Fixes a separate infinite loop error, as detailed here: https://github.com/ss13-daedalus/daedalus/issues/2

Credit to: @thvortex
This commit is contained in:
Erthilo
2012-05-10 14:34:32 +01:00
parent cdd50207aa
commit 91a20e9811
9 changed files with 2 additions and 9 deletions
-1
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@@ -8,7 +8,6 @@ var
/datum/game_mode/blob
name = "blob"
config_tag = "blob"
required_players = 0
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 10
-1
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@@ -1,7 +1,6 @@
/datum/game_mode/extended
name = "extended"
config_tag = "extended"
required_players = 0
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 10
+1 -1
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@@ -22,7 +22,7 @@
list/datum/mind/modePlayer = new
list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
list/protected_jobs = list() // Jobs that can't be tratiors because
required_players = 0
required_players = 1
required_enemies = 0
recommended_enemies = 0
uplink_welcome
+1 -1
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@@ -55,7 +55,7 @@ var/datum/roundinfo/roundinfo = new()
runnable_modes = config.get_runnable_modes()
if (runnable_modes.len==0)
current_state = GAME_STATE_PREGAME
world << "<B>Unable to choose playable game mode.</B> Reverting to pre-game lobby."
world << "<B>Unable to choose playable game mode. Not enough players?</B> Reverting to pre-game lobby."
return 0
if(secret_force_mode != "secret")
var/datum/game_mode/M = config.pick_mode(secret_force_mode)
@@ -4,7 +4,6 @@
/datum/game_mode/malfunction
name = "AI malfunction"
config_tag = "malfunction"
required_players = 1
required_enemies = 1
recommended_enemies = 1
-1
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@@ -5,7 +5,6 @@
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/const/meteordelay = 2000
var/nometeors = 1
required_players = 0
uplink_welcome = "EVIL METEOR Uplink Console:"
uplink_uses = 10
-1
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@@ -1,7 +1,6 @@
/datum/game_mode/sandbox
name = "sandbox"
config_tag = "sandbox"
required_players = 0
votable = 0
uplink_welcome = "Syndicate Uplink Console:"
-1
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@@ -7,7 +7,6 @@
config_tag = "traitor"
restricted_jobs = list("Cyborg", "AI")//Approved by headmins for a week test, if you see this it would be nice if you didn't spread it everywhere
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
required_players = 0
required_enemies = 1
recommended_enemies = 4
-1
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@@ -5,7 +5,6 @@
/datum/game_mode/wizard
name = "wizard"
config_tag = "wizard"
required_players = 0
required_enemies = 1
recommended_enemies = 1