mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Couple typos and a gramatically tweak
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@@ -26,9 +26,9 @@
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if(M.mind)
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for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list)
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S.charge_counter = S.charge_max
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to_chat(M, "<span class='notice'>you feel raw magic flowing through you, it feels good!</span>")
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to_chat(M, "<span class='notice'>You feel raw magical energy flowing through you, it feels good!</span>")
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else
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to_chat(M, "<span class='notice'>you feel very strange for a moment, but then it passes.</span>")
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to_chat(M, "<span class='notice'>You feel very strange for a moment, but then it passes.</span>")
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burnt_out = 1
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charged_item = M
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break
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@@ -85,7 +85,7 @@
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charged_item = item
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break
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if(!charged_item)
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to_chat(L, "<span class='notice'>you feel magical power surging to your hands, but the feeling rapidly fades...</span>")
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to_chat(L, "<span class='notice'>You feel magical power surging to your hands, but the feeling rapidly fades...</span>")
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else if(burnt_out)
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to_chat(L, "<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>")
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else
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@@ -322,7 +322,7 @@
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D.pixel_y = target.pixel_y
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if(do_mob(src, target, 100))
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if(!src.Adjacent(target))
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to_chat(src, "<span class='info'>Error:Dismantleing aborted.</span>")
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to_chat(src, "<span class='info'>Error:Dismantling aborted.</span>")
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else
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to_chat(src, "<span class='info'>Dismantling complete.</span>")
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var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
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@@ -437,7 +437,7 @@
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/mob/living/simple_animal/hostile/swarmer/proc/CreateTrap()
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set name = "Create trap"
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set category = "Swarmer"
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set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources"
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set desc = "Creates a simple trap that will non-lethally electrocute anything that steps on it. Costs 5 resources."
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if(locate(/obj/structure/swarmer/trap) in loc)
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to_chat(src, "<span class='warning'>There is already a trap here. Aborting.</span>")
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return
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@@ -76,7 +76,7 @@
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return attack_hand(user)
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/obj/structure/ladder/dive_point/buoy
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name = "diving point bouy"
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name = "diving point buoy"
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desc = "A buoy marking the location of an underwater dive area."
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icon = 'icons/misc/beach.dmi'
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icon_state = "buoy"
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