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Gives protector move_resist (#19674)
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@@ -26,6 +26,7 @@
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melee_damage_lower = initial(melee_damage_lower)
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melee_damage_upper = initial(melee_damage_upper)
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obj_damage = initial(obj_damage)
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move_resist = initial(move_resist)
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speed = initial(speed)
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damage_transfer = 0.4
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to_chat(src, "<span class='danger'>You switch to combat mode.</span>")
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@@ -37,6 +38,7 @@
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melee_damage_lower = 2
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melee_damage_upper = 2
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obj_damage = 6 //40/7.5 rounded up, we don't want a protector guardian 2 shotting blob tiles while taking 5% damage, thats just silly.
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move_resist = MOVE_FORCE_STRONG
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speed = 1
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damage_transfer = 0.05 //damage? what's damage?
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to_chat(src, "<span class='danger'>You switch to protection mode.</span>")
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