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Balance fix to random blob event.
It now lasts 20 minutes instead of 5, and accordingly each blob advancements happens every 30 seconds instead of every 7 seconds. This means more time to respond to the blob, but overally the blob can still be just as harmful if nothing is done about it.
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@@ -9,7 +9,7 @@
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blobevent = 1
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spawn(0)
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dotheblobbaby()
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spawn(3000)
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spawn(12000) // blob event can last up to 20 minutes
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blobevent = 0
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spawn(rand(1000, 2000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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@@ -25,5 +25,5 @@
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if(B.z != 1)
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continue
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B.Life()
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spawn(70)
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dotheblobbaby()
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spawn(280) // advance 1 tile every 30 seconds
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dotheblobbaby()
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