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Code improvement
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@@ -159,7 +159,6 @@
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#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
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#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
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#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
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#define ui_ghost_pai "SOUTH: 6, CENTER+2:24"
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//HUD styles. Please ensure HUD_VERSIONS is the same as the maximum index. Index order defines how they are cycled in F12.
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#define HUD_STYLE_STANDARD 1
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@@ -498,7 +498,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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dest += getpois(mobs_only=1) //Fill list, prompt user with list
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target = input("Please, select a mob!", "Jump to Mob", null, null) as null|anything in dest
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if (!target)//Make sure we actually have a target
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if (!target) //Make sure we actually have a target
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return
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else
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var/mob/M = dest[target] //Destination mob
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