canReach and atom/dblClick - clicking empty inv slot works now, and you don't have super-fast click ability. shadowlord13 2008-06-21 01:08:22 +00:00
  • 3a1eaf5207 Applied canReach to DNA Scanner and DNA DNA Physical Reconstruction Accelerator, for #1939088. stephen001 2008-06-21 01:03:17 +00:00
  • 1cefb39988 Fixed #1999232, patches attached to the Bug. stephen001 2008-06-21 00:05:22 +00:00
  • fe85ee5688 shadowlord13 2008-06-19 20:50:59 +00:00
  • 0fa8609786 More splitting up of code. Barrier seems to be CTF only, so I figured a CTF folder would be good for containing it. Perhaps we could do Mode-Specific\CTF ? stephen001 2008-06-19 00:13:14 +00:00
  • a485ec530e Split water effects off into a separate file. stephen001 2008-06-19 00:05:54 +00:00
  • 0ec10ee790 Removed unused files. stephen001 2008-06-18 23:51:23 +00:00
  • 73869ae206 Added the beginnings of a code standards document. Please try to keep to this for additions. stephen001 2008-06-18 22:56:13 +00:00
  • 002407ed7a Implemented canReach for verbs, added calls to it to the verbs which needed it shadowlord13 2008-06-18 21:06:31 +00:00
  • 314f843877 Tagged RC 1. stephen001 2008-06-17 23:31:18 +00:00
  • 6a8cedbebe Preparing changelog for RC 1 release. stephen001 2008-06-17 22:45:05 +00:00
  • 609cdc842e two lines were missing )s shadowlord13 2008-06-16 04:09:44 +00:00
  • 295cea680b A bunch of bug fixes. I have the details on the fixes written down, what fixes are in what files, and what the fixes do, etc. I just need my internet connection to be reliable for long enough while I'm here to do all the virtual paperwork on the bug tracker about them all. shadowlord13 2008-06-14 21:16:02 +00:00
  • 363be056e2 Fix for #1986988. Should be using url_encode. stephen001 2008-06-08 21:35:51 +00:00
  • 89fe91470f Made a change for #1986988. It passed the test-case, but just isn't the way to do it. stephen001 2008-06-08 21:32:54 +00:00
  • 3eb3c3317e Fixed a dumb compiler error I managed to introduce. stephen001 2008-06-08 21:18:43 +00:00
  • 99a9005c98 Un-did the change to the rate at which the AI dies of power-loss. shadowlord13 2008-06-07 16:09:24 +00:00
  • 443dbb9966 Fixes for bugs 1987067 and 1987483. shadowlord13 2008-06-07 16:03:10 +00:00
  • 76df2a96aa shadowlord13 2008-06-07 03:41:31 +00:00
  • 56e190a86c shadowlord13 2008-06-07 03:40:07 +00:00
  • 9618c0376e Just in case, adding html_encode to /mob's showInv too. shadowlord13 2008-06-07 03:15:41 +00:00
  • 56771afe7c Fix for bug 1987047, "You cannot perform this. Action you must be of a higher ..." shadowlord13 2008-06-07 03:00:54 +00:00
  • c1b5293372 Fixed bug #1987041 - ranks allowed to do actions differ from ones shown them shadowlord13 2008-06-07 02:49:40 +00:00
  • 1ccf694a72 shadowlord13 2008-06-07 02:35:42 +00:00
  • af58259444 Changed the version to 1.0 RC 1. stephen001 2008-06-07 00:42:21 +00:00
  • 58faa36e9d Branched for release. Main development can carry on in the trunk. Bug-fixes only in the branch. stephen001 2008-06-07 00:40:36 +00:00
  • 642bf608a6 Marked us up with a more sensible version number. stephen001 2008-06-07 00:38:45 +00:00
  • 51f2d91b2a Fixed Bug #1986988. Added project documentation for bug tracking and a vague release process. stephen001 2008-06-07 00:26:29 +00:00
  • 546b021d42 Added blank-background inventory items, and also the drone images in drone.dmi (although the destroyed drone looks a bit odd, since it has a non-animated smoke plume) shadowlord13 2008-06-06 18:42:57 +00:00
  • 2e1fbc8c99 Committing these since tortoisesvn and winmerge freak out at trying to merge changes to dmi files shadowlord13 2008-06-03 23:49:57 +00:00
  • bbe4fcca82 Fixes for: Air tank dialog not updating to show 'restore gas flow' when clicking 'stop gas flow' Being able to knock out, stun, paralyze, etc, the AI Timers/igniters not igniting when the timer completed: screwdrivering the timer/igniter assembly was not setting status on the igniter. (prox/igniters and remote/igniters did set it) shadowlord13 2008-05-31 18:25:59 +00:00
  • 32f1af1fc7 Another couple fixes for mistakes, and got the alternate laws in. (I had accidentally copied instead of moved ai.dm into /mob, and then edited the alternate laws into the wrong one) shadowlord13 2008-05-30 17:41:11 +00:00
  • 1de2711f57 shadowlord13 2008-05-30 17:16:15 +00:00
  • 6bddffd102 Lots and lots and lots of changes. See globals.dm's changelog. shadowlord13 2008-05-30 16:30:26 +00:00
  • 25046fe08e Various added icons, mostly, which are used by things in the changed code that I'll be uploading later shadowlord13 2008-05-30 10:36:46 +00:00
  • 3d7aa8bb11 Branched again. stephen001 2008-05-24 01:19:38 +00:00
  • c0c38a718f Going to branch again. stephen001 2008-05-24 01:18:33 +00:00
  • aaeb3231bb Attempt at fixing bug #1965809 stephen001 2008-05-23 18:08:54 +00:00
  • 5968a3e6bb Added new trunk. stephen001 2008-05-23 17:36:21 +00:00
  • 7311e37c43 Removed useless directory. stephen001 2008-05-23 17:30:12 +00:00
  • 5c4a7114b2 Moved supporting docs, planning to move main-src next. stephen001 2008-05-23 17:29:22 +00:00
  • f96193317e Fix for an obscure bug - dream daemon throwing an exception due to trying to call null.las_act. (It was calling A.las_act, and A was null. I made it check if (A) first, which should theoretically prevent that from happening unless BYOND actually does run different threads simultaneously. (I haven't seen it happen since making this change, but considering that I never saw it in months before either, it was probably rather rare to begin with) shadowlord13 2008-05-23 05:11:41 +00:00
  • 282929ffd0 Branching the trunk, to start experimental work on a new admin system. stephen001 2008-05-22 14:24:34 +00:00