Gives protector move_resist (#19674)

This commit is contained in:
Henri215
2022-11-15 19:50:05 +01:00
committed by GitHub
parent de2cb81425
commit 791e0f2469
@@ -26,6 +26,7 @@
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
obj_damage = initial(obj_damage)
move_resist = initial(move_resist)
speed = initial(speed)
damage_transfer = 0.4
to_chat(src, "<span class='danger'>You switch to combat mode.</span>")
@@ -37,6 +38,7 @@
melee_damage_lower = 2
melee_damage_upper = 2
obj_damage = 6 //40/7.5 rounded up, we don't want a protector guardian 2 shotting blob tiles while taking 5% damage, thats just silly.
move_resist = MOVE_FORCE_STRONG
speed = 1
damage_transfer = 0.05 //damage? what's damage?
to_chat(src, "<span class='danger'>You switch to protection mode.</span>")